/* ** playermenu.cpp ** The player setup menu ** **--------------------------------------------------------------------------- ** Copyright 2001-2010 Randy Heit ** Copyright 2010 Christoph Oelckers ** All rights reserved. ** ** Redistribution and use in source and binary forms, with or without ** modification, are permitted provided that the following conditions ** are met: ** ** 1. Redistributions of source code must retain the above copyright ** notice, this list of conditions and the following disclaimer. ** 2. Redistributions in binary form must reproduce the above copyright ** notice, this list of conditions and the following disclaimer in the ** documentation and/or other materials provided with the distribution. ** 3. The name of the author may not be used to endorse or promote products ** derived from this software without specific prior written permission. ** ** THIS SOFTWARE IS PROVIDED BY THE AUTHOR ``AS IS'' AND ANY EXPRESS OR ** IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED WARRANTIES ** OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE DISCLAIMED. ** IN NO EVENT SHALL THE AUTHOR BE LIABLE FOR ANY DIRECT, INDIRECT, ** INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT ** NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE, ** DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY ** THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT ** (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF ** THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE. **--------------------------------------------------------------------------- ** */ #include "menu/menu.h" #include "v_video.h" #include "v_font.h" #include "gi.h" #include "gstrings.h" #include "d_player.h" #include "d_event.h" #include "d_gui.h" #include "c_dispatch.h" #include "teaminfo.h" #include "v_palette.h" #include "r_state.h" #include "r_data/r_translate.h" #include "v_text.h" EXTERN_CVAR (String, playerclass) EXTERN_CVAR (String, name) EXTERN_CVAR (Int, team) EXTERN_CVAR (Float, autoaim) EXTERN_CVAR(Bool, neverswitchonpickup) EXTERN_CVAR (Bool, cl_run) //============================================================================= // // // //============================================================================= class DPlayerMenu : public DListMenu { DECLARE_CLASS(DPlayerMenu, DListMenu) public: int PlayerClassIndex; FPlayerClass *PlayerClass; TArray PlayerColorSets; TArray PlayerSkins; int mRotation; void PickPlayerClass (); void UpdateColorsets(); void UpdateSkins(); void UpdateTranslation(); public: DPlayerMenu() {} void Init(DMenu *parent, DListMenuDescriptor *desc); bool Responder (event_t *ev); }; IMPLEMENT_CLASS(DPlayerMenu, false, false) //============================================================================= // // // //============================================================================= enum EPDFlags { ListMenuItemPlayerDisplay_PDF_ROTATION = 0x10001, ListMenuItemPlayerDisplay_PDF_SKIN = 0x10002, ListMenuItemPlayerDisplay_PDF_CLASS = 0x10003, ListMenuItemPlayerDisplay_PDF_MODE = 0x10004, ListMenuItemPlayerDisplay_PDF_TRANSLATE = 0x10005, }; void DPlayerMenu::Init(DMenu *parent, DListMenuDescriptor *desc) { DMenuItemBase *li; Super::Init(parent, desc); PickPlayerClass(); mRotation = 0; li = GetItem(NAME_Playerdisplay); if (li != NULL) { li->SetValue(ListMenuItemPlayerDisplay_PDF_ROTATION, 0); li->SetValue(ListMenuItemPlayerDisplay_PDF_MODE, 1); li->SetValue(ListMenuItemPlayerDisplay_PDF_TRANSLATE, 1); li->SetValue(ListMenuItemPlayerDisplay_PDF_CLASS, players[consoleplayer].userinfo.GetPlayerClassNum()); if (PlayerClass != NULL && !(GetDefaultByType (PlayerClass->Type)->flags4 & MF4_NOSKIN) && players[consoleplayer].userinfo.GetPlayerClassNum() != -1) { li->SetValue(ListMenuItemPlayerDisplay_PDF_SKIN, players[consoleplayer].userinfo.GetSkin()); } } li = GetItem(NAME_Playerbox); if (li != NULL) { li->SetString(0, name); } li = GetItem(NAME_Team); if (li != NULL) { li->SetString(0, "None"); for(unsigned i=0;iSetString(i+1, Teams[i].GetName()); } li->SetValue(0, team == TEAM_NONE? 0 : team + 1); } int mycolorset = players[consoleplayer].userinfo.GetColorSet(); int color = players[consoleplayer].userinfo.GetColor(); UpdateColorsets(); li = GetItem(NAME_Red); if (li != NULL) { li->Enable(mycolorset == -1); li->SetValue(0, RPART(color)); } li = GetItem(NAME_Green); if (li != NULL) { li->Enable(mycolorset == -1); li->SetValue(0, GPART(color)); } li = GetItem(NAME_Blue); if (li != NULL) { li->Enable(mycolorset == -1); li->SetValue(0, BPART(color)); } li = GetItem(NAME_Class); if (li != NULL) { if (PlayerClasses.Size() == 