do ifopt help echo "Available options are: debug - Build debug instead of release verbose - Show system commands instead of decorated messages clean - Clean temp files (use with debug to clean debug files) zdoom.wad - (Re)build just zdoom.wad, even if it already exists To use with MinGW, compile cbuild.c into an executable using: gcc -O2 -W -Wall -Werror -o cbuild.exe cbuild.c Or if you have a sh-compatible shell, you can run the cbuild.c file directly or have it automatically compile itself with GCC by passing --make-compiled " exit 0 done # Here's the main script. All commands are case in-sensitive. # 'Ifopt' will check if the following word was passed on the command line, and execute the # rest of the line if so. The reverse, 'ifnopt', also exists. ifopt verbose verbose 1 ifopt debug CONFIG = Debug # VAR?=foo will only set the var if it's unset. Note that if you want spaces, put '' or "" # quotes around the value. VAR+=foo will append foo to the very end of the existing var. # And, VAR-=foo will remove all occurences of foo from the var. CONFIG ?= Release OPTLEVEL ?= 2 ARCH_TYPE ?= pentium TUNE_TYPE ?= athlon-xp RELEASETARGET ?= zdoomgcc DEBUGTARGET ?= zdoomgccd DEBUGOBJDIR = debugobj RELEASEOBJDIR = releaseobj CPPFLAGS = "-DHAVE_FILELENGTH -D__forceinline=inline -Izlib -IFLAC -Isrc -Isrc/sdl -Isrc/g_doom -Isrc/g_heretic -Isrc/g_hexen -Isrc/g_raven -Isrc/g_strife -Isrc/g_shared -Isrc/oplsynth -Isrc/sound" LDFLAGS = "-lFLAC++ -lFLAC -lz -lfmod `sdl-config --libs`" CFLAGS = "`sdl-config --cflags` " do ifopt debug OBJDIR = "${DEBUGOBJDIR}" CFLAGS += "-Wall -Wno-unused -g3" CPPFLAGS += " -D_DEBUG" CXXFLAGS = "${CFLAGS}" NASMFLAGS = "-g" TARGET = "${DEBUGTARGET}" else OBJDIR = "${RELEASEOBJDIR}" CFLAGS += "-march=${ARCH_TYPE} -mtune=${TUNE_TYPE} -Wall -Wno-unused -O${OPTLEVEL} -fomit-frame-pointer" CPPFLAGS += " -DNDEBUG" CXXFLAGS = "${CFLAGS}" LDFLAGS += " -Wl,-Map=zdoomgcc.map" TARGET = "${RELEASETARGET}" done ifnplat win32 CPPFLAGS += " -Dstricmp=strcasecmp -Dstrnicmp=strncasecmp" # This is where the object and dependancy files go when compiled OBJ_DIR = "${OBJDIR}" DEP_DIR = "${OBJDIR}" do ifnopt clean EVILCLEAN = 0 ifnexist "${OBJ_DIR}" mkdir "${OBJ_DIR}" ifopt zdoom.wad goto makewad do if "${NOASM}"="" # This sets a custom command to run durring a compile for files with the # given extension. <@> is replaced with the output file, is the source, # and <*> is the raw name as given to the compile command, without the # extension do ifplat win32 associate 'nas' 'nasmw -o <@> -f win32 ' else ifplat unix associate 'nas' 'nasm -o <@> -f elf -DM_TARGET_LINUX ' else echo '' echo Disabling assembly for this platform. echo '' goto no_asm done CPPFLAGS = "-DUSEASM ${CPPFLAGS}" else #:no_asm CPPFLAGS = "-DNOASM ${CPPFLAGS}" done # Set the compile and link commands. 'Compile' will compile the list of sourcefiles and # store their names until another Compile is encountered (if you wish to add to a previous # list, use 'Compileadd'). # # C sources are compiled with: # ${CC} ${CPPFLAGS} ${CFLAGS} ${DEP_OPT}${DEP_DIR}/file-sans-ext${DEP_EXT} ${OUT_OPT}${OBJ_DIR}/file-sans-ext${OBJ_EXT} ${SRC_OPT}detected-source-path/file-with-ext # # and for C++ sources: # ${CXX} ${CPPFLAGS} ${CXXFLAGS} ${DEP_OPT}${DEP_DIR}/file-sans-ext${DEP_EXT} ${OUT_OPT}${OBJ_DIR}/file-sans-ext${OBJ_EXT} ${SRC_OPT}detected-source-path/file-with-ext # # A source file will not be compiled if the object file exists and is newer than the source. # Or if the associated dependancy file exists, all of the object's dependancies are older # than the object. # # If DEP_OPT is unset, the whole DEP_* section will be removed from the command line. Files # with unknown extensions are silently ignored (but will still be passed to Linkexec with # their name "object-ified"). # # 'Linkexec' executes: # ${LD} ${OUT_OPT}file${EXE_EXT} ${LDFLAGS} # # It will not link if the target executable exists and is newer than all of the objects it's # linking with. COMPILER = Compile LINK = Linkexec # This is where it can find the sources. src_paths src src/g_doom src/g_heretic src/g_hexen src/g_raven src/g_strife \ src/g_shared src/oplsynth src/sound src/sdl else # Override the compile and link commands with rmobj and rmexec. A quick way to delete # the objects and executables while dealing with only one list. No, rmobj will not # delete the specified source file, but rather the object and dependancy files that would # result from compiling the specified source. EVILCLEAN = 1 COMPILER = -rmobj LINK = -rmexec done ${COMPILER} "autostart.cpp a.nas blocks.nas misc.nas tmap.nas tmap2.nas tmap3.nas \ am_map.cpp b_bot.cpp b_func.cpp b_game.cpp b_move.cpp b_think.cpp bbannouncer.cpp \ c_bind.cpp c_cmds.cpp c_console.cpp c_cvars.cpp c_dispatch.cpp c_expr.cpp \ cmdlib.cpp colormatcher.cpp configfile.cpp ct_chat.cpp d_dehacked.cpp d_main.cpp \ d_net.cpp d_netinfo.cpp d_protocol.cpp decallib.cpp decorations.cpp dobject.cpp \ doomdef.cpp doomstat.cpp dsectoreffect.cpp dthinker.cpp empty.cpp f_finale.cpp \ f_wipe.cpp farchive.cpp files.cpp g_game.cpp g_hub.cpp g_level.cpp gameconfigfile.cpp \ gi.cpp hu_scores.cpp info.cpp infodefaults.cpp lumpconfigfile.cpp m_alloc.cpp \ m_argv.cpp m_bbox.cpp m_cheat.cpp m_fixed.cpp m_menu.cpp m_misc.cpp m_options.cpp \ m_png.cpp m_random.cpp mus2midi.cpp nodebuild.cpp nodebuild_events.cpp \ nodebuild_extract.cpp nodebuild_gl.cpp nodebuild_utility.cpp p_acs.cpp \ p_buildmap.cpp p_ceiling.cpp p_conversation.cpp p_doors.cpp p_effect.cpp \ p_enemy.cpp p_floor.cpp p_interaction.cpp p_lights.cpp p_lnspec.cpp p_map.cpp \ p_maputl.cpp p_mobj.cpp p_pillar.cpp p_plats.cpp p_pspr.cpp p_saveg.cpp \ p_sectors.cpp p_setup.cpp p_sight.cpp p_spec.cpp p_switch.cpp p_teleport.cpp \ p_terrain.cpp p_things.cpp p_tick.cpp p_trace.cpp p_user.cpp p_writemap.cpp \ p_xlat.cpp po_man.cpp r_bsp.cpp r_data.cpp r_draw.cpp r_drawt.cpp r_main.cpp \ r_plane.cpp r_segs.cpp r_sky.cpp r_things.cpp r_polymost.cpp s_advsound.cpp \ s_environment.cpp s_playlist.cpp s_sndseq.cpp s_sound.cpp sc_man.cpp skins.cpp \ st_stuff.cpp stats.cpp stringtable.cpp tables.cpp tempfiles.cpp thingdef.cpp thingdef_codeptr.cpp thingdef_exp.cpp \ v_collection.cpp v_draw.cpp v_font.cpp v_palette.cpp v_pfx.cpp v_text.cpp \ v_video.cpp vectors.cpp name.cpp zstring.cpp zstringpool.cpp zstrformat.cpp \ w_wad.cpp wi_stuff.cpp a_arachnotron.cpp a_archvile.cpp a_bossbrain.cpp \ a_bruiser.cpp a_cacodemon.cpp a_cyberdemon.cpp a_demon.cpp \ a_doomarmor.cpp a_doomartifacts.cpp a_doomdecorations.cpp a_doomhealth.cpp \ a_doomimp.cpp a_doomkeys.cpp a_doommisc.cpp a_doomplayer.cpp a_doomweaps.cpp \ a_fatso.cpp a_keen.cpp a_lostsoul.cpp