#pragma once #include "r_visible_plane.h" namespace swrenderer { void R_DrawSkyPlane(visplane_t *pl); void R_DrawSky(visplane_t *pl); void R_DrawSkyStriped(visplane_t *pl); void R_DrawCapSky(visplane_t *pl); void R_DrawSkyColumnStripe(int start_x, int y1, int y2, int columns, double scale, double texturemid, double yrepeat); void R_DrawSkyColumn(int start_x, int y1, int y2, int columns); const uint8_t *R_GetOneSkyColumn(FTexture *fronttex, int x); const uint8_t *R_GetTwoSkyColumns(FTexture *fronttex, int x); }