// //--------------------------------------------------------------------------- // // Copyright(C) 2015 Christopher Bruns // All rights reserved. // // This program is free software: you can redistribute it and/or modify // it under the terms of the GNU Lesser General Public License as published by // the Free Software Foundation, either version 3 of the License, or // (at your option) any later version. // // This program is distributed in the hope that it will be useful, // but WITHOUT ANY WARRANTY; without even the implied warranty of // MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the // GNU Lesser General Public License for more details. // // You should have received a copy of the GNU Lesser General Public License // along with this program. If not, see http://www.gnu.org/licenses/ // //-------------------------------------------------------------------------- // /* ** gl_anaglyph.cpp ** Color mask based stereoscopic 3D modes for GZDoom ** */ #include "gl_anaglyph.h" #include "gl/renderer/gl_renderer.h" #include "gl/renderer/gl_renderbuffers.h" namespace s3d { MaskAnaglyph::MaskAnaglyph(const ColorMask& leftColorMask, double ipdMeters) : leftEye(leftColorMask, ipdMeters), rightEye(leftColorMask.inverse(), ipdMeters) { eye_ptrs.Push(&leftEye); eye_ptrs.Push(&rightEye); } void MaskAnaglyph::Present() const { GLRenderer->mBuffers->BindOutputFB(); GLRenderer->ClearBorders(); gl_RenderState.SetColorMask(leftEye.GetColorMask().r, leftEye.GetColorMask().g, leftEye.GetColorMask().b, true); gl_RenderState.ApplyColorMask(); GLRenderer->mBuffers->BindEyeTexture(0, 0); GLRenderer->DrawPresentTexture(GLRenderer->mOutputLetterbox, true); gl_RenderState.SetColorMask(rightEye.GetColorMask().r, rightEye.GetColorMask().g, rightEye.GetColorMask().b, true); gl_RenderState.ApplyColorMask(); GLRenderer->mBuffers->BindEyeTexture(1, 0); GLRenderer->DrawPresentTexture(GLRenderer->mOutputLetterbox, true); gl_RenderState.ResetColorMask(); gl_RenderState.ApplyColorMask(); } /* static */ const GreenMagenta& GreenMagenta::getInstance(float ipd) { static GreenMagenta instance(ipd); return instance; } /* static */ const RedCyan& RedCyan::getInstance(float ipd) { static RedCyan instance(ipd); return instance; } /* static */ const AmberBlue& AmberBlue::getInstance(float ipd) { static AmberBlue instance(ipd); return instance; } } /* namespace s3d */