// The Cleric's Mace -------------------------------------------------------- class CWeapMace : ClericWeapon { Default { Weapon.SelectionOrder 3500; Weapon.KickBack 150; Weapon.YAdjust -8; +BLOODSPLATTER Obituary "$OB_MPCWEAPMACE"; Tag "$TAG_CWEAPMACE"; } action native void A_CMaceAttack(); States { Select: CMCE A 1 A_Raise; Loop; Deselect: CMCE A 1 A_Lower; Loop; Ready: CMCE A 1 A_WeaponReady; Loop; Fire: CMCE B 2 Offset (60, 20); CMCE B 1 Offset (30, 33); CMCE B 2 Offset (8, 45); CMCE C 1 Offset (8, 45); CMCE D 1 Offset (8, 45); CMCE E 1 Offset (8, 45); CMCE E 1 Offset (-11, 58) A_CMaceAttack; CMCE F 1 Offset (8, 45); CMCE F 2 Offset (-8, 74); CMCE F 1 Offset (-20, 96); CMCE F 8 Offset (-33, 160); CMCE A 2 Offset (8, 75) A_ReFire; CMCE A 1 Offset (8, 65); CMCE A 2 Offset (8, 60); CMCE A 1 Offset (8, 55); CMCE A 2 Offset (8, 50); CMCE A 1 Offset (8, 45); Goto Ready; } }