cmake_minimum_required( VERSION 2.4 ) if( COMMAND cmake_policy ) cmake_policy( SET CMP0003 NEW ) endif( COMMAND cmake_policy ) include( CheckCXXSourceCompiles ) include( CheckFunctionExists ) include( FindPkgConfig ) option( NO_ASM "Disable assembly code" ) if( CMAKE_COMPILER_IS_GNUCXX ) option( NO_STRIP "Do not strip Release or MinSizeRel builds" ) endif( CMAKE_COMPILER_IS_GNUCXX ) if( CMAKE_SIZEOF_VOID_P MATCHES "8" ) set( X64 64 ) endif( CMAKE_SIZEOF_VOID_P MATCHES "8" ) # You can either use "make install" on the FMOD distribution to put it # in standard system locations, or you can unpack the FMOD distribution # in the root of the zdoom tree. e.g.: # zdoom # docs # fmodapilinux[64] -or simply- fmod # jpeg-6b # ... # Construct version numbers for searching for the FMOD library on Linux. set( MINOR_VERSIONS "50" "49" "48" "47" "46" "45" "44" "43" "42" "41" "40" "39" "38" "37" "36" "35" "34" "33" "32" "31" "30" "29" "28" "27" "26" "25" "24" "23" "22" "21" "20" "21" "19" "18" "17" "16" "15" "14" "13" "12" "11" "10" "09" "08" "07" "06" "05" "04" "03" "02" "01" "00" ) set( MAJOR_VERSIONS "24" "22" "20" ) set( FMOD_DIR_VERSIONS ${FMOD_DIR_VERSIONS} "../fmod" ) foreach( majver ${MAJOR_VERSIONS} ) foreach( minver ${MINOR_VERSIONS} ) set( FMOD_VERSIONS ${FMOD_VERSIONS} "fmodex${X64}-4.${majver}.${minver}" ) set( FMOD_DIR_VERSIONS ${FMOD_DIR_VERSIONS} "${CMAKE_HOME_DIRECTORY}/fmodapi4${majver}${minver}linux${X64}" ) endforeach( minver ${MINOR_VERSIONS} ) foreach( dir ${FMOD_DIR_VERSIONS} ) set( FMOD_LOCAL_INC_DIRS ${FMOD_LOCAL_INC_DIRS} "${dir}/api/inc" ) set( FMOD_LOCAL_LIB_DIRS ${FMOD_LOCAL_LIB_DIRS} "${dir}/api/lib" ) endforeach( dir ${FMOD_DIR_VERSIONS} ) endforeach( majver ${MAJOR_VERSIONS} ) if( WIN32 ) if( X64 ) set( WIN_TYPE Win64 ) set( XBITS x64 ) else( X64 ) set( WIN_TYPE Win32 ) set( XBITS x86 ) endif( X64 ) add_definitions( -D_WIN32 ) set( FMOD_SEARCH_PATHS "C:/Program Files/FMOD SoundSystem/FMOD Programmers API ${WIN_TYPE}/api" "C:/Program Files (x86)/FMOD SoundSystem/FMOD Programmers API ${WIN_TYPE}/api" # This next one is for me. "E:/Software/Dev/FMOD/${WIN_TYPE}/api" ) set( FMOD_INC_PATH_SUFFIXES PATH_SUFFIXES inc ) set( FMOD_LIB_PATH_SUFFIXES PATH_SUFFIXES lib ) set( NASM_NAMES nasmw nasm ) find_path( D3D_INCLUDE_DIR d3d9.h PATHS ENV DXSDK_DIR PATH_SUFFIXES Include ) if( NOT D3D_INCLUDE_DIR ) message( SEND_ERROR "Could not find DirectX 9 header files" ) else( NOT D3D_INCLUDE_DIR ) include_directories( ${D3D_INCLUDE_DIR} ) endif( NOT D3D_INCLUDE_DIR ) find_library( DX_ddraw_LIBRARY