1) { li->SetString(0, GetPrintableDisplayName(PlayerClasses[0].Type)); li->SetValue(0, 0); } else { // [XA] Remove the "Random" option if the relevant gameinfo flag is set. if(!gameinfo.norandomplayerclass) li->SetString(0, "Random"); for(unsigned i=0; i< PlayerClasses.Size(); i++) { const char *cls = GetPrintableDisplayName(PlayerClasses[i].Type); li->SetString(gameinfo.norandomplayerclass ? i : i+1, cls); } int pclass = players[consoleplayer].userinfo.GetPlayerClassNum(); li->SetValue(0, gameinfo.norandomplayerclass && pclass >= 0 ? pclass : pclass + 1); } } UpdateSkins(); li = GetItem(NAME_Gender); if (li != NULL) { li->SetValue(0, players[consoleplayer].userinfo.GetGender()); } li = GetItem(NAME_Autoaim); if (li != NULL) { li->SetValue(0, (int)autoaim); } li = GetItem(NAME_Switch); if (li != NULL) { li->SetValue(0, neverswitchonpickup); } li = GetItem(NAME_AlwaysRun); if (li != NULL) { li->SetValue(0, cl_run); } if (mDesc->mSelectedItem < 0) mDesc->mSelectedItem = 1; } //============================================================================= // // // //============================================================================= bool DPlayerMenu::Responder (event_t *ev) { if (ev->type == EV_GUI_Event && ev->subtype == EV_GUI_Char && ev->data1 == ' ') { // turn the player sprite around mRotation = 8 - mRotation; DMenuItemBase *li = GetItem(NAME_Playerdisplay); if (li != NULL) { li->SetValue(ListMenuItemPlayerDisplay_PDF_ROTATION, mRotation); } return true; } return Super::Responder(ev); } //============================================================================= // // done // //============================================================================= void DPlayerMenu::UpdateTranslation() { int PlayerColor = players[consoleplayer].userinfo.GetColor(); int PlayerSkin = players[consoleplayer].userinfo.GetSkin(); int PlayerColorset = players[consoleplayer].userinfo.GetColorSet(); if (PlayerClass != NULL) { PlayerSkin = R_FindSkin (Skins[PlayerSkin].Name, int(PlayerClass - &PlayerClasses[0])); R_GetPlayerTranslation(PlayerColor, GetColorSet(PlayerClass->Type, PlayerColorset), &Skins[PlayerSkin], translationtables[TRANSLATION_Players][MAXPLAYERS]); } } //============================================================================= // // done // //============================================================================= void DPlayerMenu::PickPlayerClass() { int pclass = 0; // [GRB] Pick a class from player class list if (PlayerClasses.Size () > 1) { pclass = players[consoleplayer].userinfo.GetPlayerClassNum(); if (pclass < 0) { pclass = (MenuTime>>7) % PlayerClasses.Size (); } } PlayerClassIndex = pclass; PlayerClass = &PlayerClasses[PlayerClassIndex]; UpdateTranslation(); } //============================================================================= // // // //============================================================================= DEFINE_ACTION_FUNCTION(DPlayerMenu, ColorChanged) { PARAM_SELF_PROLOGUE(DPlayerMenu); PARAM_INT(r); PARAM_INT(g); PARAM_INT(b); // only allow if the menu is active to prevent abuse. if (self == DMenu::CurrentMenu) { char command[24]; players[consoleplayer].userinfo.ColorChanged(MAKERGB(r, g, b)); mysnprintf(command, countof(command), "color \"%02x %02x %02x\"", r, g, b); C_DoCommand(command); } return 0; } //============================================================================= // // done // //============================================================================= void DPlayerMenu::UpdateColorsets() { DMenuItemBase *li = GetItem(NAME_Color); if (li != NULL) { int sel = 0; EnumColorSets(PlayerClass->Type, &PlayerColorSets); li->SetString(0, "Custom"); for(unsigned i=0;iType, PlayerColorSets[i]); li->SetString(i+1, colorset->Name); } int mycolorset = players[consoleplayer].userinfo.GetColorSet(); if (mycolorset != -1) { for(unsigned i=0;iSetValue(0, sel); } } //============================================================================= // // done // //============================================================================= void DPlayerMenu::UpdateSkins() { int sel = 0; int skin; DMenuItemBase *li = GetItem(NAME_Skin); if (li != NULL) { if (GetDefaultByType (PlayerClass->Type)->flags4 & MF4_NOSKIN || players[consoleplayer].userinfo.GetPlayerClassNum() == -1) { li->SetString(0, "Base"); li->SetValue(0, 0); skin = 0; } else { PlayerSkins.Clear(); for (unsigned i = 0; i < Skins.Size(); i++) { if (PlayerClass->CheckSkin(i)) { int j = PlayerSkins.Push(i); li->SetString(j, Skins[i].Name); if (players[consoleplayer].userinfo.GetSkin() == i) { sel = j; } } } li->SetValue(0, sel); skin = PlayerSkins[sel]; } li = GetItem(NAME_Playerdisplay); if (li != NULL) { li->SetValue(ListMenuItemPlayerDisplay_PDF_SKIN, skin); } } UpdateTranslation(); } //============================================================================= // // access to the player config is done natively, so that broader access // functions do not need to be exported. // //============================================================================= DEFINE_ACTION_FUNCTION(DPlayerMenu, PlayerNameChanged) { PARAM_SELF_PROLOGUE(DPlayerMenu); PARAM_STRING(s); const char *pp = s; FString command("name \""); if (self == DMenu::CurrentMenu) { // Escape any backslashes or quotation marks before sending the name to the console. for (auto p = pp; *p != '\0'; ++p) { if (*p == '"' || *p == '\\') { command << '\\'; } command << *p; } command << '"'; C_DoCommand(command); } return 0; } //============================================================================= // // // //============================================================================= DEFINE_ACTION_FUNCTION(DPlayerMenu, ColorSetChanged) { PARAM_SELF_PROLOGUE(DPlayerMenu); PARAM_INT(sel); if (self == DMenu::CurrentMenu) { players[consoleplayer].userinfo.ColorSetChanged(sel); char command[24]; mysnprintf(command, countof(command), "colorset %d", sel); C_DoCommand(command); } return 0; } //============================================================================= // // // //============================================================================= DEFINE_ACTION_FUNCTION(DPlayerMenu, ClassChanged) { PARAM_SELF_PROLOGUE(DPlayerMenu); PARAM_INT(sel); PARAM_POINTER(cls, FPlayerClass); if (self == DMenu::CurrentMenu) { players[consoleplayer].userinfo.PlayerClassNumChanged(gameinfo.norandomplayerclass ? sel : sel - 1); cvar_set("playerclass", sel == 0 && !gameinfo.norandomplayerclass ? "Random" : GetPrintableDisplayName(cls->Type).GetChars()); } return 0; } //============================================================================= // // // //============================================================================= DEFINE_ACTION_FUNCTION(DPlayerMenu, SkinChanged) { PARAM_SELF_PROLOGUE(DPlayerMenu); PARAM_INT(sel); if (self == DMenu::CurrentMenu) { players[consoleplayer].userinfo.SkinNumChanged(sel); cvar_set("skin", Skins[sel].Name); } return 0; } //============================================================================= // // // //============================================================================= DEFINE_ACTION_FUNCTION(DPlayerMenu, AutoaimChanged) { PARAM_SELF_PROLOGUE(DPlayerMenu); PARAM_FLOAT(val); // only allow if the menu is active to prevent abuse. if (self == DMenu::CurrentMenu) { autoaim = float(val); } return 0; } //============================================================================= // // // //============================================================================= DEFINE_ACTION_FUNCTION(DPlayerMenu, TeamChanged) { PARAM_SELF_PROLOGUE(DPlayerMenu); PARAM_INT(val); // only allow if the menu is active to prevent abuse. if (self == DMenu::CurrentMenu) { team = val == 0 ? TEAM_NONE : val - 1; } return 0; } //============================================================================= // // // //============================================================================= DEFINE_ACTION_FUNCTION(DPlayerMenu, GenderChanged) { PARAM_SELF_PROLOGUE(DPlayerMenu); PARAM_INT(v); // only allow if the menu is active to prevent abuse. if (self == DMenu::CurrentMenu) { cvar_set("gender", v == 0 ? "male" : v == 1 ? "female" : "other"); } return 0; } //============================================================================= // // // //============================================================================= DEFINE_ACTION_FUNCTION(DPlayerMenu, SwitchOnPickupChanged) { PARAM_SELF_PROLOGUE(DPlayerMenu); PARAM_INT(v); // only allow if the menu is active to prevent abuse. if (self == DMenu::CurrentMenu) { neverswitchonpickup = !!v; } return 0; } //============================================================================= // // // //============================================================================= DEFINE_ACTION_FUNCTION(DPlayerMenu, AlwaysRunChanged) { PARAM_SELF_PROLOGUE(DPlayerMenu); PARAM_INT(v); // only allow if the menu is active to prevent abuse. if (self == DMenu::CurrentMenu) { cl_run = !!v; } return 0; } DEFINE_FIELD(DPlayerMenu, mRotation) DEFINE_FIELD_NAMED(DPlayerMenu, PlayerClass, mPlayerClass) DEFINE_FIELD(DPlayerMenu, PlayerColorSets) DEFINE_FIELD_NAMED(DPlayerMenu, PlayerSkins, mPlayerSkins) DEFINE_FIELD(DPlayerMenu, PlayerClassIndex)