/* reverb.c Midi Wavetable Processing library Copyright (C) Chris Ison 2001-2011 Copyright (C) Bret Curtis 2013-2014 This file is part of WildMIDI. WildMIDI is free software: you can redistribute and/or modify the player under the terms of the GNU General Public License and you can redistribute and/or modify the library under the terms of the GNU Lesser General Public License as published by the Free Software Foundation, either version 3 of the licenses, or(at your option) any later version. WildMIDI is distributed in the hope that it will be useful, but WITHOUT ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU General Public License and the GNU Lesser General Public License for more details. You should have received a copy of the GNU General Public License and the GNU Lesser General Public License along with WildMIDI. If not, see . */ //#include "config.h" #include #include #include "common.h" #include "reverb.h" /* reverb function */ void _WM_reset_reverb(struct _rvb *rvb) { int i, j, k; for (i = 0; i < rvb->l_buf_size; i++) { rvb->l_buf[i] = 0; } for (i = 0; i < rvb->r_buf_size; i++) { rvb->r_buf[i] = 0; } for (k = 0; k < 8; k++) { for (i = 0; i < 6; i++) { for (j = 0; j < 2; j++) { rvb->l_buf_flt_in[k][i][j] = 0; rvb->l_buf_flt_out[k][i][j] = 0; rvb->r_buf_flt_in[k][i][j] = 0; rvb->r_buf_flt_out[k][i][j] = 0; } } } } /* _WM_init_reverb ========================= Engine Description 8 reflective points around the room 2 speaker positions 1 listener position Sounds come from the speakers to all points and to the listener. Sound comes from the reflective points to the listener. These sounds are combined, put through a filter that mimics surface absorbtion. The combined sounds are also sent to the reflective points on the opposite side. */ struct _rvb * _WM_init_reverb(int rate, float room_x, float room_y, float listen_x, float listen_y) { /* filters set at 125Hz, 250Hz, 500Hz, 1000Hz, 2000Hz, 4000Hz */ double Freq[] = {125.0, 250.0, 500.0, 1000.0, 2000.0, 4000.0}; /* numbers calculated from * 101.325 kPa, 20 deg C, 50% relative humidity */ double dbAirAbs[] = {-0.00044, -0.00131, -0.002728, -0.004665, -0.009887, -0.029665}; /* modify these to adjust the absorption qualities of the surface. * Remember that lower frequencies are less effected by surfaces * Note: I am currently playing with the values and finding the ideal surfaces * for nice default reverb. */ double