/* ** playermenu.cpp ** The player setup menu ** **--------------------------------------------------------------------------- ** Copyright 2001-2010 Randy Heit ** Copyright 2010-2017 Christoph Oelckers ** All rights reserved. ** ** Redistribution and use in source and binary forms, with or without ** modification, are permitted provided that the following conditions ** are met: ** ** 1. Redistributions of source code must retain the above copyright ** notice, this list of conditions and the following disclaimer. ** 2. Redistributions in binary form must reproduce the above copyright ** notice, this list of conditions and the following disclaimer in the ** documentation and/or other materials provided with the distribution. ** 3. The name of the author may not be used to endorse or promote products ** derived from this software without specific prior written permission. ** ** THIS SOFTWARE IS PROVIDED BY THE AUTHOR ``AS IS'' AND ANY EXPRESS OR ** IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED WARRANTIES ** OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE DISCLAIMED. ** IN NO EVENT SHALL THE AUTHOR BE LIABLE FOR ANY DIRECT, INDIRECT, ** INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT ** NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE, ** DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY ** THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT ** (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF ** THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE. **--------------------------------------------------------------------------- ** */ class PlayerMenu : ListMenu { int mRotation; int PlayerClassIndex; PlayerClass mPlayerClass; Array PlayerColorSets; Array mPlayerSkins; // All write function for the player config are native to prevent abuse. protected native void AutoaimChanged(float val); protected native void TeamChanged(int val); protected native void AlwaysRunChanged(int val); protected native void GenderChanged(int val); protected native void SwitchOnPickupChanged(int val); protected native void ColorChanged(int red, int green, int blue); protected native void ColorSetChanged(int red); protected native void PlayerNameChanged(String name); protected native void SkinChanged (int val); protected native void ClassChanged(int sel, PlayerClass cls); //============================================================================= // // // //============================================================================= protected void UpdateTranslation() { Translation.SetPlayerTranslation(TRANSLATION_Players, MAXPLAYERS, consoleplayer, mPlayerClass); } protected void SendNewColor (int red, int green, int blue) { ColorChanged(red, green, blue); UpdateTranslation(); } //============================================================================= // // // //============================================================================= override void Init(Menu parent, ListMenuDescriptor desc) { MenuItemBase li; PlayerInfo p = players[consoleplayer]; Super.Init(parent, desc); PickPlayerClass(); mRotation = 0; li = GetItem('Playerdisplay'); if (li != NULL) { li.SetValue(ListMenuItemPlayerDisplay.PDF_ROTATION, 0); li.SetValue(ListMenuItemPlayerDisplay.PDF_MODE, 1); li.SetValue(ListMenuItemPlayerDisplay.PDF_TRANSLATE, 1); li.SetValue(ListMenuItemPlayerDisplay.PDF_CLASS, p.GetPlayerClassNum()); if (mPlayerClass != NULL && !