/* ** i_input.cpp ** Handles input from keyboard, mouse, and joystick ** **--------------------------------------------------------------------------- ** Copyright 1998-2006 Randy Heit ** All rights reserved. ** ** Redistribution and use in source and binary forms, with or without ** modification, are permitted provided that the following conditions ** are met: ** ** 1. Redistributions of source code must retain the above copyright ** notice, this list of conditions and the following disclaimer. ** 2. Redistributions in binary form must reproduce the above copyright ** notice, this list of conditions and the following disclaimer in the ** documentation and/or other materials provided with the distribution. ** 3. The name of the author may not be used to endorse or promote products ** derived from this software without specific prior written permission. ** ** THIS SOFTWARE IS PROVIDED BY THE AUTHOR ``AS IS'' AND ANY EXPRESS OR ** IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED WARRANTIES ** OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE DISCLAIMED. ** IN NO EVENT SHALL THE AUTHOR BE LIABLE FOR ANY DIRECT, INDIRECT, ** INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT ** NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE, ** DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY ** THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT ** (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF ** THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE. **--------------------------------------------------------------------------- ** */ // DI3 only supports up to 4 mouse buttons, and I want the joystick to // be read using DirectInput instead of winmm. #define DIRECTINPUT_VERSION 0x800 #if !defined(_WIN32_WINNT) || (_WIN32_WINNT < 0x0501) #define _WIN32_WINNT 0x0501 // Support the mouse wheel and session notification. #endif #define WIN32_LEAN_AND_MEAN #define __BYTEBOOL__ #ifndef __GNUC__ #define INITGUID #endif #include #include #include #include #include #include #include #include #ifdef _MSC_VER #pragma warning(disable:4244) #endif // Compensate for w32api's lack #ifndef GET_XBUTTON_WPARAM #define GET_XBUTTON_WPARAM(wParam) (HIWORD(wParam)) #endif #ifndef WM_WTSSESSION_CHANGE #define WM_WTSSESSION_CHANGE 0x02B1 #define WTS_CONSOLE_CONNECT 1 #define WTS_CONSOLE_DISCONNECT 2 #define WTS_SESSION_LOCK 7 #define WTS_SESSION_UNLOCK 8 #endif #ifndef SetClassLongPtr #define SetClassLongPtr SetClassLong #endif #ifndef PBT_APMSUSPEND // w32api does not #define the PBT_ macros in winuser.h like the PSDK does #include #endif #define USE_WINDOWS_DWORD #include "c_dispatch.h" #include "doomtype.h" #include "doomdef.h" #include "doomstat.h" #include "m_argv.h" #include "i_input.h" #include "v_video.h" #include "i_sound.h" #include "m_menu.h" #include "g_game.h" #include "d_main.h" #include "d_gui.h" #include "c_console.h" #include "c_cvars.h" #include "i_system.h" #include "s_sound.h" #include "m_misc.h" #include "gameconfigfile.h" #include "win32iface.h" #include "templates.h" #include "cmdlib.h" #include "d_event.h" #include "v_text.h" #define DINPUT_BUFFERSIZE 32 class FInputDevice { public: virtual bool GetDevice() = 0; virtual void ProcessInput() = 0; virtual bool WndProcHook(HWND hWnd, UINT message, WPARAM wParam, LPARAM lParam, LRESULT *result); }; class FMouse : public FInputDevice { public: FMouse(); virtual void Grab() = 0; virtual void Ungrab() = 0; protected: void PostMouseMove(int x, int y); void WheelMoved(int wheelmove); void PostButtonEvent(int button, bool down); void ClearButtonState(); int LastX, LastY; // for m_filter WORD ButtonState; // bit mask of current button states (1=down, 0=up) }; #ifdef _DEBUG #define INGAME_PRIORITY_CLASS NORMAL_PRIORITY_CLASS #else //#define INGAME_PRIORITY_CLASS HIGH_PRIORITY_CLASS #define INGAME_PRIORITY_CLASS NORMAL_PRIORITY_CLASS #endif BOOL DI_InitJoy (void); extern HINSTANCE g_hInst; extern DWORD SessionID; extern void ShowEAXEditor (); extern bool SpawnEAXWindow; static HMODULE DInputDLL; static void KeyRead (); static BOOL I_StartupKeyboard (); static void I_StartupMouse (); static void CenterMouse_Win32 (LONG curx, LONG cury); static void DI_Acquire (LPDIRECTINPUTDEVICE8 mouse); static void DI_Unacquire (LPDIRECTINPUTDEVICE8 mouse); static void SetCursorState (bool visible); static HRESULT InitJoystick (); static bool GUICapture; static bool NativeMouse; bool VidResizing; extern bool SpawnEAXWindow; extern BOOL vidactive; extern HWND Window, ConWindow; extern HWND EAXEditWindow; extern void UpdateJoystickMenu (); extern menu_t JoystickMenu; EXTERN_CVAR (String, language) EXTERN_CVAR (Bool, lookstrafe) typedef enum { none, win32, dinput } mousemode_t; static mousemode_t mousemode = none; extern BOOL paused; static bool HaveFocus = false; static bool noidle = false; static LPDIRECTINPUT8 g_pdi; static LPDIRECTINPUT g_pdi3; static LPDIRECTINPUTDEVICE8 g_pJoy; // These can also be earlier IDirectInputDevice interfaces. // Since IDirectInputDevice8 just added new methods to it // without rearranging the old ones, I just maintain one // pointer for each device instead of two. static LPDIRECTINPUTDEVICE8 g_pKey; FMouse *Mouse; HCURSOR TheArrowCursor, TheInvisibleCursor; TArray JoystickNames; static DIDEVCAPS JoystickCaps; float JoyAxes[6]; static int JoyActive; static BYTE JoyButtons[128]; static BYTE JoyPOV[4]; static BYTE JoyAxisMap[8]; static float JoyAxisThresholds[8]; char *JoyAxisNames[8]; static const size_t Axes[8] = { myoffsetof(DIJOYSTATE2,lX), myoffsetof(DIJOYSTATE2,lY), myoffsetof(DIJOYSTATE2,lZ), myoffsetof(DIJOYSTATE2,lRx), myoffsetof(DIJOYSTATE2,lRy), myoffsetof(DIJOYSTATE2,lRz), myoffsetof(DIJOYSTATE2,rglSlider[0]), myoffsetof(DIJOYSTATE2,rglSlider[1]) }; static const BYTE POVButtons[9] = { 0x01, 0x03, 0x02, 0x06, 0x04, 0x0C, 0x08, 0x09, 0x00 }; BOOL AppActive = TRUE; int SessionState = 0; CVAR (Bool, use_mouse, true, CVAR_ARCHIVE|CVAR_GLOBALCONFIG) CVAR (Bool, m_noprescale, false, CVAR_ARCHIVE|CVAR_GLOBALCONFIG) CVAR (Bool, m_filter, false, CVAR_ARCHIVE|CVAR_GLOBALCONFIG) CVAR (Bool, use_joystick, false, CVAR_ARCHIVE|CVAR_GLOBALCONFIG) CUSTOM_CVAR (GUID, joy_guid, NULL, CVAR_ARCHIVE|CVAR_GLOBALCONFIG|CVAR_NOINITCALL) { if (g_pJoy != NULL) { DIDEVICEINSTANCE inst = { sizeof(DIDEVICEINSTANCE), }; if (SUCCEEDED(g_pJoy->GetDeviceInfo (&inst)) && self != inst.guidInstance) { DI_InitJoy (); UpdateJoystickMenu (); } } else { DI_InitJoy (); UpdateJoystickMenu (); } } static void MapAxis (FIntCVar &var, int num) { if (var < JOYAXIS_NONE || var > JOYAXIS_UP) { var = JOYAXIS_NONE; } else { JoyAxisMap[num] = var; } } CUSTOM_CVAR (Int, joy_xaxis, JOYAXIS_YAW, CVAR_ARCHIVE|CVAR_GLOBALCONFIG) { MapAxis (self, 0); } CUSTOM_CVAR (Int, joy_yaxis, JOYAXIS_FORWARD, CVAR_ARCHIVE|CVAR_GLOBALCONFIG) { MapAxis (self, 1); } CUSTOM_CVAR (Int, joy_zaxis, JOYAXIS_SIDE, CVAR_ARCHIVE|CVAR_GLOBALCONFIG) { MapAxis (self, 2); } CUSTOM_CVAR (Int, joy_xrot, JOYAXIS_NONE, CVAR_ARCHIVE|CVAR_GLOBALCONFIG) { MapAxis (self, 3); } CUSTOM_CVAR (Int, joy_yrot, JOYAXIS_NONE, CVAR_ARCHIVE|CVAR_GLOBALCONFIG) { MapAxis (self, 4); } CUSTOM_CVAR (Int, joy_zrot, JOYAXIS_PITCH, CVAR_ARCHIVE|CVAR_GLOBALCONFIG) { MapAxis (self, 5); } CUSTOM_CVAR (Int, joy_slider, JOYAXIS_NONE, CVAR_ARCHIVE|CVAR_GLOBALCONFIG) { MapAxis (self, 6); } CUSTOM_CVAR (Int, joy_dial, JOYAXIS_NONE, CVAR_ARCHIVE|CVAR_GLOBALCONFIG) { MapAxis (self, 7); } CUSTOM_CVAR (Float, joy_xthreshold, 0.15f, CVAR_ARCHIVE|CVAR_GLOBALCONFIG) { JoyAxisThresholds[0] = clamp (self * 256.f, 0.f, 256.f); } CUSTOM_CVAR (Float, joy_ythreshold, 0.15f, CVAR_ARCHIVE|CVAR_GLOBALCONFIG) { JoyAxisThresholds[1] = clamp (self * 256.f, 0.f, 256.f); } CUSTOM_CVAR (Float, joy_zthreshold, 0.15f, CVAR_ARCHIVE|CVAR_GLOBALCONFIG) { JoyAxisThresholds[2] = clamp (self * 256.f, 0.f, 256.f); } CUSTOM_CVAR (Float, joy_xrotthreshold, 0.15f, CVAR_ARCHIVE|CVAR_GLOBALCONFIG) { JoyAxisThresholds[3] = clamp (self * 256.f, 0.f, 256.f); } CUSTOM_CVAR (Float, joy_yrotthreshold, 0.15f, CVAR_ARCHIVE|CVAR_GLOBALCONFIG) { JoyAxisThresholds[4] = clamp (self * 256.f, 0.f, 256.f); } CUSTOM_CVAR (Float, joy_zrotthreshold, 0.15f, CVAR_ARCHIVE|CVAR_GLOBALCONFIG) { JoyAxisThresholds[5] = clamp (self * 256.f, 0.f, 256.f); } CUSTOM_CVAR (Float, joy_sliderthreshold, 0.f, CVAR_ARCHIVE|CVAR_GLOBALCONFIG) { JoyAxisThresholds[6] = clamp (self * 256.f, 0.f, 256.f); } CUSTOM_CVAR (Float, joy_dialthreshold, 0.f, CVAR_ARCHIVE|CVAR_GLOBALCONFIG) { JoyAxisThresholds[7] = clamp (self * 256.f, 0.f, 256.f); } CVAR (Float, joy_speedmultiplier,1.f, CVAR_ARCHIVE|CVAR_GLOBALCONFIG) CVAR (Float, joy_yawspeed, -1.f, CVAR_ARCHIVE|CVAR_GLOBALCONFIG) CVAR (Float, joy_pitchspeed, -.75f,CVAR_ARCHIVE|CVAR_GLOBALCONFIG) CVAR (Float, joy_forwardspeed, -1.f, CVAR_ARCHIVE|CVAR_GLOBALCONFIG) CVAR (Float, joy_sidespeed, 1.f, CVAR_ARCHIVE|CVAR_GLOBALCONFIG) CVAR (Float, joy_upspeed, -1.f, CVAR_ARCHIVE|CVAR_GLOBALCONFIG) // set this to false to make keypad-enter a usable separate key! CVAR (Bool, k_mergekeys, true, CVAR_ARCHIVE|CVAR_GLOBALCONFIG) CVAR (Bool, k_allowfullscreentoggle, true, CVAR_ARCHIVE|CVAR_GLOBALCONFIG) static FBaseCVar * const JoyConfigVars[] = { &joy_xaxis, &joy_yaxis, &joy_zaxis, &joy_xrot, &joy_yrot, &joy_zrot, &joy_slider, &joy_dial, &joy_xthreshold, &joy_ythreshold, &joy_zthreshold, &joy_xrotthreshold, &joy_yrotthreshold, &joy_zrotthreshold, &joy_sliderthreshold, &joy_dialthreshold, &joy_speedmultiplier, &joy_yawspeed, &joy_pitchspeed, &joy_forwardspeed, &joy_sidespeed, &joy_upspeed }; CUSTOM_CVAR (Int, in_mouse, 0, CVAR_ARCHIVE|CVAR_GLOBALCONFIG|CVAR_NOINITCALL) { if (self < 0) { self = 0; } else if (self > 2) { self = 2; } else if (g_pdi == NULL && g_pdi3 == NULL) { return; } else { I_StartupMouse(); } } static BYTE KeyState[256]; static BYTE DIKState[2][NUM_KEYS]; static int KeysReadCount; static int ActiveDIKState; // Convert DIK_* code to ASCII using Qwerty keymap static const BYTE Convert [256] = { // 0 1 2 3 4 5 6 7 8 9 A B C D E F 0, 27, '1', '2', '3', '4', '5', '6', '7', '8', '9', '0', '-', '=', 8, 9, // 0 'q', 'w', 'e', 'r', 't', 'y', 'u', 'i', 'o', 'p', '[', ']', 13, 0, 'a', 's', // 1 'd', 'f', 'g', 'h', 'j', 'k', 'l', ';', 39, '`', 0,'\\', 'z', 'x', 'c', 'v', // 2 'b', 'n', 'm', ',', '.', '/', 0, '*', 0, ' ', 0, 0, 0, 0, 0, 0, // 3 0, 0, 0, 0, 0, 0, 0, '7', '8', '9', '-', '4', '5', '6', '+', '1', // 4 '2', '3', '0', '.', 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, // 5 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, // 6 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, // 7 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, '=', 0, 0, // 8 0, '@', ':', '_', 0, 0, 0, 0, 0, 0, 0, 0, 13, 0, 0, 0, // 9 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, // A 0, 0, 0, ',', 0, '/', 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, // B 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, // C 0, 0, 0, 0, 0, 0, 0, 0 }; static void FlushDIKState (int low=0, int high=NUM_KEYS-1) { int i; event_t event; BYTE *state = DIKState[ActiveDIKState]; memset (&event, 0, sizeof(event)); event.type = EV_KeyUp; for (i = low; i <= high; ++i) { if (state[i]) { state[i] = 0; event.data1 = i; event.data2 = i < 256 ? Convert[i] : 0; D_PostEvent (&event); } } } extern int chatmodeon; static void I_CheckGUICapture () { bool wantCapt; if (menuactive == MENU_Off) { wantCapt = ConsoleState == c_down || ConsoleState == c_falling || chatmodeon; } else { wantCapt = (menuactive == MENU_On || menuactive == MENU_OnNoPause); } if (wantCapt != GUICapture) { GUICapture = wantCapt; if (wantCapt) { FlushDIKState (); } } } CUSTOM_CVAR(Int, mouse_capturemode, 1, CVAR_GLOBALCONFIG|CVAR_ARCHIVE) { if (self < 0) self = 0; else if (self > 2) self = 2; } static bool inGame() { switch (mouse_capturemode) { default: case 0: return gamestate == GS_LEVEL; case 1: return gamestate == GS_LEVEL || gamestate == GS_INTERMISSION || gamestate == GS_FINALE; case 2: return true; } } void I_CheckNativeMouse(bool preferNative) { bool wantNative = !HaveFocus || ((!screen || !screen->IsFullscreen()) && (!inGame() || GUICapture || paused || preferNative || !use_mouse || demoplayback)); //Printf ("%d %d %d\n", wantNative, preferNative, NativeMouse); if (wantNative != NativeMouse) { if (wantNative) { Mouse->Ungrab(); } else { Mouse->Grab(); } NativeMouse = wantNative; } } LRESULT CALLBACK WndProc (HWND hWnd, UINT message, WPARAM wParam, LPARAM lParam) { if (Mouse != NULL) { LRESULT result; if (Mouse->WndProcHook(hWnd, message, wParam, lParam, &result)) { return result; } } event_t event; memset (&event, 0, sizeof(event)); switch (message) { case WM_DESTROY: SetPriorityClass (GetCurrentProcess(), NORMAL_PRIORITY_CLASS); //PostQuitMessage (0); exit (0); break; case WM_HOTKEY: break; case WM_PAINT: if (screen != NULL && 0) { static_cast (screen)->PaintToWindow (); } return DefWindowProc (hWnd, message, wParam, lParam); case WM_SETTINGCHANGE: // If regional settings were changed, reget preferred languages if (wParam == 0 && lParam != 0 && strcmp ((const char *)lParam, "intl") == 0) { language.Callback (); } return 0; case WM_KILLFOCUS: if (g_pKey) g_pKey->Unacquire (); FlushDIKState (); HaveFocus = false; I_CheckNativeMouse (true); // Make sure mouse gets released right away break; case WM_SETFOCUS: if (g_pKey) { g_pKey->Acquire(); } HaveFocus = true; I_CheckNativeMouse (false); break; case WM_SIZE: InvalidateRect (Window, NULL, FALSE); break; // Being forced to separate my keyboard input handler into // two pieces like this really stinks. (IMHO) case WM_KEYDOWN: // When the EAX editor is open, pressing Ctrl+Tab will switch to it if (EAXEditWindow != 0 && wParam == VK_TAB && !