dbAttn[8][6] = { {-1.839, -6.205, -8.891, -12.059, -15.935, -20.942}, {-0.131, -6.205, -12.059, -20.933, -20.933, -15.944}, {-0.131, -6.205, -12.059, -20.933, -20.933, -15.944}, {-1.839, -6.205, -8.891, -12.059, -15.935, -20.942}, {-1.839, -6.205, -8.891, -12.059, -15.935, -20.942}, {-0.131, -6.205, -12.059, -20.933, -20.933, -15.944}, {-0.131, -6.205, -12.059, -20.933, -20.933, -15.944}, {-1.839, -6.205, -8.891, -12.059, -15.935, -20.942} }; /* double dbAttn[6] = { // concrete covered in carpet // -0.175, -0.537, -1.412, -4.437, -7.959, -7.959 // pleated drapes -0.630, -3.223, -5.849, -12.041, -10.458, -7.959 }; */ /* distance */ double SPL_DST[8] = {0.0}; double SPR_DST[8] = {0.0}; double RFN_DST[8] = {0.0}; double MAXL_DST = 0.0; double MAXR_DST = 0.0; double SPL_LSN_XOFS = 0.0; double SPL_LSN_YOFS = 0.0; double SPL_LSN_DST = 0.0; double SPR_LSN_XOFS = 0.0; double SPR_LSN_YOFS = 0.0; double SPR_LSN_DST = 0.0; struct _rvb *rtn_rvb = (struct _rvb*)malloc(sizeof(struct _rvb)); int j = 0; int i = 0; struct _coord { double x; double y; }; #if 0 struct _coord SPL = {2.5, 5.0}; /* Left Speaker Position */ struct _coord SPR = {7.5, 5.0}; /* Right Speaker Position */ /* position of the reflective points */ struct _coord RFN[] = { { 5.0, 0.0}, { 0.0, 6.66666}, { 0.0, 13.3333}, { 5.0, 20.0}, { 10.0, 20.0}, { 15.0, 13.3333}, { 15.0, 6.66666}, { 10.0, 0.0} }; #else struct _coord SPL; /* Left Speaker Position */ struct _coord SPR; /* Right Speaker Position */ /* position of the reflective points */ struct _coord RFN[8]; SPL.x = room_x / 4.0; SPR.x = room_x / 4.0 * 3.0; SPL.y = room_y / 10.0; SPR.y = room_y / 10.0; RFN[0].x = room_x / 3.0; RFN[0].y = 0.0; RFN[1].x = 0.0; RFN[1].y = room_y / 3.0; RFN[2].x = 0.0; RFN[2].y = room_y / 3.0 * 2.0; RFN[3].x = room_x / 3.0; RFN[3].y = room_y; RFN[4].x = room_x / 3.0 * 2.0; RFN[4].y = room_y; RFN[5].x = room_x; RFN[5].y = room_y / 3.0 * 2.0; RFN[6].x = room_x; RFN[6].y = room_y / 3.0; RFN[7].x = room_x / 3.0 * 2.0; RFN[7].y = 0.0; #endif SPL_LSN_XOFS = SPL.x - listen_x; SPL_LSN_YOFS = SPL.y - listen_y; SPL_LSN_DST = sqrt((SPL_LSN_XOFS * SPL_LSN_XOFS) + (SPL_LSN_YOFS * SPL_LSN_YOFS)); if (SPL_LSN_DST > MAXL_DST) MAXL_DST = SPL_LSN_DST; SPR_LSN_XOFS = SPR.x - listen_x; SPR_LSN_YOFS = SPR.y - listen_y; SPR_LSN_DST = sqrt((SPR_LSN_XOFS * SPR_LSN_XOFS) + (SPR_LSN_YOFS * SPR_LSN_YOFS)); if (SPR_LSN_DST > MAXR_DST) MAXR_DST = SPR_LSN_DST; if (rtn_rvb == NULL) { return NULL; } for (j = 0; j < 8; j++) { double SPL_RFL_XOFS = 0; double SPL_RFL_YOFS = 0; double SPR_RFL_XOFS = 0; double SPR_RFL_YOFS = 0; double RFN_XOFS = listen_x - RFN[j].x; double RFN_YOFS = listen_y - RFN[j].y; RFN_DST[j] = sqrt((RFN_XOFS * RFN_XOFS) + (RFN_YOFS * RFN_YOFS)); SPL_RFL_XOFS = SPL.x - RFN[i].x; SPL_RFL_YOFS = SPL.y - RFN[i].y; SPR_RFL_XOFS = SPR.x - RFN[i].x; SPR_RFL_YOFS = SPR.y - RFN[i].y; SPL_DST[i] = sqrt( (SPL_RFL_XOFS * SPL_RFL_XOFS) + (SPL_RFL_YOFS * SPL_RFL_YOFS)); SPR_DST[i] = sqrt( (SPR_RFL_XOFS * SPR_RFL_XOFS) + (SPR_RFL_YOFS * SPR_RFL_YOFS)); /* add the 2 distances together and remove the speaker to listener distance so we dont have to delay the initial output */ SPL_DST[i] += RFN_DST[i]; /* so i dont have to delay speaker output */ SPL_DST[i] -= SPL_LSN_DST; if (i < 4) { if (SPL_DST[i] > MAXL_DST) MAXL_DST = SPL_DST[i]; } else { if (SPL_DST[i] > MAXR_DST) MAXR_DST = SPL_DST[i]; } SPR_DST[i] += RFN_DST[i]; /* so i dont have to delay speaker output */ SPR_DST[i] -= SPR_LSN_DST; if (i < 4) { if (SPR_DST[i] > MAXL_DST) MAXL_DST = SPR_DST[i]; } else { if (SPR_DST[i] > MAXR_DST) MAXR_DST = SPR_DST[i]; } RFN_DST[j] *= 2.0; if (j < 4) { if (RFN_DST[j] > MAXL_DST) MAXL_DST = RFN_DST[j]; } else { if (RFN_DST[j] > MAXR_DST) MAXR_DST = RFN_DST[j]; } for (i = 0; i < 6; i++) { double srate = (double) rate; double bandwidth = 2.0; double omega = 2.0 * M_PI * Freq[i] / srate; double sn = sin(omega); double cs = cos(omega); double alpha = sn * sinh(M_LN2 / 2 * bandwidth * omega / sn); double A = pow(10.0, ((/*dbAttn[i]*/dbAttn[j][i] + (dbAirAbs[i] * RFN_DST[j])) / 40.0) ); /* Peaking band EQ filter */ double b0 = 1 + (alpha * A); double b1 = -2 * cs; double b2 = 1 - (alpha * A); double a0 = 1 + (alpha / A); double a1 = -2 * cs; double a2 = 1 - (alpha / A); rtn_rvb->coeff[j][i][0] = (signed int) ((b0 / a0) * 1024.0); rtn_rvb->coeff[j][i][1] = (signed int) ((b1 / a0) * 1024.0); rtn_rvb->coeff[j][i][2] = (signed int) ((b2 / a0) * 1024.0); rtn_rvb->coeff[j][i][3] = (signed int) ((a1 / a0) * 1024.0); rtn_rvb->coeff[j][i][4] = (signed int) ((a2 / a0) * 1024.0); } } /* init the reverb buffers */ rtn_rvb->l_buf_size = (int) ((float) rate * (MAXL_DST / 340.29)); rtn_rvb->l_buf = (int*)malloc( sizeof(signed int) * (rtn_rvb->l_buf_size + 1)); rtn_rvb->l_out = 0; rtn_rvb->r_buf_size = (int) ((float) rate * (MAXR_DST / 340.29)); rtn_rvb->r_buf = (int*)malloc( sizeof(signed int) * (rtn_rvb->r_buf_size + 1)); rtn_rvb->r_out = 0; for (i = 0; i < 4; i++) { rtn_rvb->l_sp_in[i] = (int) ((float) rate * (SPL_DST[i] / 340.29)); rtn_rvb->l_sp_in[i + 4] = (int) ((float) rate * (SPL_DST[i + 4] / 340.29)); rtn_rvb->r_sp_in[i] = (int) ((float) rate * (SPR_DST[i] / 340.29)); rtn_rvb->r_sp_in[i + 4] = (int) ((float) rate * (SPR_DST[i + 4] / 340.29)); rtn_rvb->l_in[i] = (int) ((float) rate * (RFN_DST[i] / 340.29)); rtn_rvb->r_in[i] = (int) ((float) rate * (RFN_DST[i + 4] / 340.29)); } rtn_rvb->gain = 4; _WM_reset_reverb(rtn_rvb); return rtn_rvb; } /* _WM_free_reverb - free up memory used for reverb */ void _WM_free_reverb(struct _rvb *rvb) { if (!rvb) return; free(rvb->l_buf); free(rvb->r_buf); free(rvb); } void _WM_do_reverb(struct _rvb *rvb, signed int *buffer, int size) { int i, j, k; signed int l_buf_flt = 0; signed int r_buf_flt = 0; signed int l_rfl = 0; signed int r_rfl = 0; int vol_div = 64; for (i = 0; i < size; i += 2) { signed int tmp_l_val = 0; signed int tmp_r_val = 0; /* add the initial reflections from each speaker, 4 to go the left, 4 go to the right buffers */ tmp_l_val = buffer[i] / vol_div; tmp_r_val = buffer[i + 1] / vol_div; for (j = 0; j < 4; j++) { rvb->l_buf[rvb->l_sp_in[j]] += tmp_l_val; rvb->l_sp_in[j] = (rvb->l_sp_in[j] + 1) % rvb->l_buf_size; rvb->l_buf[rvb->r_sp_in[j]] += tmp_r_val; rvb->r_sp_in[j] = (rvb->r_sp_in[j] + 1) % rvb->l_buf_size; rvb->r_buf[rvb->l_sp_in[j + 4]] += tmp_l_val; rvb->l_sp_in[j + 4] = (rvb->l_sp_in[j + 4] + 1) % rvb->r_buf_size; rvb->r_buf[rvb->r_sp_in[j + 4]] += tmp_r_val; rvb->r_sp_in[j + 4] = (rvb->r_sp_in[j + 4] + 1) % rvb->r_buf_size; } /* filter the reverb output and add to buffer */ l_rfl = rvb->l_buf[rvb->l_out]; rvb->l_buf[rvb->l_out] = 0; rvb->l_out = (rvb->l_out + 1) % rvb->l_buf_size; r_rfl = rvb->r_buf[rvb->r_out]; rvb->r_buf[rvb->r_out] = 0; rvb->r_out = (rvb->r_out + 1) % rvb->r_buf_size; for (k = 0; k < 8; k++) { for (j = 0; j < 6; j++) { l_buf_flt = ((l_rfl * rvb->coeff[k][j][0]) + (rvb->l_buf_flt_in[k][j][0] * rvb->coeff[k][j][1]) + (rvb->l_buf_flt_in[k][j][1] * rvb->coeff[k][j][2]) - (rvb->l_buf_flt_out[k][j][0] * rvb->coeff[k][j][3]) - (rvb->l_buf_flt_out[k][j][1] * rvb->coeff[k][j][4])) / 1024; rvb->l_buf_flt_in[k][j][1] = rvb->l_buf_flt_in[k][j][0]; rvb->l_buf_flt_in[k][j][0] = l_rfl; rvb->l_buf_flt_out[k][j][1] = rvb->l_buf_flt_out[k][j][0]; rvb->l_buf_flt_out[k][j][0] = l_buf_flt; buffer[i] += l_buf_flt / 8; r_buf_flt = ((r_rfl * rvb->coeff[k][j][0]) + (rvb->r_buf_flt_in[k][j][0] * rvb->coeff[k][j][1]) + (rvb->r_buf_flt_in[k][j][1] * rvb->coeff[k][j][2]) - (rvb->r_buf_flt_out[k][j][0] * rvb->coeff[k][j][3]) - (rvb->r_buf_flt_out[k][j][1] * rvb->coeff[k][j][4])) / 1024; rvb->r_buf_flt_in[k][j][1] = rvb->r_buf_flt_in[k][j][0]; rvb->r_buf_flt_in[k][j][0] = r_rfl; rvb->r_buf_flt_out[k][j][1] = rvb->r_buf_flt_out[k][j][0]; rvb->r_buf_flt_out[k][j][0] = r_buf_flt; buffer[i + 1] += r_buf_flt / 8; } } /* add filtered result back into the buffers but on the opposite side */ tmp_l_val = buffer[i + 1] / vol_div; tmp_r_val = buffer[i] / vol_div; for (j = 0; j < 4; j++) { rvb->l_buf[rvb->l_in[j]] += tmp_l_val; rvb->l_in[j] = (rvb->l_in[j] + 1) % rvb->l_buf_size; rvb->r_buf[rvb->r_in[j]] += tmp_r_val; rvb->r_in[j] = (rvb->r_in[j] + 1) % rvb->r_buf_size; } } }