a_painelemental.cpp a_possessed.cpp \ a_revenant.cpp a_scriptedmarine.cpp a_spidermaster.cpp doom_sbar.cpp a_beast.cpp \ a_chicken.cpp a_clink.cpp a_dsparil.cpp a_hereticarmor.cpp \ a_hereticartifacts.cpp a_hereticdecorations.cpp a_hereticimp.cpp a_heretickeys.cpp \ a_hereticmisc.cpp a_hereticplayer.cpp a_hereticweaps.cpp a_ironlich.cpp \ a_knight.cpp a_mummy.cpp a_snake.cpp a_wizard.cpp heretic_sbar.cpp a_bats.cpp \ a_bishop.cpp a_blastradius.cpp a_boostarmor.cpp a_centaur.cpp a_clericboss.cpp \ a_clericflame.cpp a_clericholy.cpp a_clericmace.cpp a_clericplayer.cpp \ a_clericstaff.cpp a_demons.cpp a_dragon.cpp a_ettin.cpp a_fighteraxe.cpp \ a_fighterboss.cpp a_fighterhammer.cpp a_fighterplayer.cpp a_fighterquietus.cpp \ a_firedemon.cpp a_flame.cpp a_flechette.cpp a_fog.cpp a_healingradius.cpp \ a_heresiarch.cpp a_hexenarmor.cpp a_hexendecorations.cpp a_hexenkeys.cpp \ a_hexenspecialdecs.cpp a_iceguy.cpp a_korax.cpp a_mageboss.cpp a_magecone.cpp \ a_magelightning.cpp a_mageplayer.cpp a_magestaff.cpp a_magewand.cpp a_mana.cpp \ a_pig.cpp a_puzzleitems.cpp a_scriptprojectiles.cpp a_serpent.cpp a_speedboots.cpp \ a_spike.cpp a_summon.cpp a_teleportother.cpp a_weaponpieces.cpp a_wraith.cpp \ hexen_sbar.cpp a_artiegg.cpp a_artitele.cpp a_minotaur.cpp a_ravenambient.cpp \ a_ravenartifacts.cpp a_ravenhealth.cpp a_acolyte.cpp a_alienspectres.cpp \ a_beggars.cpp a_coin.cpp a_crusader.cpp a_entityboss.cpp a_inquisitor.cpp \ a_loremaster.cpp a_macil.cpp a_merchants.cpp a_oracle.cpp a_peasant.cpp \ a_programmer.cpp a_questitems.cpp a_ratbuddy.cpp a_reaver.cpp a_rebels.cpp \ a_sentinel.cpp a_spectral.cpp a_stalker.cpp a_strifeammo.cpp a_strifearmor.cpp \ a_strifebishop.cpp a_strifeitems.cpp a_strifekeys.cpp a_strifeplayer.cpp \ a_strifestuff.cpp a_strifeweapons.cpp a_templar.cpp a_thingstoblowup.cpp \ a_zombie.cpp strife_sbar.cpp a_action.cpp a_artifacts.cpp a_bridge.cpp \ a_camera.cpp a_debris.cpp a_decals.cpp a_flashfader.cpp a_fountain.cpp \ a_hatetarget.cpp a_keys.cpp a_lightning.cpp a_movingcamera.cpp a_pickups.cpp \ a_quake.cpp a_secrettrigger.cpp a_sectoraction.cpp a_sharedmisc.cpp a_skies.cpp \ a_soundenvironment.cpp a_soundsequence.cpp a_spark.cpp a_splashes.cpp a_waterzone.cpp a_weaponpiece.cpp a_weapons.cpp \ hudmessages.cpp shared_sbar.cpp fmopl.cpp mlkernel.cpp mlopl.cpp mlopl_io.cpp \ opl_mus_player.cpp fmodsound.cpp i_music.cpp i_sound.cpp music_cd.cpp \ music_flac.cpp music_midi_midiout.cpp music_midi_stream.cpp music_midi_timidity.cpp \ music_mod.cpp music_mus_midiout.cpp music_mus_opl.cpp music_stream.cpp \ sample_flac.cpp crashcatcher.c i_input.cpp i_net.cpp i_cd.cpp i_main.cpp \ i_system.cpp hardware.cpp i_movie.cpp sdlvideo.cpp autozend.cpp" ${LINK} "${TARGET}" # If we're not cleaning and zdoom.wad exists, exit now. if "${EVILCLEAN}"="0" ifexist zdoom.wad exit 0 #:makewad LDFLAGS = '' CFLAGS = '-Os -Wall -fomit-frame-pointer' src_paths tools/makewad ${COMPILER} makewad.c ${LINK} tools/makewad/makewad src_paths tools/xlatcc ${COMPILER} xlat-parse.tab.c gen.c ${LINK} tools/xlatcc/xlatcc src_paths tools/dehsupp ${COMPILER} parse.tab.c ${LINK} tools/dehsupp/dehsupp do if "${EVILCLEAN}"="1" -rm "${OBJ_DIR}" -rm "${DEP_DIR}" -rm zdoomgcc.map -rm zdoom.wad else chdir wadsrc do ifret 0 -call ../tools/makewad/makewad zdoom.lst ifret 0 -copy zdoom.wad ../ chdir .. done done