(GetDefaultByType (mPlayerClass.Type).bNoSkin) && p.GetPlayerClassNum() != -1) { li.SetValue(ListMenuItemPlayerDisplay.PDF_SKIN, p.GetSkin()); } } li = GetItem('Playerbox'); if (li != NULL) { li.SetString(0, p.GetUserName()); } li = GetItem('Team'); if (li != NULL) { li.SetString(0, "None"); for(int i=0;i= 0 ? pclass : pclass + 1); } } UpdateSkins(); li = GetItem('Gender'); if (li != NULL) { li.SetValue(0, p.GetGender()); } li = GetItem('Autoaim'); if (li != NULL) { li.SetValue(0, int(p.GetAutoaim())); } li = GetItem('Switch'); if (li != NULL) { li.SetValue(0, p.GetNeverSwitch()); } li = GetItem('AlwaysRun'); if (li != NULL) { li.SetValue(0, cl_run); } if (mDesc.mSelectedItem < 0) mDesc.mSelectedItem = 1; } //============================================================================= // // // //============================================================================= protected void PickPlayerClass(int pick = -100) { int pclass = 0; // [GRB] Pick a class from player class list if (PlayerClasses.Size () > 1) { pclass = pick == -100? players[consoleplayer].GetPlayerClassNum() : pick; if (pclass < 0) { pclass = (MenuTime() >> 7) % PlayerClasses.Size (); } } PlayerClassIndex = pclass; mPlayerClass = PlayerClasses[PlayerClassIndex]; UpdateTranslation(); } //============================================================================= // // // //============================================================================= protected void UpdateColorsets() { let li = GetItem('Color'); if (li != NULL) { int sel = 0; mPlayerClass.EnumColorSets(PlayerColorSets); li.SetString(0, "Custom"); for(int i = 0; i < PlayerColorSets.Size(); i++) { let cname = mPlayerClass.GetColorSetName(PlayerColorSets[i]); li.SetString(i+1, cname); } int mycolorset = players[consoleplayer].GetColorSet(); if (mycolorset != -1) { for(int i = 0; i < PlayerColorSets.Size(); i++) { if (PlayerColorSets[i] == mycolorset) { sel = i + 1; } } } li.SetValue(0, sel); } } //============================================================================= // // // //============================================================================= protected void UpdateSkins() { int sel = 0; int skin; let li = GetItem('Skin'); if (li != NULL) { if (GetDefaultByType (mPlayerClass.Type).bNoSkin || players[consoleplayer].GetPlayerClassNum() == -1) { li.SetString(0, "Base"); li.SetValue(0, 0); skin = 0; } else { mPlayerSkins.Clear(); for (int i = 0; i < PlayerSkins.Size(); i++) { if (mPlayerClass.CheckSkin(i)) { int j = mPlayerSkins.Push(i); li.SetString(j, PlayerSkins[i].SkinName); if (players[consoleplayer].GetSkin() == i) { sel = j; } } } li.SetValue(0, sel); skin = mPlayerSkins[sel]; } li = GetItem('Playerdisplay'); if (li != NULL) { li.SetValue(ListMenuItemPlayerDisplay.PDF_SKIN, skin); } } UpdateTranslation(); } //============================================================================= // // // //============================================================================= void ChangeClass (MenuItemBase li) { if (PlayerClasses.Size () == 1) { return; } bool res; int sel; [res, sel] = li.GetValue(0); if (res) { PickPlayerClass(gameinfo.norandomplayerclass ? sel : sel-1); ClassChanged(sel, mPlayerClass); UpdateSkins(); UpdateColorsets(); UpdateTranslation(); li = GetItem('Playerdisplay'); if (li != NULL) { li.SetValue(ListMenuItemPlayerDisplay.PDF_CLASS, players[consoleplayer].GetPlayerClassNum()); } } } //============================================================================= // // // //============================================================================= protected void ChangeSkin (MenuItemBase li) { if (GetDefaultByType (mPlayerClass.Type).bNoSkin || players[consoleplayer].GetPlayerClassNum() == -1) { return; } bool res; int sel; [res, sel] = li.GetValue(0); if (res) { sel = mPlayerSkins[sel]; SkinChanged(sel); UpdateTranslation(); li = GetItem('Playerdisplay'); if (li != NULL) { li.SetValue(ListMenuItemPlayerDisplay.PDF_SKIN, sel); } } } //============================================================================= // // // //============================================================================= override bool OnUIEvent(UIEvent ev) { if (ev.Type == UIEvent.Type_Char && ev.KeyChar == 32) { // turn the player sprite around mRotation = 8 - mRotation; MenuItemBase li = GetItem('Playerdisplay'); if (li != NULL) { li.SetValue(ListMenuItemPlayerDisplay.PDF_ROTATION, mRotation); } return true; } return Super.OnUIEvent(ev); } //============================================================================= // // // //============================================================================= override bool MenuEvent (int mkey, bool fromcontroller) { int v; bool res; String s; if (mDesc.mSelectedItem >= 0) { let li = mDesc.mItems[mDesc.mSelectedItem]; if (li.MenuEvent(mkey, fromcontroller)) { Name ctrl = li.GetAction(); switch(ctrl) { // item specific handling comes here case 'Playerbox': if (mkey == MKEY_Input) { [res, s] = li.GetString(0); if (res) PlayerNameChanged(s); } break; case 'Team': [res, v] = li.GetValue(0); if (res) TeamChanged(v); break; case 'Color': [res, v] = li.GetValue(0); if (res) { int mycolorset = -1; if (v > 0) mycolorset = PlayerColorSets[v - 1]; let red = GetItem('Red'); let green = GetItem('Green'); let blue = GetItem('Blue'); // disable the sliders if a valid colorset is selected if (red != NULL) red.Enable(mycolorset == -1); if (green != NULL) green.Enable(mycolorset == -1); if (blue != NULL) blue.Enable(mycolorset == -1); ColorSetChanged(v - 1); UpdateTranslation(); } break; case 'Red': [res, v] = li.GetValue(0); if (res) { Color colr = players[consoleplayer].GetColor(); SendNewColor (v, colr.g, colr.b); } break; case 'Green': [res, v] = li.GetValue(0); if (res) { Color colr = players[consoleplayer].GetColor(); SendNewColor (colr.r, v, colr.b); } break; case 'Blue': [res, v] = li.GetValue(0); if (res) { Color colr = players[consoleplayer].GetColor(); SendNewColor (colr.r, colr.g, v); } break; case 'Class': [res, v] = li.GetValue(0); if (res) { ChangeClass(li); } break; case 'Skin': ChangeSkin(li); break; case 'Gender': [res, v] = li.GetValue(0); if (res) { GenderChanged(v); } break; case 'Autoaim': [res, v] = li.GetValue(0); if (res) { AutoaimChanged(v); } break; case 'Switch': [res, v] = li.GetValue(0); if (res) { SwitchOnPickupChanged(v); } break; case 'AlwaysRun': [res, v] = li.GetValue(0); if (res) { AlwaysRunChanged(v); } break; default: break; } return true; } } return Super.MenuEvent(mkey, fromcontroller); } //============================================================================= // // // //============================================================================= override bool MouseEvent(int type, int x, int y) { let li = mFocusControl; bool res = Super.MouseEvent(type, x, y); if (li == NULL) li = mFocusControl; if (li != NULL) { // Check if the colors have changed Name ctrl = li.GetAction(); bool resv; int v; [resv, v]= li.GetValue(0); switch(ctrl) { case 'Red': if (resv) { Color colr = players[consoleplayer].GetColor(); SendNewColor (v, colr.g, colr.b); } break; case 'Green': if (resv) { Color colr = players[consoleplayer].GetColor(); SendNewColor (colr.r, v, colr.b); } break; case 'Blue': if (resv) { Color colr = players[consoleplayer].GetColor(); SendNewColor (colr.r, colr.g, v); } break; case 'Autoaim': AutoaimChanged(v); break; } } return res; } //============================================================================= // // // //============================================================================= override void Drawer () { Super.Drawer(); String str = Stringtable.Localize("$PLYRMNU_PRESSSPACE"); screen.DrawText (SmallFont, Font.CR_GOLD, 320 - 32 - 32 - SmallFont.StringWidth (str)/2, 50 + 48 + 70, str, DTA_Clean, true); str = Stringtable.Localize(mRotation ? "$PLYRMNU_SEEFRONT" : "$PLYRMNU_SEEBACK"); screen.DrawText (SmallFont, Font.CR_GOLD, 320 - 32 - 32 - SmallFont.StringWidth (str)/2, 50 + 48 + 70 + SmallFont.GetHeight (), str, DTA_Clean, true); } }