/* ** Triangle drawers ** Copyright (c) 2016 Magnus Norddahl ** ** This software is provided 'as-is', without any express or implied ** warranty. In no event will the authors be held liable for any damages ** arising from the use of this software. ** ** Permission is granted to anyone to use this software for any purpose, ** including commercial applications, and to alter it and redistribute it ** freely, subject to the following restrictions: ** ** 1. The origin of this software must not be misrepresented; you must not ** claim that you wrote the original software. If you use this software ** in a product, an acknowledgment in the product documentation would be ** appreciated but is not required. ** 2. Altered source versions must be plainly marked as such, and must not be ** misrepresented as being the original software. ** 3. This notice may not be removed or altered from any source distribution. ** */ #ifndef __R_POLY_TRIANGLE__ #define __R_POLY_TRIANGLE__ #include "r_triangle.h" struct ScreenPolyTriangleDrawerArgs; class PolyTriangleDrawer { public: static void draw(const TriUniforms &uniforms, const TriVertex *vinput, int vcount, TriangleDrawMode mode, bool ccw, int clipleft, int clipright, int cliptop, int clipbottom, FTexture *texture, int stenciltestvalue); static void fill(const TriUniforms &uniforms, const TriVertex *vinput, int vcount, TriangleDrawMode mode, bool ccw, int clipleft, int clipright, int cliptop, int clipbottom, int solidcolor, int stenciltestvalue); static void stencil(const TriUniforms &uniforms, const TriVertex *vinput, int vcount, TriangleDrawMode mode, bool ccw, int clipleft, int clipright, int cliptop, int clipbottom, int stenciltestvalue, int stencilwritevalue); private: static TriVertex shade_vertex(const TriUniforms &uniforms, TriVertex v); static void draw_arrays(const TriUniforms &uniforms, const TriVertex *vinput, int vcount, TriangleDrawMode mode, bool ccw, int clipleft, int clipright, int cliptop, int clipbottom, const uint8_t *texturePixels, int textureWidth, int textureHeight, int solidcolor, int stenciltestvalue, int stencilwritevalue, DrawerThread *thread, void(*drawfunc)(const ScreenPolyTriangleDrawerArgs *, DrawerThread *)); static void draw_shaded_triangle(const TriVertex *vertices, bool ccw, ScreenPolyTriangleDrawerArgs *args, DrawerThread *thread, void(*drawfunc)(const ScreenPolyTriangleDrawerArgs *, DrawerThread *)); static bool cullhalfspace(float clipdistance1, float clipdistance2, float &t1, float &t2); static void clipedge(const TriVertex *verts, TriVertex *clippedvert, int &numclipvert); static void queue_arrays(const TriUniforms &uniforms, const TriVertex *vinput, int vcount, TriangleDrawMode mode, bool ccw, int clipleft, int clipright, int cliptop, int clipbottom, const uint8_t *texturePixels, int textureWidth, int textureHeight, int solidcolor, int stenciltestvalue, int stencilwritevalue); enum { max_additional_vertices = 16 }; friend class DrawPolyTrianglesCommand; }; // 8x8 block of stencil values, plus a mask indicating if values are the same for early out stencil testing class PolyStencilBlock { public: PolyStencilBlock(int block, uint8_t *values, uint32_t *masks) : Values(values + block * 64), ValueMask(masks[block]) { } void Set(int x, int y, uint8_t value) { if (ValueMask == 0xffffffff) { if (Values[0] == value) return; for (int i = 1; i < 8 * 8 + 4 * 4 + 2 * 2 + 1; i++) Values[i] = Values[0]; } if (Values[x + y * 8] == value) return; Values[x + y * 8] = value; int leveloffset = 0; for (int i = 1; i < 4; i++) { x >>= 1; y >>= 1; bool same = Values[(x << i) + (y << i) * 8] != value || Values[((x + 1) << i) + (y << i) * 8] != value || Values[(x << i) + ((y + 1) << i) * 8] != value || Values[((x + 1) << i) + ((y + 1) << i) * 8] != value; int levelbit = 1 << (leveloffset + x + y * (8 >> i)); if (same) ValueMask = ValueMask & ~levelbit; else ValueMask = ValueMask | levelbit; leveloffset += (8 >> leveloffset) * (8 >> leveloffset); } if (Values[0] != value || Values[4] != value || Values[4 * 8] != value || Values[4 * 8 + 4] != value) ValueMask = ValueMask & ~(1 << 22); else ValueMask = ValueMask | (1 << 22); } uint8_t Get(int x, int y) const { if (ValueMask == 0xffffffff) return Values[0]; else return Values[x + y * 8]; } void Clear(uint8_t value) { Values[0] = value; ValueMask = 0xffffffff; } bool IsSingleValue() const { return ValueMask == 0xffffffff; } private: uint8_t *Values; // [8 * 8]; uint32_t &ValueMask; // 4 * 4 + 2 * 2 + 1 bits indicating is Values are the same }; class PolySubsectorGBuffer { public: static PolySubsectorGBuffer *Instance() { static PolySubsectorGBuffer buffer; return &buffer; } void Resize(int newwidth, int newheight) { width = newwidth; height = newheight; values.resize(width * height); } int Width() const { return width; } int Height() const { return height; } uint32_t *Values() { return values.data(); } private: int width; int height; std::vector values; }; class PolyStencilBuffer { public: static PolyStencilBuffer *Instance() { static PolyStencilBuffer buffer; return &buffer; } void Clear(int newwidth, int newheight, uint8_t stencil_value = 0) { width = newwidth; height = newheight; int count = BlockWidth() * BlockHeight(); values.resize(count * 64); masks.resize(count); uint8_t *v = Values(); uint32_t *m = Masks(); for (int i = 0; i < count; i++) { PolyStencilBlock block(i, v, m); block.Clear(stencil_value); } } int Width() const { return width; } int Height() const { return height; } int BlockWidth() const { return (width + 7) / 8; } int BlockHeight() const { return (height + 7) / 8; } uint8_t *Values() { return values.data(); } uint32_t *Masks() { return masks.data(); } private: int width; int height; std::vector values; std::vector masks; }; struct ScreenPolyTriangleDrawerArgs { uint8_t *dest; int pitch; TriVertex *v1; TriVertex *v2; TriVertex *v3; int clipleft; int clipright; int cliptop; int clipbottom; const uint8_t *texturePixels; int textureWidth; int textureHeight; int solidcolor; const TriUniforms *uniforms; uint8_t *stencilValues; uint32_t *stencilMasks; int stencilPitch; uint8_t stencilTestValue; uint8_t stencilWriteValue; uint32_t *subsectorGBuffer; }; class ScreenPolyTriangleDrawer { public: static void draw(const ScreenPolyTriangleDrawerArgs *args, DrawerThread *thread); static void fill(const ScreenPolyTriangleDrawerArgs *args, DrawerThread *thread); static void stencil(const ScreenPolyTriangleDrawerArgs *args, DrawerThread *thread); static void draw32(const ScreenPolyTriangleDrawerArgs *args, DrawerThread *thread); static void fill32(const ScreenPolyTriangleDrawerArgs *args, DrawerThread *thread); private: static float gradx(float x0, float y0, float x1, float y1, float x2, float y2, float c0, float c1, float c2); static float grady(float x0, float y0, float x1, float y1, float x2, float y2, float c0, float c1, float c2); }; class DrawPolyTrianglesCommand : public DrawerCommand { public: DrawPolyTrianglesCommand(const TriUniforms &uniforms, const TriVertex *vinput, int vcount, TriangleDrawMode mode, bool ccw, int clipleft, int clipright, int cliptop, int clipbottom, const uint8_t *texturePixels, int textureWidth, int textureHeight, int solidcolor, int stenciltestvalue, int stencilwritevalue); void Execute(DrawerThread *thread) override; FString DebugInfo() override; private: TriUniforms uniforms; const TriVertex *vinput; int vcount; TriangleDrawMode mode; bool ccw; int clipleft; int clipright; int cliptop; int clipbottom; const uint8_t *texturePixels; int textureWidth; int textureHeight; int solidcolor; int stenciltestvalue; int stencilwritevalue; }; #endif