ddraw PATHS ENV DXSDK_DIR PATH_SUFFIXES Lib Lib/${XBITS} ) find_library( DX_dxguid_LIBRARY dxguid PATHS ENV DXSDK_DIR PATH_SUFFIXES Lib Lib/${XBITS} ) find_library( DX_dinput8_LIBRARY dinput8 PATHS ENV DXSDK_DIR PATH_SUFFIXES Lib Lib/${XBITS} ) set( DX_LIBS_FOUND YES ) if( NOT DX_ddraw_LIBRARY ) set( DX_LIBS_FOUND NO ) endif( NOT DX_ddraw_LIBRARY ) if( NOT DX_dxguid_LIBRARY ) set( DX_LIBS_FOUND NO ) endif( NOT DX_dxguid_LIBRARY ) if( NOT DX_dinput8_LIBRARY ) set( DX_LIBS_FOUND NO ) endif( NOT DX_dinput8_LIBRARY ) if( NOT DX_LIBS_FOUND ) message( FATAL_ERROR "Could not find DirectX 9 libraries" ) endif( NOT DX_LIBS_FOUND ) set( ZDOOM_LIBS wsock32 winmm "${DX_ddraw_LIBRARY}" "${DX_dxguid_LIBRARY}" "${DX_dinput8_LIBRARY}" ole32 user32 gdi32 comctl32 comdlg32 ws2_32 setupapi oleaut32 ) else( WIN32 ) option( NO_GTK "Disable GTK+ dialogs (Not applicable to Windows)" ) option( VALGRIND "Add special Valgrind sequences to self-modifying code" ) set( FMOD_SEARCH_PATHS /usr/local/include /usr/include /opt/local/include /opt/include ) set( FMOD_INC_PATH_SUFFIXES PATH_SUFFIXES fmodex ) set( NASM_NAMES nasm ) # Non-Windows version also needs SDL find_package( SDL ) if( NOT SDL_FOUND ) message( SEND_ERROR "SDL is required for building." ) endif( NOT SDL_FOUND ) set( ZDOOM_LIBS "${SDL_LIBRARY}" ) include_directories( "${SDL_INCLUDE_DIR}" ) # Use GTK+ for the IWAD picker, if available. if( NOT NO_GTK ) pkg_check_modules( GTK2 gtk+-2.0 ) if( GTK2_FOUND ) set( ZDOOM_LIBS ${ZDOOM_LIBS} ${GTK2_LIBRARIES} ) include_directories( ${GTK2_INCLUDE_DIRS} ) else( GTK2_FOUND ) set( NO_GTK ON ) endif( GTK2_FOUND ) endif( NOT NO_GTK ) if( NO_GTK ) add_definitions( -DNO_GTK=1 ) endif( NO_GTK ) find_path( FPU_CONTROL_DIR fpu_control.h ) if( FPU_CONTROL_DIR ) include_directories( ${FPU_CONTROL_DIR} ) add_definitions( -DHAVE_FPU_CONTROL ) endif( FPU_CONTROL_DIR ) endif( WIN32 ) # Decide on the name of the FMOD library we want to use. if( NOT FMOD_LIB_NAME AND MSVC ) set( FMOD_LIB_NAME fmodex${X64}_vc ) endif( NOT FMOD_LIB_NAME AND MSVC ) if( NOT FMOD_LIB_NAME AND BORLAND ) set( FMOD_LIB_NAME fmodex${X64}_bc ) endif( NOT FMOD_LIB_NAME AND BORLAND ) if( NOT FMOD_LIB_NAME ) set( FMOD_LIB_NAME fmodex${X64} ) endif( NOT FMOD_LIB_NAME ) # Search for FMOD include files if( NOT WIN32 ) find_path( FMOD_INCLUDE_DIR fmod.hpp PATHS ${FMOD_LOCAL_INC_DIRS} ) endif( NOT WIN32 ) if( NOT FMOD_INCLUDE_DIR ) find_path( FMOD_INCLUDE_DIR fmod.hpp PATHS ${FMOD_SEARCH_PATHS} ${FMOD_INC_PATH_SUFFIXES} ) endif( NOT FMOD_INCLUDE_DIR ) if( FMOD_INCLUDE_DIR ) message( STATUS "FMOD include files found at ${FMOD_INCLUDE_DIR}" ) else( FMOD_INCLUDE_DIR ) message( SEND_ERROR "Could not find FMOD include files" ) endif( FMOD_INCLUDE_DIR ) # Search for FMOD library if( WIN32 ) find_library( FMOD_LIBRARY ${FMOD_LIB_NAME} PATHS ${FMOD_SEARCH_PATHS} ${FMOD_LIB_PATH_SUFFIXES} ) else( WIN32 ) find_library( FMOD_LIBRARY NAMES ${FMOD_VERSIONS} PATHS ${FMOD_LOCAL_LIB_DIRS} ) endif( WIN32 ) if( FMOD_LIBRARY ) message( STATUS "FMOD library found at ${FMOD_LIBRARY}" ) else( FMOD_LIBRARY ) message( SEND_ERROR "Could not find FMOD library" ) endif( FMOD_LIBRARY ) # Search for NASM if( NOT NO_ASM ) if( UNIX AND X64 ) find_program( GAS_PATH as ) if( GAS_PATH ) set( ASSEMBLER ${GAS_PATH} ) else( GAS_PATH ) message( STATUS "Could not find as. Disabling assembly code." ) set( NO_ASM ON ) endif( GAS_PATH ) else( UNIX AND X64 ) find_program( NASM_PATH NAMES ${NASM_NAMES} ) find_program( YASM_PATH yasm ) if( X64 ) if( YASM_PATH ) set( ASSEMBLER ${YASM_PATH} ) else( YASM_PATH ) message( STATUS "Could not find YASM. Disabling assembly code." ) set( NO_ASM ON ) endif( YASM_PATH ) else( X64 ) if( NASM_PATH ) set( ASSEMBLER ${NASM_PATH} ) else( NASM_PATH ) message( STATUS "Could not find NASM. Disabling assembly code." ) set( NO_ASM ON ) endif( NASM_PATH ) endif( X64 ) endif( UNIX AND X64 ) # I think the only reason there was a version requirement was because the # executable name for Windows changed from 0.x to 2.0, right? This is # how to do it in case I need to do something similar later. # execute_process( COMMAND ${NASM_PATH} -v # OUTPUT_VARIABLE NASM_VER_STRING ) # string( REGEX REPLACE ".*version ([0-9]+[.][0-9]+).*" "\\1" NASM_VER "${NASM_VER_STRING}" ) # if( NOT NASM_VER LESS 2 ) # message( SEND_ERROR "NASM version should be 2 or later. (Installed version is ${NASM_VER}.)" ) # endif( NOT NASM_VER LESS 2 ) endif( NOT NO_ASM ) if( NOT NO_ASM ) # Valgrind support is meaningless without assembly code. if( VALGRIND ) add_definitions( -DVALGRIND_AWARE=1 ) # If you're Valgrinding, you probably want to keep symbols around. set( NO_STRIP ON ) endif( VALGRIND ) # Tell CMake how to assemble our files if( UNIX ) set( ASM_OUTPUT_EXTENSION .o ) if( X64 ) set( ASM_FLAGS ) set( ASM_SOURCE_EXTENSION .s ) else( X64 ) set( ASM_FLAGS -f elf -DM_TARGET_LINUX -i${CMAKE_CURRENT_SOURCE_DIR}/ ) set( ASM_SOURCE_EXTENSION .asm ) endif( X64 ) else( UNIX ) set( ASM_OUTPUT_EXTENSION .obj ) set( ASM_SOURCE_EXTENSION .asm ) if( X64 ) set( ASM_FLAGS -f win64 -DWIN32 -DWIN64 ) else( X64 ) set( ASM_FLAGS -f win32 -DWIN32 -i${CMAKE_CURRENT_SOURCE_DIR}/ ) endif( X64 ) endif( UNIX ) if( WIN32 ) set( FIXRTEXT fixrtext ) endif( WIN32 ) message( STATUS "Selected assembler: ${ASSEMBLER}" ) MACRO( ADD_ASM_FILE indir infile ) set( ASM_OUTPUT_${infile} "${CMAKE_CURRENT_BINARY_DIR}/CMakeFiles/zdoom.dir/${indir}/${infile}${ASM_OUTPUT_EXTENSION}" ) if( WIN32 ) set( FIXRTEXT_${infile} COMMAND ${FIXRTEXT} "${ASM_OUTPUT_${infile}}" ) endif( WIN32 ) add_custom_command( OUTPUT ${ASM_OUTPUT_${infile}} COMMAND ${CMAKE_COMMAND} -E make_directory ${CMAKE_CURRENT_BINARY_DIR}/CMakeFiles/zdoom.dir/${indir} COMMAND ${ASSEMBLER} ${ASM_FLAGS} -o"${ASM_OUTPUT_${infile}}" "${CMAKE_CURRENT_SOURCE_DIR}/${indir}/${infile}${ASM_SOURCE_EXTENSION}" ${FIXRTEXT_${infile}} DEPENDS ${indir}/${infile}.asm ${FIXRTEXT} ) set( ASM_SOURCES ${ASM_SOURCES} "${ASM_OUTPUT_${infile}}" ) ENDMACRO( ADD_ASM_FILE ) endif( NOT NO_ASM ) # Set up flags for GCC if( CMAKE_COMPILER_IS_GNUCXX ) set( REL_CXX_FLAGS "-fno-rtti" ) if( NOT PROFILE ) set( REL_CXX_FLAGS "${REL_CXX_FLAGS} -fomit-frame-pointer" ) endif( NOT PROFILE ) set( CMAKE_CXX_FLAGS_RELEASE "${CMAKE_CXX_FLAGS_RELEASE} ${REL_CXX_FLAGS}" ) set( CMAKE_CXX_FLAGS_MINSIZEREL "${CMAKE_CXX_FLAGS_MINSIZEREL} ${REL_CXX_FLAGS}" ) set( CMAKE_CXX_FLAGS_RELWITHDEBINFO "${CMAKE_CXX_FLAGS_RELWITHDEBINFO} ${REL_CXX_FLAGS}" ) set( CMAKE_CXX_FLAGS "${CMAKE_CXX_FLAGS} -Wall -Wno-unused -fno-strict-aliasing" ) if( NOT NO_STRIP ) set (CMAKE_EXE_LINKER_FLAGS_RELEASE "${CMAKE_EXE_LINKER_FLAGS_RELEASE} -s" ) set (CMAKE_EXE_LINKER_FLAGS_MINSIZEREL "${CMAKE_EXE_LINKER_FLAGS_MINSIZEREL} -s" ) endif( NOT NO_STRIP ) endif( CMAKE_COMPILER_IS_GNUCXX ) # Check for functions that may or may not exist. CHECK_FUNCTION_EXISTS( filelength FILELENGTH_EXISTS ) if( FILELENGTH_EXISTS ) add_definitions( -DHAVE_FILELENGTH=1 ) endif( FILELENGTH_EXISTS ) CHECK_FUNCTION_EXISTS( strupr STRUPR_EXISTS ) if( NOT STRUPR_EXISTS ) add_definitions( -DNEED_STRUPR=1 ) endif( NOT STRUPR_EXISTS ) CHECK_FUNCTION_EXISTS( stricmp STRICMP_EXISTS ) if( NOT STRICMP_EXISTS ) add_definitions( -Dstricmp=strcasecmp ) endif( NOT STRICMP_EXISTS ) CHECK_FUNCTION_EXISTS( strnicmp STRNICMP_EXISTS ) if( NOT STRNICMP_EXISTS ) add_definitions( -Dstrnicmp=strncasecmp ) endif( NOT STRNICMP_EXISTS ) if( NOT MSVC ) add_definitions( -D__forceinline=inline ) endif( NOT MSVC ) if( UNIX ) CHECK_LIBRARY_EXISTS( rt clock_gettime "" CLOCK_GETTIME_IN_RT ) if( NOT CLOCK_GETTIME_IN_RT ) CHECK_FUNCTION_EXISTS( clock_gettime CLOCK_GETTIME_EXISTS ) if( NOT CLOCK_GETTIME_EXISTS ) message( STATUS "Could not find clock_gettime. Timing statistics will not be available." ) add_definitions( -DNO_CLOCK_GETTIME ) endif( NOT CLOCK_GETTIME_EXISTS ) else( NOT CLOCK_GETTIME_IN_RT ) set( ZDOOM_LIBS ${ZDOOM_LIBS} rt ) endif( NOT CLOCK_GETTIME_IN_RT ) endif( UNIX ) CHECK_CXX_SOURCE_COMPILES( "#include int main() { va_list list1, list2; va_copy(list1, list2); return 0; }" HAS_VA_COPY ) if( NOT HAS_VA_COPY ) CHECK_CXX_SOURCE_COMPILES( "#include int main() { va_list list1, list2; __va_copy(list1, list2); return 0; }" HAS___VA_COPY ) if( HAS___VA_COPY ) add_definitions( -Dva_copy=__va_copy ) else( HAS___VA_COPY ) add_definitions( -DNO_VA_COPY ) endif( HAS___VA_COPY ) endif( NOT HAS_VA_COPY ) # Update svnrevision.h add_custom_target( revision_check ALL COMMAND ${CMAKE_BINARY_DIR}/tools/updaterevision/updaterevision . src/svnrevision.h WORKING_DIRECTORY ${CMAKE_SOURCE_DIR} DEPENDS updaterevision ) # Libraries ZDoom needs set( ZDOOM_LIBS ${ZDOOM_LIBS} "${ZLIB_LIBRARIES}" "${JPEG_LIBRARIES}" "${BZIP2_LIBRARIES}" "${FMOD_LIBRARY}" ) include_directories( "${ZLIB_INCLUDE_DIR}" "${JPEG_INCLUDE_DIR}" "${FMOD_INCLUDE_DIR}" "${BZIP2_INCLUDE_DIR}" "${LZMA_INCLUDE_DIR}" ) # Start defining source files for ZDoom if( WIN32 ) set( SYSTEM_SOURCES_DIR win32 ) set( SYSTEM_SOURCES win32/eaxedit.cpp win32/fb_d3d9.cpp win32/fb_d3d9_wipe.cpp win32/fb_ddraw.cpp win32/hardware.cpp win32/helperthread.cpp win32/i_cd.cpp win32/i_crash.cpp win32/i_input.cpp win32/i_keyboard.cpp win32/i_mouse.cpp win32/i_dijoy.cpp win32/i_main.cpp win32/i_movie.cpp win32/i_system.cpp win32/st_start.cpp win32/win32video.cpp ) if( CMAKE_COMPILER_IS_GNUCXX ) # CMake is not set up to compile and link rc files with GCC. :( add_custom_command( OUTPUT zdoom-rc.o COMMAND windres -o zdoom-rc.o -i ${CMAKE_CURRENT_SOURCE_DIR}/win32/zdoom.rc DEPENDS win32/zdoom.rc ) set( SYSTEM_SOURCES ${SYSTEM_SOURCES} zdoom-rc.o ) else( CMAKE_COMPILER_IS_GNUCXX ) set( SYSTEM_SOURCES ${SYSTEM_SOURCES} win32/zdoom.rc ) endif( CMAKE_COMPILER_IS_GNUCXX ) else( WIN32 ) set( SYSTEM_SOURCES_DIR sdl ) set( SYSTEM_SOURCES sdl/crashcatcher.c sdl/hardware.cpp sdl/i_cd.cpp sdl/i_input.cpp sdl/i_main.cpp sdl/i_movie.cpp sdl/i_system.cpp sdl/sdlvideo.cpp sdl/st_start.cpp ) endif( WIN32 ) if( NO_ASM ) add_definitions( -DNOASM ) else( NO_ASM ) if( X64 ) ADD_ASM_FILE( asm_x86_64 tmap3 ) else( X64 ) ADD_ASM_FILE( asm_ia32 a ) ADD_ASM_FILE( asm_ia32 misc ) ADD_ASM_FILE( asm_ia32 tmap ) ADD_ASM_FILE( asm_ia32 tmap2 ) ADD_ASM_FILE( asm_ia32 