// MAPINFO for Strife (full version and teaser) skill baby AmmoFactor 2 DamageFactor 0.5 EasyBossBrain SpawnFilter "Easy" PicName "M_JKILL" Key t skill easy SpawnFilter "Easy" PicName "M_ROUGH" Key r skill normal SpawnFilter "Normal" PicName "M_HURT" Key v skill hard SpawnFilter "Hard" PicName "M_ULTRA" Key e skill nightmare AmmoFactor 2 FastMonsters DisableCheats RespawnTime 16 SpawnFilter "Hard" PicName "M_NMARE" MustConfirm "" Key b defaultmap forcenoskystretch strifefallingdamage nointermission clipmidtextures noinfighting map MAP01 "AREA 1: sanctuary" next MAP02 sky1 SKYMNT02 0 music D_ACTION cluster 1 map MAP02 "AREA 2: town" next MAP03 sky1 SKYMNT02 0 music D_TAVERN cluster 1 map MAP03 "AREA 3: front base" next MAP04 sky1 SKYMNT02 0 music D_DANGER cluster 1 noallies redirect Sigil map30 map MAP04 "AREA 4: power station" next MAP05 sky1 SKYMNT02 0 music D_FAST cluster 1 map MAP05 "AREA 5: prison" next MAP06 sky1 SKYMNT02 0 music D_INTRO cluster 1 map MAP06 "AREA 6: sewers" next MAP07 sky1 SKYMNT02 0 music D_DARKER cluster 1 map MAP07 "AREA 7: castle" next MAP08 sky1 SKYMNT02 0 music D_STRIKE cluster 1 redirect Sigil map10 map MAP08 "AREA 8: Audience Chamber" next MAP09 sky1 SKYMNT02 0 music D_SLIDE cluster 1 map MAP09 "AREA 9: Castle: Programmer's Keep" next MAP10 sky1 SKYMNT02 0 music D_TRIBAL cluster 1 // These are the sky changes for the first 8 maps specialaction "Programmer", ACS_Execute, 0, 1, 256 specialaction "Programmer", ACS_Execute, 0, 2, 256 specialaction "Programmer", ACS_Execute, 0, 3, 256 specialaction "Programmer", ACS_Execute, 0, 4, 256 specialaction "Programmer", ACS_Execute, 0, 5, 256 specialaction "Programmer", ACS_Execute, 0, 6, 256 specialaction "Programmer", ACS_Execute, 0, 7, 256 specialaction "Programmer", ACS_Execute, 0, 8, 256 // It seems that Strife was originally going to print the text // from the C1TEXT lump when you move from map 9 to map 10, but // that idea apparently got scrapped as the game developed. map MAP10 "AREA 10: New Front Base" next MAP11 sky1 SKYMNT01 0 music D_MARCH cluster 1 map MAP11 "AREA 11: Borderlands" next MAP12 sky1 SKYMNT01 0 music D_DANGER cluster 1 map MAP12 "AREA 12: the temple of the oracle" next MAP13 sky1 SKYMNT01 0 music D_MOOD cluster 1 map MAP13 "AREA 13: Catacombs" next MAP14 sky1 SKYMNT01 0 music D_CASTLE cluster 1 map MAP14 "AREA 14: mines" next MAP15 sky1 SKYMNT01 0 music D_DARKER cluster 1 map MAP15 "AREA 15: Fortress: Administration" next MAP16 sky1 SKYMNT01 0 music D_ACTION cluster 1 map MAP16 "AREA 16: Fortress: Bishop's Tower" next MAP17 sky1 SKYMNT01 0 music D_FIGHT cluster 1 map MAP17 "AREA 17: Fortress: The Bailey" next MAP18 sky1 SKYMNT01 0 music D_SPENSE cluster 1 map MAP18 "AREA 18: Fortress: Stores" next MAP19 sky1 SKYMNT01 0 music D_SLIDE cluster 1 map MAP19 "AREA 19: Fortress: Security Complex" next MAP20 sky1 SKYMNT01 0 music D_STRIKE cluster 1 map MAP20 "AREA 20: Factory: Receiving" next MAP21 sky1 SKYMNT01 0 music D_DARK cluster 1 map MAP21 "AREA 21: Factory: Manufacturing" next MAP22 sky1 SKYMNT01 0 music D_TECH cluster 1 map MAP22 "AREA 22: Factory: Forge" next MAP23 sky1 SKYMNT01 0 music D_SLIDE cluster 1 map MAP23 "AREA 23: Order Commons" next MAP24 sky1 SKYMNT01 0 music D_DRONE cluster 1 map MAP24 "AREA 24: Factory: Conversion Chapel" next MAP25 sky1 SKYMNT01 0 music D_PANTHR cluster 1 map MAP25 "AREA 25: Catacombs: Ruined Temple" next MAP26 sky1 SKYMNT01 0 music D_SAD cluster 1 map MAP26 "AREA 26: proving grounds" next MAP27 sky1 SKYMNT01 0 music D_INSTRY cluster 1 map MAP27 "AREA 27: The Lab" next MAP28 sky1 SKYMNT01 0 music D_TECH cluster 1 map MAP28 "AREA 28: Alien Ship" next MAP29 sky1 SKYMNT01 0 music D_ACTION cluster 1 map MAP29 "AREA 29: Entity's Lair" next EndGameS sky1 SKYMNT01 0 music D_INSTRY cluster 1 deathslideshow map MAP30 "AREA 30: Abandoned Front Base" next MAP31 sky1 SKYMNT01 0 music D_DRONE cluster 1 map MAP31 "AREA 31: Training Facility" next MAP01 sky1 SKYMNT01 0 music D_FIGHT cluster 1 map MAP32 "AREA 1: Sanctuary" next MAP33 sky1 SKYMNT02 0 music D_MAP1 cluster 2 map MAP33 "AREA 2: Town" next MAP34 sky1 SKYMNT02 0 music D_MAP2 cluster 2 map MAP34 "AREA 3: Movement Base" next EndBuyStrife sky1 SKYMNT02 0 music D_MAP3 cluster 2 noallies clusterdef 1 hub clusterdef 2 hub exittext T1TEXT music d_fmfast pic PANEL7 exittextislump clearepisodes episode MAP02 teaser MAP33 name "Quest for the Sigil"