#include "p_local.h" #include "c_dispatch.h" #include "gi.h" #include "w_wad.h" #include "r_defs.h" #include "m_swap.h" #include "doomstat.h" #include "d_player.h" #include "p_spec.h" static int WriteTHINGS (FILE *file); static int WriteLINEDEFS (FILE *file); static int WriteSIDEDEFS (FILE *file); static int WriteVERTEXES (FILE *file); static int WriteSEGS (FILE *file); static int WriteSSECTORS (FILE *file); static int WriteNODES (FILE *file); static int WriteSECTORS (FILE *file); static int WriteREJECT (FILE *file); static int WriteBLOCKMAP (FILE *file); static int WriteBEHAVIOR (FILE *file); #define APPEND(pos,name) \ lumps[pos].FilePos = LittleLong((int)ftell (file)); \ lumps[pos].Size = LittleLong(Write##name (file)); \ memcpy (lumps[pos].Name, #name, sizeof(#name)-1); CCMD (dumpmap) { const char *mapname; FILE *file; if (argv.argc() < 2) { Printf ("Usage: dumpmap [mapname]\n"); return; } if (gamestate != GS_LEVEL) { Printf ("You can only dump a map when inside a level.\n"); return; } if (argv.argc() < 3) { if (gameinfo.flags & GI_MAPxx) { mapname = "MAP01"; } else { mapname = "E1M1"; } } else { mapname = argv[2]; } file = fopen (argv[1], "wb"); if (file == NULL) { Printf ("Cannot write %s\n", argv[1]); return; } wadinfo_t header = { PWAD_ID, 12, 0 }; wadlump_t lumps[12] = { {0, 0, {0}} }; fseek (file, 12, SEEK_SET); lumps[0].FilePos = LittleLong(12); lumps[0].Size = 0; uppercopy (lumps[0].Name, mapname); APPEND(1, THINGS); APPEND(2, LINEDEFS); APPEND(3, SIDEDEFS); APPEND(4, VERTEXES); APPEND(5, SEGS); APPEND(6, SSECTORS); APPEND(7, NODES); APPEND(8, SECTORS); APPEND(9, REJECT); APPEND(10, BLOCKMAP); APPEND(11, BEHAVIOR); header.InfoTableOfs = ftell (file); fwrite (lumps, 16, 12, file); fseek (file, 0, SEEK_SET); fwrite (&header, 12, 1, file); fclose (file); } static int WriteTHINGS (FILE *file) { mapthinghexen_t mt = { 0, 0, 0, 0, 0, 0, 0, 0, {0} }; AActor *mo = players[consoleplayer].mo; mt.x = LittleShort(short(mo->X())); mt.y = LittleShort(short(mo->Y())); mt.angle = LittleShort(short(mo->Angles.Yaw.Degrees)); mt.type = LittleShort((short)1); mt.flags = LittleShort((short)(7|224|MTF_SINGLE)); fwrite (&mt, sizeof(mt), 1, file); return sizeof (mt); } static int WriteLINEDEFS (FILE *file) { maplinedef2_t mld; for (int i = 0; i < numlines; ++i) { mld.v1 = LittleShort(short(lines[i].v1 - vertexes)); mld.v2 = LittleShort(short(lines[i].v2 - vertexes)); mld.flags = LittleShort(short(lines[i].flags)); mld.special = lines[i].special; for (int j = 0; j < 5; ++j) { mld.args[j] = (BYTE)lines[i].args[j]; } mld.sidenum[0] = LittleShort(WORD(lines[i].sidedef[0] - sides)); mld.sidenum[1] = LittleShort(WORD(lines[i].sidedef[1] - sides)); fwrite (&mld, sizeof(mld), 1, file); } return numlines * sizeof(mld); } static const char *GetTextureName (FTextureID texnum) { FTexture *tex = TexMan[texnum]; if (tex != NULL) { return tex->Name; } else { return "-"; } } static int WriteSIDEDEFS (FILE *file) { mapsidedef_t msd; for (int i = 0; i < numsides; ++i) { msd.textureoffset = LittleShort(short(sides[i].GetTextureXOffsetF(side_t::mid))); msd.rowoffset = LittleShort(short(sides[i].GetTextureYOffsetF(side_t::mid))); msd.sector = LittleShort(short(sides[i].sector - sectors)); uppercopy (msd.toptexture, GetTextureName (sides[i].GetTexture(side_t::top))); uppercopy (msd.bottomtexture, GetTextureName (sides[i].GetTexture(side_t::bottom))); uppercopy (msd.midtexture, GetTextureName (sides[i].GetTexture(side_t::mid))); fwrite (&msd, sizeof(msd), 1, file); } return numsides * sizeof(msd); } static int WriteVERTEXES (FILE *file) { mapvertex_t mv; for (int i = 0; i < numvertexes; ++i) { mv.x = LittleShort(short(vertexes[i].fixX() >> FRACBITS)); mv.y = LittleShort(short(vertexes[i].fixY() >> FRACBITS)); fwrite (&mv, sizeof(mv), 1, file); } return numvertexes * sizeof(mv); } static int WriteSEGS (FILE *file) { #if 0 mapseg_t ms; ms.offset = 0; // unused by ZDoom, so just leave it 0 for (int i = 0; i < numsegs; ++i) { if (segs[i].linedef!=NULL) { ms.v1 = LittleShort(short(segs[i].v1 - vertexes)); ms.v2 = LittleShort(short(segs[i].v2 - vertexes)); ms.linedef = LittleShort(short(segs[i].linedef - lines)); ms.side = segs[i].sidedef == segs[i].linedef->sidedef[0] ? 0 : LittleShort((short)1); ms.angle = LittleShort(short(R_PointToAngle2 (segs[i].v1->fixX(), segs[i].v1->fixY(), segs[i].v2->fixX(), segs[i].v2->fixY())>>16)); fwrite (&ms, sizeof(ms), 1, file); } } return numsegs * sizeof(ms); #else return 0; #endif } static int WriteSSECTORS (FILE *file) { #if 0 mapsubsector_t mss; for (int i = 0; i < numsubsectors; ++i) { mss.firstseg = LittleShort((WORD)subsectors[i].firstline); mss.numsegs = LittleShort((WORD)subsectors[i].numlines); fwrite (&mss, sizeof(mss), 1, file); } return numsubsectors * sizeof(mss); #else return 0; #endif } static int WriteNODES (FILE *file) { #if 0 mapnode_t mn; for (int i = 0; i < numnodes; ++i) { mn.x = LittleShort(short(nodes[i].x >> FRACBITS)); mn.y = LittleShort(short(nodes[i].y >> FRACBITS)); mn.dx = LittleShort(short(nodes[i].dx >> FRACBITS)); mn.dy = LittleShort(short(nodes[i].dy >> FRACBITS)); for (int j = 0; j < 2; ++j) { for (int k = 0; k < 4; ++k) { mn.bbox[j][k] = LittleShort(short(nodes[i].bbox[j][k] >> FRACBITS)); } WORD child; if ((size_t)nodes[i].children[j] & 1) { child = mapnode_t::NF_SUBSECTOR | WORD((subsector_t *)((BYTE *)nodes[i].children[j] - 1) - subsectors); } else { child = WORD((node_t *)nodes[i].children[j] - nodes); } mn.children[j] = LittleShort(child); } fwrite (&mn, sizeof(mn), 1, file); } return numnodes * sizeof(mn); #else return 0; #endif } static int WriteSECTORS (FILE *file) { mapsector_t ms; for (int i = 0; i < numsectors; ++i) { ms.floorheight = LittleShort(short(sectors[i].GetPlaneTexZ(sector_t::floor) >> FRACBITS)); ms.ceilingheight = LittleShort(short(sectors[i].GetPlaneTexZ(sector_t::ceiling) >> FRACBITS)); uppercopy (ms.floorpic, GetTextureName (sectors[i].GetTexture(sector_t::floor))); uppercopy (ms.ceilingpic, GetTextureName (sectors[i].GetTexture(sector_t::ceiling))); ms.lightlevel = LittleShort((short)sectors[i].lightlevel); ms.special = LittleShort(sectors[i].special); ms.tag = LittleShort(tagManager.GetFirstSectorTag(§ors[i])); fwrite (&ms, sizeof(ms), 1, file); } return numsectors * sizeof(ms); } static int WriteREJECT (FILE *file) { return 0; } static int WriteBLOCKMAP (FILE *file) { return 0; } static int WriteBEHAVIOR (FILE *file) { static const BYTE dummy[16] = { 'A', 'C', 'S', 0, 8 }; fwrite (dummy, 16, 1, file); return 16; }