tmap3 ) endif( X64 ) if( WIN32 ) if( NOT X64 ) ADD_ASM_FILE( win32 wrappers ) endif( NOT X64 ) endif( WIN32 ) endif( NO_ASM ) add_custom_command( OUTPUT ${CMAKE_CURRENT_BINARY_DIR}/xlat_parser.c ${CMAKE_CURRENT_BINARY_DIR}/xlat_parser.h COMMAND ${CMAKE_COMMAND} -E copy_if_different ${CMAKE_CURRENT_SOURCE_DIR}/xlat/xlat_parser.y . COMMAND ${CMAKE_BINARY_DIR}/tools/lemon/lemon xlat_parser.y WORKING_DIRECTORY ${CMAKE_CURRENT_BINARY_DIR} DEPENDS lemon ${CMAKE_CURRENT_SOURCE_DIR}/xlat/xlat_parser.y ) add_custom_command( OUTPUT ${CMAKE_CURRENT_BINARY_DIR}/sc_man_scanner.h COMMAND ${CMAKE_BINARY_DIR}/tools/re2c/re2c --no-generation-date -s -o ${CMAKE_CURRENT_BINARY_DIR}/sc_man_scanner.h ${CMAKE_CURRENT_SOURCE_DIR}/sc_man_scanner.re DEPENDS re2c ${CMAKE_CURRENT_SOURCE_DIR}/sc_man_scanner.re ) include_directories( ${CMAKE_CURRENT_BINARY_DIR} ) add_executable( zdoom WIN32 autostart.cpp ${ASM_SOURCES} ${SYSTEM_SOURCES} am_map.cpp b_bot.cpp b_func.cpp b_game.cpp b_move.cpp b_think.cpp bbannouncer.cpp c_bind.cpp c_cmds.cpp c_console.cpp c_cvars.cpp c_dispatch.cpp c_expr.cpp cmdlib.cpp colormatcher.cpp compatibility.cpp configfile.cpp ct_chat.cpp d_dehacked.cpp d_iwad.cpp d_main.cpp d_net.cpp d_netinfo.cpp d_protocol.cpp decallib.cpp dobject.cpp dobjgc.cpp dobjtype.cpp doomdef.cpp doomstat.cpp dsectoreffect.cpp dthinker.cpp f_finale.cpp f_wipe.cpp farchive.cpp files.cpp g_game.cpp g_hub.cpp g_level.cpp g_mapinfo.cpp g_skill.cpp gameconfigfile.cpp gi.cpp hu_scores.cpp i_net.cpp info.cpp lumpconfigfile.cpp m_alloc.cpp m_argv.cpp m_bbox.cpp m_cheat.cpp m_menu.cpp m_misc.cpp m_options.cpp m_png.cpp m_random.cpp md5.cpp mus2midi.cpp name.cpp nodebuild.cpp nodebuild_classify_nosse2.cpp nodebuild_classify_sse2.cpp nodebuild_events.cpp nodebuild_extract.cpp nodebuild_gl.cpp nodebuild_utility.cpp p_3dfloors.cpp p_3dmidtex.cpp p_acs.cpp p_buildmap.cpp p_ceiling.cpp p_conversation.cpp p_doors.cpp p_effect.cpp p_enemy.cpp p_enemy_a_lookex.cpp p_floor.cpp p_interaction.cpp p_lights.cpp p_linkedsectors.cpp p_lnspec.cpp p_map.cpp p_maputl.cpp p_mobj.cpp p_pillar.cpp p_plats.cpp p_pspr.cpp p_saveg.cpp p_sectors.cpp p_setup.cpp p_sight.cpp p_slopes.cpp p_spec.cpp p_states.cpp p_switch.cpp p_teleport.cpp p_terrain.cpp p_things.cpp p_tick.cpp p_trace.cpp p_udmf.cpp p_user.cpp p_writemap.cpp p_xlat.cpp parsecontext.cpp po_man.cpp r_anim.cpp r_bsp.cpp r_data.cpp r_draw.cpp r_drawt.cpp r_interpolate.cpp r_main.cpp r_plane.cpp r_polymost.cpp r_segs.cpp r_sky.cpp r_things.cpp r_translate.cpp s_advsound.cpp s_environment.cpp