// The cleric --------------------------------------------------------------- ACTOR ClericPlayer : PlayerPawn { Health 100 ReactionTime 0 PainChance 255 Radius 16 Height 64 Speed 1 +NOSKIN PainSound "PlayerClericPain" RadiusDamageFactor 0.25 Player.JumpZ 9.75 Player.Viewheight 48 Player.ColorRange 146, 163 Player.SpawnClass "Cleric" Player.DisplayName "Cleric" Player.SoundClass "cleric" Player.ScoreIcon "CLERFACE" Player.InvulnerabilityMode "Ghost" Player.HealRadiusType "Health" Player.Hexenarmor 10, 10, 25, 5, 20 Player.StartItem "CWeapMace" Player.WeaponSlot 1, CWeapMace Player.WeaponSlot 2, CWeapStaff Player.WeaponSlot 3, CWeapFlame Player.WeaponSlot 4, CWeapWraithverge States { Spawn: CLER A -1 Stop See: CLER ABCD 4 Loop Pain: CLER H 4 CLER H 4 A_Pain Goto Spawn Missile: Melee: CLER EFG 6 Goto Spawn Death: CLER I 6 CLER J 6 A_PlayerScream CLER KL 6 CLER M 6 A_NoBlocking CLER NOP 6 CLER Q -1 Stop XDeath: CLER R 5 A_PlayerScream CLER S 5 CLER T 5 A_NoBlocking CLER UVWXYZ 5 CLER [ -1 Stop Ice: CLER "\" 5 A_FreezeDeath CLER "\" 1 A_FreezeDeathChunks Wait Burn: FDTH C 5 BRIGHT A_PlaySound("*burndeath") FDTH D 4 BRIGHT FDTH G 5 BRIGHT FDTH H 4 BRIGHT A_PlayerScream FDTH I 5 BRIGHT FDTH J 4 BRIGHT FDTH K 5 BRIGHT FDTH L 4 BRIGHT FDTH M 5 BRIGHT FDTH N 4 BRIGHT FDTH O 5 BRIGHT FDTH P 4 BRIGHT FDTH Q 5 BRIGHT FDTH R 4 BRIGHT FDTH S 5 BRIGHT A_NoBlocking FDTH T 4 BRIGHT FDTH U 5 BRIGHT FDTH V 4 BRIGHT ACLO E 35 A_CheckPlayerDone Wait ACLO E 8 Stop } }