class TeleportFog : Actor { default { +NOBLOCKMAP +NOTELEPORT +NOGRAVITY RenderStyle "Add"; } States { Spawn: TFOG ABABCDEFGHIJ 6 Bright; Stop; Raven: TELE ABCDEFGHGFEDC 6 Bright; Stop; Strife: TFOG ABCDEFEDCB 6 Bright; Stop; } override void PostBeginPlay () { Super.PostBeginPlay (); A_PlaySound ("misc/teleport", CHAN_BODY); switch (gameinfo.gametype) { case GAME_Hexen: case GAME_Heretic: SetStateLabel("Raven"); break; case GAME_Strife: SetStateLabel("Strife"); break; default: break; } } } class TeleportDest : Actor { default { +NOBLOCKMAP +NOSECTOR +DONTSPLASH } } class TeleportDest2 : TeleportDest { default { +NOGRAVITY } } class TeleportDest3 : TeleportDest2 { default { -NOGRAVITY } }