(lParam & 0x40000000) && (GetKeyState (VK_CONTROL) & 0x8000)) { SetForegroundWindow (EAXEditWindow); return 0; } // Intentional fall-through case WM_KEYUP: GetKeyboardState (KeyState); if (GUICapture) { event.type = EV_GUI_Event; if (message == WM_KEYUP) { event.subtype = EV_GUI_KeyUp; } else { event.subtype = (lParam & 0x40000000) ? EV_GUI_KeyRepeat : EV_GUI_KeyDown; } event.data3 = ((KeyState[VK_SHIFT]&128) ? GKM_SHIFT : 0) | ((KeyState[VK_CONTROL]&128) ? GKM_CTRL : 0) | ((KeyState[VK_MENU]&128) ? GKM_ALT : 0); if ( (event.data1 = MapVirtualKey (wParam, 2)) ) { ToAscii (wParam, (lParam >> 16) & 255, KeyState, (LPWORD)&event.data2, 0); D_PostEvent (&event); } else { switch (wParam) { case VK_PRIOR: event.data1 = GK_PGUP; break; case VK_NEXT: event.data1 = GK_PGDN; break; case VK_END: event.data1 = GK_END; break; case VK_HOME: event.data1 = GK_HOME; break; case VK_LEFT: event.data1 = GK_LEFT; break; case VK_RIGHT: event.data1 = GK_RIGHT; break; case VK_UP: event.data1 = GK_UP; break; case VK_DOWN: event.data1 = GK_DOWN; break; case VK_DELETE: event.data1 = GK_DEL; break; case VK_ESCAPE: event.data1 = GK_ESCAPE; break; case VK_F1: event.data1 = GK_F1; break; case VK_F2: event.data1 = GK_F2; break; case VK_F3: event.data1 = GK_F3; break; case VK_F4: event.data1 = GK_F4; break; case VK_F5: event.data1 = GK_F5; break; case VK_F6: event.data1 = GK_F6; break; case VK_F7: event.data1 = GK_F7; break; case VK_F8: event.data1 = GK_F8; break; case VK_F9: event.data1 = GK_F9; break; case VK_F10: event.data1 = GK_F10; break; case VK_F11: event.data1 = GK_F11; break; case VK_F12: event.data1 = GK_F12; break; } if (event.data1 != 0) { event.data2 = event.data1; D_PostEvent (&event); } } } else { if (message == WM_KEYUP) { event.type = EV_KeyUp; } else { if (lParam & 0x40000000) { return 0; } else { event.type = EV_KeyDown; } } switch (wParam) { case VK_PAUSE: event.data1 = KEY_PAUSE; break; case VK_TAB: event.data1 = DIK_TAB; event.data2 = '\t'; break; case VK_NUMLOCK: event.data1 = DIK_NUMLOCK; break; } if (event.data1) { DIKState[ActiveDIKState][event.data1] = (event.type == EV_KeyDown); D_PostEvent (&event); } } break; case WM_CHAR: if (GUICapture && wParam >= ' ') // only send displayable characters { event.type = EV_GUI_Event; event.subtype = EV_GUI_Char; event.data1 = wParam; D_PostEvent (&event); } break; case WM_SYSCHAR: if (GUICapture && wParam >= '0' && wParam <= '9') // make chat macros work { event.type = EV_GUI_Event; event.subtype = EV_GUI_Char; event.data1 = wParam; event.data2 = 1; D_PostEvent (&event); } if (wParam == '\r' && k_allowfullscreentoggle) { ToggleFullscreen = !ToggleFullscreen; } break; case WM_SYSCOMMAND: { WPARAM cmdType = wParam & 0xfff0; // Prevent activation of the window menu with Alt-Space if (cmdType != SC_KEYMENU) return DefWindowProc (hWnd, message, wParam, lParam); } break; case WM_LBUTTONDOWN: case WM_LBUTTONUP: case WM_RBUTTONDOWN: case WM_RBUTTONUP: case WM_MBUTTONDOWN: case WM_MBUTTONUP: if (GUICapture) { event.type = EV_GUI_Event; if (message >= WM_LBUTTONDOWN && message <= WM_LBUTTONDBLCLK) { event.subtype = message - WM_LBUTTONDOWN + EV_GUI_LButtonDown; } else if (message >= WM_RBUTTONDOWN && message <= WM_RBUTTONDBLCLK) { event.subtype = message - WM_RBUTTONDOWN + EV_GUI_RButtonDown; } else if (message >= WM_MBUTTONDOWN && message <= WM_MBUTTONDBLCLK) { event.subtype = message - WM_MBUTTONDOWN + EV_GUI_MButtonDown; } D_PostEvent (&event); } break; case WM_DISPLAYCHANGE: if (SpawnEAXWindow) { SpawnEAXWindow = false; ShowEAXEditor (); } break; case WM_GETMINMAXINFO: if (screen && !VidResizing) { LPMINMAXINFO mmi = (LPMINMAXINFO)lParam; mmi->ptMinTrackSize.x = SCREENWIDTH + GetSystemMetrics (SM_CXSIZEFRAME) * 2; mmi->ptMinTrackSize.y = SCREENHEIGHT + GetSystemMetrics (SM_CYSIZEFRAME) * 2 + GetSystemMetrics (SM_CYCAPTION); return 0; } break; case WM_ACTIVATEAPP: AppActive = wParam; if (wParam) { SetPriorityClass (GetCurrentProcess (), INGAME_PRIORITY_CLASS); } else if (!noidle && !netgame) { SetPriorityClass (GetCurrentProcess (), IDLE_PRIORITY_CLASS); } S_SetSoundPaused (wParam); break; case WM_WTSSESSION_CHANGE: case WM_POWERBROADCAST: { int oldstate = SessionState; if (message == WM_WTSSESSION_CHANGE && lParam == (LPARAM)SessionID) { #ifdef _DEBUG OutputDebugString ("SessionID matched\n"); #endif // When using fast user switching, XP will lock a session before // disconnecting it, and the session will be unlocked before reconnecting it. // For our purposes, video output will only happen when the session is // both unlocked and connected (that is, SessionState is 0). switch (wParam) { case WTS_SESSION_LOCK: SessionState |= 1; break; case WTS_SESSION_UNLOCK: SessionState &= ~1; break; case WTS_CONSOLE_DISCONNECT: SessionState |= 2; //I_MovieDisableSound (); break; case WTS_CONSOLE_CONNECT: SessionState &= ~2; //I_MovieResumeSound (); break; } } else if (message == WM_POWERBROADCAST) { switch (wParam) { case PBT_APMSUSPEND: SessionState |= 4; break; case PBT_APMRESUMESUSPEND: SessionState &= ~4; break; } } if (GSnd != NULL) { #if 0 // Do we actually need this here? if (!oldstate && SessionState) { GSnd->SuspendSound (); } else if (oldstate && !SessionState) { GSnd->MovieResumeSound (); } #endif } #ifdef _DEBUG char foo[256]; mysnprintf (foo, countof(foo), "Session Change: %ld %d\n", lParam, wParam); OutputDebugString (foo); #endif } break; case WM_DEVICECHANGE: if (wParam == DBT_DEVNODES_CHANGED || wParam == DBT_DEVICEARRIVAL || wParam == DBT_CONFIGCHANGED) { unsigned int i; TArray oldjoys; for (i = 0; i < JoystickNames.Size(); ++i) { oldjoys.Push (JoystickNames[i].ID); } DI_EnumJoy (); // If a new joystick was added and the joystick menu is open, // switch to it. if (menuactive != MENU_Off && CurrentMenu == &JoystickMenu) { for (i = 0; i < JoystickNames.Size(); ++i) { bool wasListed = false; for (unsigned int j = 0; j < oldjoys.Size(); ++j) { if (oldjoys[j] == JoystickNames[i].ID) { wasListed = true; break; } } if (!wasListed) { joy_guid = JoystickNames[i].ID; break; } } } // If the current joystick was removed, // try to switch to a different one. if (g_pJoy != NULL) { DIDEVICEINSTANCE inst = { sizeof(DIDEVICEINSTANCE), }; if (SUCCEEDED(g_pJoy->GetDeviceInfo (&inst))) { for (i = 0; i < JoystickNames.Size(); ++i) { if (JoystickNames[i].ID == inst.guidInstance) { break; } } if (i == JoystickNames.Size ()) { DI_InitJoy (); } } } else { DI_InitJoy (); } UpdateJoystickMenu (); } break; case WM_PALETTECHANGED: if ((HWND)wParam == Window) break; if (screen != NULL) { screen->PaletteChanged (); } return DefWindowProc (hWnd, message, wParam, lParam); case WM_QUERYNEWPALETTE: if (screen != NULL) { return screen->QueryNewPalette (); } return DefWindowProc (hWnd, message, wParam, lParam); case WM_ERASEBKGND: return true; default: return DefWindowProc (hWnd, message, wParam, lParam); } return 0; } /****** Joystick stuff ******/ void DI_JoyCheck () { float mul; event_t event; HRESULT hr; DIJOYSTATE2 js; int i; BYTE pov; if (g_pJoy == NULL) { return; } hr = g_pJoy->Poll (); if (FAILED(hr)) { do { hr = g_pJoy->Acquire (); } while (hr == DIERR_INPUTLOST); if (FAILED(hr)) return; } hr = g_pJoy->GetDeviceState (sizeof(DIJOYSTATE2), &js); if (FAILED(hr)) return; mul = joy_speedmultiplier; if (Button_Speed.bDown) { mul *= 0.5f; } for (i = 0; i < 6; ++i) { JoyAxes[i] = 0.f; } for (i = 0; i < 8; ++i) { int vaxis = JoyAxisMap[i]; if (vaxis != JOYAXIS_NONE) { if (vaxis == JOYAXIS_YAW && (Button_Strafe.bDown || (Button_Mlook.bDown && lookstrafe))) { vaxis = JOYAXIS_SIDE; } else if (vaxis == JOYAXIS_FORWARD && Button_Mlook.bDown) { vaxis = JOYAXIS_PITCH; } float axisval = *((LONG *)((BYTE *)&js + Axes[i])); if (fabsf(axisval) > JoyAxisThresholds[i]) { if (axisval > 0.f) { axisval -= JoyAxisThresholds[i]; } else { axisval += JoyAxisThresholds[i]; } JoyAxes[vaxis] += axisval * mul * 256.f / (256.f - JoyAxisThresholds[i]); } } } JoyAxes[JOYAXIS_YAW] *= joy_yawspeed; JoyAxes[JOYAXIS_PITCH] *= joy_pitchspeed; JoyAxes[JOYAXIS_FORWARD] *= joy_forwardspeed; JoyAxes[JOYAXIS_SIDE] *= joy_sidespeed; JoyAxes[JOYAXIS_UP] *= joy_upspeed; event.data2 = event.data3 = 0; // Send button up/down events for (i = 0; i < 128; ++i) { if ((js.rgbButtons[i] ^ JoyButtons[i]) & 0x80) { event.data1 = KEY_FIRSTJOYBUTTON + i; if (JoyButtons[i]) { event.type = EV_KeyUp; JoyButtons[i] = 0; } else { event.type = EV_KeyDown; JoyButtons[i] = 0x80; } D_PostEvent (&event); } } for (i = 0; i < 4; ++i) { if (LOWORD(js.rgdwPOV[i]) == 0xFFFF) { pov = 8; } else { pov = ((js.rgdwPOV[i] + 2250) % 36000) / 4500; } pov = POVButtons[pov]; for (int j = 0; j < 4; ++j) { BYTE mask = 1 << j; if ((JoyPOV[i] ^ pov) & mask) { event.data1 = KEY_JOYPOV1_UP + i*4 + j; event.type = (pov & mask) ? EV_KeyDown : EV_KeyUp; D_PostEvent (&event); } } JoyPOV[i] = pov; } } bool SetJoystickSection (bool create) { DIDEVICEINSTANCE inst = { sizeof(DIDEVICEINSTANCE), }; char section[80] = "Joystick."; if (g_pJoy != NULL && SUCCEEDED(g_pJoy->GetDeviceInfo (&inst))) { FormatGUID (section + 9, countof(section) - 9, inst.guidInstance); strcpy (section + 9 + 38, ".Axes"); return GameConfig->SetSection (section, create); } else { return false; } } void LoadJoystickConfig () { if (SetJoystickSection (false)) { for (size_t i = 0; i < countof(JoyConfigVars); ++i) { const char *val = GameConfig->GetValueForKey (JoyConfigVars[i]->GetName()); UCVarValue cval; if (val != NULL) { cval.String = const_cast(val); JoyConfigVars[i]->SetGenericRep (cval, CVAR_String); } } } } void SaveJoystickConfig () { if (SetJoystickSection (true)) { GameConfig->ClearCurrentSection (); for (size_t i = 0; i < countof(JoyConfigVars); ++i) { UCVarValue cval = JoyConfigVars[i]->GetGenericRep (CVAR_String); GameConfig->SetValueForKey (JoyConfigVars[i]->GetName(), cval.String); } } } BOOL CALLBACK EnumJoysticksCallback (LPCDIDEVICEINSTANCE lpddi, LPVOID pvRef) { GUIDName name; JoyActive++; name.ID = lpddi->guidInstance; name.Name = copystring (lpddi->tszInstanceName); JoystickNames.Push (name); return DIENUM_CONTINUE; } void DI_EnumJoy () { unsigned int i; for (i = 0; i < JoystickNames.Size(); ++i) { delete[] JoystickNames[i].Name; } JoyActive = 0; JoystickNames.Clear (); if (g_pdi != NULL && !Args->CheckParm ("-nojoy")) { g_pdi->EnumDevices (DI8DEVCLASS_GAMECTRL, EnumJoysticksCallback, NULL, DIEDFL_ALLDEVICES); } } BOOL DI_InitJoy (void) { HRESULT hr; unsigned int i; if (g_pdi == NULL) { return TRUE; } if (g_pJoy != NULL) { SaveJoystickConfig (); g_pJoy->Release (); g_pJoy = NULL; } if (JoystickNames.Size() == 0) { return TRUE; } // Try to obtain the joystick specified by joy_guid for (i = 0; i < JoystickNames.Size(); ++i) { if (JoystickNames[i].ID == joy_guid) { hr = g_pdi->CreateDevice (JoystickNames[i].ID, &g_pJoy, NULL); if (FAILED(hr)) { i = JoystickNames.Size(); } break; } } // If the preferred joystick could not be obtained, grab the first // one available. if (i == JoystickNames.Size()) { for (i = 0; i <= JoystickNames.Size(); ++i) { hr = g_pdi->CreateDevice (JoystickNames[i].ID, &g_pJoy, NULL); if (SUCCEEDED(hr)) { break; } } } if (i == JoystickNames.Size()) { JoyActive = 0; return TRUE; } if (FAILED (InitJoystick ())) { JoyActive = 0; g_pJoy->Release (); g_pJoy = NULL; } else { LoadJoystickConfig (); joy_guid = JoystickNames[i].ID; } return TRUE; } BOOL CALLBACK EnumAxesCallback (LPCDIDEVICEOBJECTINSTANCE lpddoi, LPVOID pvRef) { DIPROPRANGE diprg = { { sizeof (DIPROPRANGE), sizeof (DIPROPHEADER), lpddoi->dwType, DIPH_BYID }, -256, +256 }; if (lpddoi->wUsagePage == 1) { if (lpddoi->wUsage >= 0x30 && lpddoi->wUsage <= 0x37) { JoyAxisNames[lpddoi->wUsage-0x30] = copystring (lpddoi->tszName); } } if (FAILED(g_pJoy->SetProperty (DIPROP_RANGE, &diprg.diph))) { return DIENUM_STOP; } else { return DIENUM_CONTINUE; } } static HRESULT InitJoystick () { HRESULT hr; memset (JoyPOV, 9, sizeof(JoyPOV)); for (int i = 0; i < 8; ++i) { if (JoyAxisNames[i]) { delete[] JoyAxisNames[i]; JoyAxisNames[i] = NULL; } } hr = g_pJoy->SetDataFormat (&c_dfDIJoystick2); if (FAILED(hr)) { Printf (PRINT_BOLD, "Could not set joystick data format.\n"); return hr; } hr = g_pJoy->SetCooperativeLevel (Window, DISCL_EXCLUSIVE|DISCL_FOREGROUND); if (FAILED(hr)) { Printf (PRINT_BOLD, "Could not set joystick cooperative level.\n"); return hr; } JoystickCaps.dwSize = sizeof(JoystickCaps); hr = g_pJoy->GetCapabilities (&JoystickCaps); if (FAILED(hr)) { Printf (PRINT_BOLD, "Could not query joystick capabilities.\n"); return hr; } hr = g_pJoy->EnumObjects (EnumAxesCallback, NULL, DIDFT_AXIS); if (FAILED(hr)) { Printf (PRINT_BOLD, "Could not set joystick axes ranges.\n"); return hr; } g_pJoy->Acquire (); return S_OK; } /****** Stuff from Andy Bay's mymouse.c ******/ /**************************************************************************** * * DIInit * * Initialize the DirectInput variables. * ****************************************************************************/ // [RH] Used to obtain DirectInput access to the mouse. // (Preferred for Win95, but buggy under NT 4.) bool I_InitInput (void *hwnd) { HRESULT hr; Printf ("I_InitInput\n"); atterm (I_ShutdownInput); NativeMouse = true; noidle = !!Args->CheckParm ("-noidle"); g_pdi = NULL; g_pdi3 = NULL; // Try for DirectInput 8 first, then DirectInput 3 for NT 4's benefit. DInputDLL = LoadLibrary("dinput8.dll"); if (DInputDLL != NULL) { typedef HRESULT (WINAPI *blah)(HINSTANCE, DWORD, REFIID, LPVOID *, LPUNKNOWN); blah di8c = (blah)GetProcAddress(DInputDLL, "DirectInput8Create"); if (di8c != NULL) { hr = di8c(g_hInst, DIRECTINPUT_VERSION, IID_IDirectInput8A, (void **)&g_pdi, NULL); if (FAILED(hr)) { Printf(TEXTCOLOR_ORANGE "DirectInput8Create failed: %08lx", hr); g_pdi = NULL; // Just to be sure DirectInput8Create didn't change it } } else { Printf(TEXTCOLOR_ORANGE "Could not find DirectInput8Create in dinput8.dll\n"); } } if (g_pdi == NULL) { if (DInputDLL != NULL) { FreeLibrary(DInputDLL); } DInputDLL = LoadLibrary ("dinput.dll"); if (DInputDLL == NULL) { I_FatalError ("Could not load dinput.dll: %08lx", GetLastError()); } typedef HRESULT (WINAPI *blah)(HINSTANCE, DWORD, LPDIRECTINPUT*, LPUNKNOWN); blah dic = (blah)GetProcAddress (DInputDLL, "DirectInputCreateA"); if (dic == NULL) { I_FatalError ("dinput.dll is corrupt"); } hr = dic (g_hInst, 0x0300, &g_pdi3, NULL); if (FAILED(hr)) { I_FatalError ("DirectInputCreate failed: %08lx", hr); } } Printf ("I_StartupMouse\n"); I_StartupMouse(); Printf ("I_StartupJoystick\n"); DI_EnumJoy (); DI_InitJoy (); Printf ("I_StartupKeyboard\n"); I_StartupKeyboard(); return