s_playlist.cpp s_sndseq.cpp s_sound.cpp sc_man.cpp st_stuff.cpp stats.cpp stringtable.cpp tables.cpp teaminfo.cpp tempfiles.cpp v_collection.cpp v_draw.cpp v_font.cpp v_palette.cpp v_pfx.cpp v_text.cpp v_video.cpp w_wad.cpp wi_stuff.cpp x86.cpp zstrformat.cpp zstring.cpp g_doom/a_doommisc.cpp g_heretic/a_hereticmisc.cpp g_heretic/heretic_sbar.cpp g_hexen/a_hexenmisc.cpp g_hexen/hexen_sbar.cpp g_raven/a_artitele.cpp g_raven/a_minotaur.cpp g_strife/a_strifestuff.cpp g_strife/strife_sbar.cpp g_shared/a_action.cpp g_shared/a_armor.cpp g_shared/a_artifacts.cpp g_shared/a_bridge.cpp g_shared/a_camera.cpp g_shared/a_debris.cpp g_shared/a_decals.cpp g_shared/a_fastprojectile.cpp g_shared/a_flashfader.cpp g_shared/a_fountain.cpp g_shared/a_hatetarget.cpp g_shared/a_keys.cpp g_shared/a_lightning.cpp g_shared/a_mapmarker.cpp g_shared/a_morph.cpp g_shared/a_movingcamera.cpp g_shared/a_pickups.cpp g_shared/a_puzzleitems.cpp g_shared/a_quake.cpp g_shared/a_randomspawner.cpp g_shared/a_secrettrigger.cpp g_shared/a_sectoraction.cpp g_shared/a_setcolor.cpp g_shared/a_skies.cpp g_shared/a_soundenvironment.cpp g_shared/a_soundsequence.cpp g_shared/a_spark.cpp g_shared/a_specialspot.cpp g_shared/a_waterzone.cpp g_shared/a_weaponpiece.cpp g_shared/a_weapons.cpp g_shared/hudmessages.cpp g_shared/sbarinfo_display.cpp g_shared/sbarinfo_parser.cpp g_shared/sbar_mugshot.cpp g_shared/shared_hud.cpp g_shared/shared_sbar.cpp oplsynth/fmopl.cpp oplsynth/mlopl.cpp oplsynth/mlopl_io.cpp oplsynth/music_opldumper_mididevice.cpp oplsynth/music_opl_mididevice.cpp oplsynth/opl_mus_player.cpp resourcefiles/ancientzip.cpp resourcefiles/file_7z.cpp resourcefiles/file_grp.cpp resourcefiles/file_lump.cpp resourcefiles/file_rff.cpp resourcefiles/file_wad.cpp resourcefiles/file_zip.cpp resourcefiles/file_pak.cpp resourcefiles/file_directory.cpp resourcefiles/resourcefile.cpp sfmt/SFMT.cpp sound/fmodsound.cpp sound/i_music.cpp sound/i_sound.cpp sound/music_cd.cpp sound/music_dumb.cpp sound/music_gme.cpp sound/music_midistream.cpp sound/music_midi_base.cpp sound/music_midi_midiout.cpp sound/music_midi_timidity.cpp sound/music_mus_midiout.cpp sound/music_mus_opl.cpp sound/music_stream.cpp sound/music_timidity_mididevice.cpp sound/music_win_mididevice.cpp textures/automaptexture.cpp textures/bitmap.cpp textures/buildtexture.cpp textures/canvastexture.cpp textures/ddstexture.cpp textures/flattexture.cpp textures/imgztexture.cpp textures/jpegtexture.cpp textures/multipatchtexture.cpp textures/patchtexture.cpp textures/pcxtexture.cpp