# Welcome to LZDoom! [![Build Status](https://ci.appveyor.com/api/projects/status/github/drfrag666/gzdoom?branch=g3.3mgw&svg=true)](https://ci.appveyor.com/project/drfrag666/gzdoom) [![Build Status](https://travis-ci.org/drfrag666/gzdoom.svg?branch=g3.3mgw)](https://travis-ci.org/drfrag666/gzdoom) ## LZDoom is a fork of GZDoom 3.3 compiling with MinGW and running on older non SSE2 cpus while keeping the DDRAW and D3D backends for compatibility. Copyright (c) 1998-2021 ZDoom + GZDoom teams, and contributors Doom Source (c) 1997 id Software, Raven Software, and contributors Please see license files for individual contributor licenses Special thanks to Coraline of the EDGE team for allowing us to use her [README.md](https://github.com/3dfxdev/EDGE/blob/master/README.md) as a template for this one. ### Licensed under the GPL v3 ##### https://www.gnu.org/licenses/quick-guide-gplv3.en.html --- ## How to build GZDoom To build GZDoom, please see the [wiki](https://zdoom.org/wiki/) and see the "Programmer's Corner" on the bottom-right corner of the page to build for your platform. GZDoom repo: https://github.com/coelckers/gzdoom ## Other forks/branches - legacy: Official GZDoom vintage build for GL 2 hardware. - gzdoom32: ZDoom32. - gzdoomle: ZDoom LE (Legacy Edition). For more info see old README.md: https://github.com/drfrag666/gzdoom/blob/gzdoom32/README.md