#include "m_random.h" #include "p_local.h" static FRandom pr_fogspawn ("FogSpawn"); //========================================================================== // Fog Variables: // // args[0] Speed (0..10) of fog // args[1] Angle of spread (0..128) // args[2] Frequency of spawn (1..10) // args[3] Lifetime countdown // args[4] Boolean: fog moving? // special1 Internal: Counter for spawn frequency // special2 Internal: Index into floatbob table // //========================================================================== //========================================================================== // // A_FogSpawn // //========================================================================== void A_FogSpawn (AActor *actor) { static const PClass *fogs[3] = { PClass::FindClass ("FogPatchSmall"), PClass::FindClass ("FogPatchMedium"), PClass::FindClass ("FogPatchLarge") }; AActor *mo=NULL; angle_t delta; if (actor->special1-- > 0) return; actor->special1 = actor->args[2]; // Reset frequency count mo = Spawn (fogs[pr_fogspawn()%3], actor->x, actor->y, actor->z, ALLOW_REPLACE); if (mo) { delta = actor->args[1]; if (delta==0) delta=1; mo->angle = actor->angle + (((pr_fogspawn()%delta)-(delta>>1))<<24); mo->target = actor; if (actor->args[0] < 1) actor->args[0] = 1; mo->args[0] = (pr_fogspawn() % (actor->args[0]))+1; // Random speed mo->args[3] = actor->args[3]; // Set lifetime mo->args[4] = 1; // Set to moving mo->special2 = pr_fogspawn()&63; } } //========================================================================== // // A_FogMove // //========================================================================== void A_FogMove (AActor *actor) { int speed = actor->args[0]<args[4])) return; if (actor->args[3]-- <= 0) { actor->SetStateNF (actor->FindState(NAME_Death)); return; } if ((actor->args[3] % 4) == 0) { weaveindex = actor->special2; actor->z += FloatBobOffsets[weaveindex]>>1; actor->special2 = (weaveindex+1)&63; } angle = actor->angle>>ANGLETOFINESHIFT; actor->momx = FixedMul(speed, finecosine[angle]); actor->momy = FixedMul(speed, finesine[angle]); }