textures/pngtexture.cpp textures/rawpagetexture.cpp textures/emptytexture.cpp textures/texture.cpp textures/texturemanager.cpp textures/tgatexture.cpp textures/warptexture.cpp thingdef/olddecorations.cpp thingdef/thingdef.cpp thingdef/thingdef_codeptr.cpp thingdef/thingdef_data.cpp thingdef/thingdef_exp.cpp thingdef/thingdef_expression.cpp thingdef/thingdef_parse.cpp thingdef/thingdef_properties.cpp thingdef/thingdef_states.cpp timidity/common.cpp timidity/instrum.cpp timidity/instrum_dls.cpp timidity/instrum_font.cpp timidity/instrum_sf2.cpp timidity/mix.cpp timidity/playmidi.cpp timidity/resample.cpp timidity/timidity.cpp xlat/parse_xlat.cpp autozend.cpp ) set_source_files_properties( xlat/parse_xlat.cpp PROPERTIES OBJECT_DEPENDS "${CMAKE_CURRENT_BINARY_DIR}/xlat_parser.c" ) set_source_files_properties( sc_man.cpp PROPERTIES OBJECT_DEPENDS "${CMAKE_CURRENT_BINARY_DIR}/sc_man_scanner.h" ) target_link_libraries( zdoom ${ZDOOM_LIBS} gme gdtoa dumb lzma ) include_directories( . g_doom g_heretic g_hexen g_raven g_strife g_shared oplsynth sound textures thingdef timidity xlat ../game-music-emu/gme ../gdtoa ../dumb/include ${CMAKE_BINARY_DIR}/gdtoa ${SYSTEM_SOURCES_DIR} ) add_dependencies( zdoom revision_check ) # RUNTIME_OUTPUT_DIRECTORY does not exist in CMake 2.4. # Linux distributions are slow to adopt 2.6. :( set_target_properties( zdoom PROPERTIES RUNTIME_OUTPUT_DIRECTORY ${ZDOOM_OUTPUT_DIR} ) set_target_properties( zdoom PROPERTIES OUTPUT_NAME ${ZDOOM_EXE_NAME} ) if( NOT WIN32 ) FILE( WRITE ${CMAKE_CURRENT_BINARY_DIR}/link-make "if [ ! -e ${ZDOOM_OUTPUT_DIR}/${ZDOOM_EXE_NAME} ]; then ln -sf ${CMAKE_CURRENT_BINARY_DIR}/${ZDOOM_EXE_NAME} ${ZDOOM_OUTPUT_DIR}/${ZDOOM_EXE_NAME}; fi" ) add_custom_command( TARGET zdoom POST_BUILD COMMAND chmod +x ${CMAKE_CURRENT_BINARY_DIR}/link-make COMMAND /bin/sh -c ${CMAKE_CURRENT_BINARY_DIR}/link-make ) endif( NOT WIN32 ) if( CMAKE_COMPILER_IS_GNUCXX ) # GCC misoptimizes this file set_source_files_properties( oplsynth/fmopl.cpp PROPERTIES COMPILE_FLAGS "-fno-tree-dominator-opts -fno-tree-fre" ) # Compile this one file with SSE2 support. set_source_files_properties( nodebuild_classify_sse2.cpp PROPERTIES COMPILE_FLAGS "-msse2 -mfpmath=sse" ) # Need to enable intrinsics for this file. set_source_files_properties( x86.cpp PROPERTIES COMPILE_FLAGS "-msse2 -mmmx" ) endif( CMAKE_COMPILER_IS_GNUCXX ) if( MSVC ) # Compile this one file with SSE2 support. set_source_files_properties( nodebuild_classify_sse2.cpp PROPERTIES COMPILE_FLAGS "/arch:SSE2" ) endif( MSVC )