/* #include "actor.h" #include "m_random.h" #include "a_action.h" #include "p_local.h" #include "p_enemy.h" #include "s_sound.h" #include "a_strifeglobal.h" #include "thingdef/thingdef.h" */ static FRandom pr_templar ("Templar"); DEFINE_ACTION_FUNCTION(AActor, A_TemplarAttack) { PARAM_ACTION_PROLOGUE; int damage; angle_t angle; int pitch; int pitchdiff; if (self->target == NULL) return 0; S_Sound (self, CHAN_WEAPON, "templar/shoot", 1, ATTN_NORM); A_FaceTarget (self); pitch = P_AimLineAttack (self, self->angle, MISSILERANGE); for (int i = 0; i < 10; ++i) { damage = (pr_templar() & 4) * 2; angle = self->angle + (pr_templar.Random2() << 19); pitchdiff = pr_templar.Random2() * 332063; P_LineAttack (self, angle, MISSILERANGE+64*FRACUNIT, pitch+pitchdiff, damage, NAME_Hitscan, NAME_MaulerPuff); } return 0; }