// Fog Spawner -------------------------------------------------------------- class FogSpawner : Actor { Default { +NOSECTOR +NOBLOCKMAP +FLOATBOB +NOGRAVITY +INVISIBLE } action native void A_FogSpawn(); States { Spawn: TNT1 A 20 A_FogSpawn; Loop; } } // Small Fog Patch ---------------------------------------------------------- class FogPatchSmall : Actor { Default { Speed 1; +NOBLOCKMAP +NOGRAVITY +NOCLIP +FLOAT +NOTELEPORT RenderStyle "Translucent"; Alpha 0.6; } action native void A_FogMove(); States { Spawn: FOGS ABCDE 7 A_FogMove; Loop; Death: FOGS E 5; Stop; } } // Medium Fog Patch --------------------------------------------------------- class FogPatchMedium : FogPatchSmall { States { Spawn: FOGM ABCDE 7 A_FogMove; Loop; Death: FOGS ABCDE 5; Goto Super::Death; } } // Large Fog Patch ---------------------------------------------------------- class FogPatchLarge : FogPatchMedium { States { Spawn: FOGL ABCDE 7 A_FogMove; Loop; Death: FOGM ABCDEF 4; Goto Super::Death; } }