TRUE; } // Free all input resources void I_ShutdownInput () { if (g_pKey) { g_pKey->Unacquire (); g_pKey->Release (); g_pKey = NULL; } if (Mouse != NULL) { delete Mouse; } if (g_pJoy) { SaveJoystickConfig (); g_pJoy->Release (); g_pJoy = NULL; } if (g_pdi) { g_pdi->Release (); g_pdi = NULL; } if (g_pdi3) { g_pdi3->Release (); g_pdi3 = NULL; } if (DInputDLL != NULL) { FreeLibrary (DInputDLL); DInputDLL = NULL; } } static void SetCursorState(bool visible) { HCURSOR usingCursor = visible ? TheArrowCursor : TheInvisibleCursor; SetClassLongPtr(Window, GCLP_HCURSOR, (LONG_PTR)usingCursor); if (HaveFocus) { SetCursor(usingCursor); } } // Initialize the keyboard static BOOL I_StartupKeyboard (void) { HRESULT hr; // Obtain an interface to the system key device. if (g_pdi3) { hr = g_pdi3->CreateDevice (GUID_SysKeyboard, (LPDIRECTINPUTDEVICE*)&g_pKey, NULL); } else { hr = g_pdi->CreateDevice (GUID_SysKeyboard, &g_pKey, NULL); } if (FAILED(hr)) { I_FatalError ("Could not create keyboard device"); } // Set the data format to "keyboard format". hr = g_pKey->SetDataFormat (&c_dfDIKeyboard); if (FAILED(hr)) { I_FatalError ("Could not set keyboard data format"); } // Set the cooperative level. hr = g_pKey->SetCooperativeLevel (Window, DISCL_FOREGROUND|DISCL_NONEXCLUSIVE); if (FAILED(hr)) { I_FatalError("Could not set keyboard cooperative level"); } g_pKey->Acquire (); return TRUE; } static void KeyRead () { HRESULT hr; event_t event; BYTE *fromState, *toState; int i; if (g_pKey == NULL) { return; } memset (&event, 0, sizeof(event)); fromState = DIKState[ActiveDIKState]; toState = DIKState[ActiveDIKState ^ 1]; hr = g_pKey->GetDeviceState (256, toState); if (hr == DIERR_INPUTLOST || hr == DIERR_NOTACQUIRED) { hr = g_pKey->Acquire (); if (hr != DI_OK) { return; } hr = g_pKey->GetDeviceState (256, toState); } if (hr != DI_OK) { return; } // Successfully got the buffer KeysReadCount++; ActiveDIKState ^= 1; // Copy key states not handled here from the old to the new buffer memcpy (toState + 256, fromState + 256, NUM_KEYS - 256); toState[DIK_TAB] = fromState[DIK_TAB]; toState[DIK_NUMLOCK] = fromState[DIK_NUMLOCK]; if (k_mergekeys) { // "Merge" multiple keys that are considered to be the same. // Also clear out the alternate versions after merging. toState[DIK_RETURN] |= toState[DIK_NUMPADENTER]; toState[DIK_LMENU] |= toState[DIK_RMENU]; toState[DIK_LCONTROL] |= toState[DIK_RCONTROL]; toState[DIK_LSHIFT] |= toState[DIK_RSHIFT]; toState[DIK_NUMPADENTER] = 0; toState[DIK_RMENU] = 0; toState[DIK_RCONTROL] = 0; toState[DIK_RSHIFT] = 0; } // Now generate events for any keys that differ between the states if (!GUICapture) { for (i = 1; i < 256; i++) { if (toState[i] != fromState[i]) { event.type = toState[i] ? EV_KeyDown : EV_KeyUp; event.data1 = i; event.data2 = Convert[i]; event.data3 = (toState[DIK_LSHIFT] ? GKM_SHIFT : 0) | (toState[DIK_LCONTROL] ? GKM_CTRL : 0) | (toState[DIK_LMENU] ? GKM_ALT : 0); D_PostEvent (&event); } } } } void I_GetEvent () { MSG mess; // Briefly enter an alertable state so that if a secondary thread // crashed, we will execute the APC it sent now. SleepEx (0, TRUE); while (PeekMessage (&mess, NULL, 0, 0, PM_REMOVE)) { if (mess.message == WM_QUIT) exit (mess.wParam); if (EAXEditWindow == 0 || !IsDialogMessage (EAXEditWindow, &mess)) { TranslateMessage (&mess); DispatchMessage (&mess); } } KeyRead (); if (Mouse != NULL) { Mouse->ProcessInput(); } } // // I_StartTic // void I_StartTic () { ResetButtonTriggers (); I_CheckGUICapture (); I_CheckNativeMouse (false); I_GetEvent (); } // // I_StartFrame // void I_StartFrame () { if (use_joystick) { DI_JoyCheck (); } } void I_PutInClipboard (const char *str) { if (str == NULL || !OpenClipboard (Window)) return; EmptyClipboard (); HGLOBAL cliphandle = GlobalAlloc (GMEM_DDESHARE, strlen (str) + 1); if (cliphandle != NULL) { char *ptr = (char *)GlobalLock (cliphandle); strcpy (ptr, str); GlobalUnlock (cliphandle); SetClipboardData (CF_TEXT, cliphandle); } CloseClipboard (); } FString I_GetFromClipboard (bool return_nothing) { FString retstr; HGLOBAL cliphandle; char *clipstr; char *nlstr; if (return_nothing || !IsClipboardFormatAvailable (CF_TEXT) || !OpenClipboard (Window)) return retstr; cliphandle = GetClipboardData (CF_TEXT); if (cliphandle != NULL) { clipstr = (char *)GlobalLock (cliphandle); if (clipstr != NULL) { // Convert CR-LF pairs to just LF while copying to the FString for (nlstr = clipstr; *nlstr != '\0'; ++nlstr) { if (nlstr[0] == '\r' && nlstr[1] == '\n') { nlstr++; } retstr += *nlstr; } GlobalUnlock (clipstr); } } CloseClipboard (); return retstr; } #include "i_movie.h" CCMD (playmovie) { if (argv.argc() != 2) { Printf ("Usage: playmovie \n"); return; } I_PlayMovie (argv[1]); } //========================================================================== // // FInputDevice :: WndProcHook // // Gives subclasses a chance to intercept window messages. // //========================================================================== bool FInputDevice::WndProcHook(HWND hWnd, UINT message, WPARAM wParam, LPARAM lParam, LRESULT *result) { return false; } //========================================================================== // // FMouse - Constructor // //========================================================================== FMouse::FMouse() { LastX = LastY = 0; ButtonState = 0; } //========================================================================== // // FMouse :: PostMouseMove // // Posts a mouse movement event, potentially averaging it with the previous // movement. If there is no movement to post, then no event is generated. // //========================================================================== void FMouse::PostMouseMove(int x, int y) { event_t ev = { 0 }; if (m_filter) { ev.x = (x + LastX) / 2; ev.y = (y + LastY) / 2; } else { ev.x = x; ev.y = y; } LastX = x; LastY = y; if (ev.x | ev.y) { ev.type = EV_Mouse; D_PostEvent(&ev); } } //========================================================================== // // FMouse :: WheelMoved // // Generates events for a wheel move. Events are generated for every // WHEEL_DELTA units that the wheel has moved. In normal mode, each move // generates both a key down and a key up event. In GUI mode, only one // event is generated for each unit of movement. // //========================================================================== void FMouse::WheelMoved(int wheelmove) { event_t ev = { 0 }; int dir; if (GUICapture) { ev.type = EV_GUI_Event; if (wheelmove < 0) { dir = WHEEL_DELTA; ev.subtype = EV_GUI_WheelDown; } else { dir = -WHEEL_DELTA; ev.subtype = EV_GUI_WheelUp; } ev.data3 = ((KeyState[VK_SHIFT]&128) ? GKM_SHIFT : 0) | ((KeyState[VK_CONTROL]&128) ? GKM_CTRL : 0) | ((KeyState[VK_MENU]&128) ? GKM_ALT : 0); while (abs(wheelmove) >= WHEEL_DELTA) { D_PostEvent(&ev); wheelmove += dir; } } else { if (wheelmove < 0) { dir = WHEEL_DELTA; ev.data1 = KEY_MWHEELDOWN; } else { dir = -WHEEL_DELTA; ev.data1 = KEY_MWHEELUP; } while (abs(wheelmove) >= WHEEL_DELTA) { ev.type = EV_KeyDown; D_PostEvent(&ev); ev.type = EV_KeyUp; D_PostEvent(&ev); wheelmove += dir; } } } //========================================================================== // // FMouse :: PostButtonEvent // // Posts a mouse button up/down event. Down events are always posted. Up // events will only be sent if the button is currently marked as down. // //========================================================================== void FMouse::PostButtonEvent(int button, bool down) { event_t ev = { 0 }; int mask = 1 << button; ev.data1 = KEY_MOUSE1 + button; if (down) { ButtonState |= mask; ev.type = EV_KeyDown; D_PostEvent(&ev); } else if (ButtonState & mask) { ButtonState &= ~mask; ev.type = EV_KeyUp; D_PostEvent(&ev); } } //========================================================================== // // FMouse :: ClearButtonState // // Sends key up events for all buttons that are currently down and marks // them as up. Used when focus is lost and we can no longer track up events, // so get them marked up right away. // //========================================================================== void FMouse::ClearButtonState() { if (ButtonState != 0) { int i, mask; event_t ev = { 0 }; ev.type = EV_KeyUp; for (i = sizeof(ButtonState) * 8, mask = 1; i > 0; --i, mask <<= 1) { if (ButtonState & mask) { ev.data1 = KEY_MOUSE1 + (int)sizeof(ButtonState) * 8 - i; D_PostEvent(&ev); } } ButtonState = 0; } } class FDInputMouse : public FMouse { public: FDInputMouse(); ~FDInputMouse(); bool GetDevice(); void ProcessInput(); void Grab(); void Ungrab(); protected: LPDIRECTINPUTDEVICE8 Device; }; //========================================================================== // // FDInputMouse - Constructor // //========================================================================== FDInputMouse::FDInputMouse() { Device = NULL; } //========================================================================== // // FDInputMouse - Destructor // //========================================================================== FDInputMouse::~FDInputMouse() { if (Device != NULL) { Device->Release(); Device = NULL; } } //========================================================================== // // FDInputMouse :: GetDevice // // Create the device interface and initialize it. // //========================================================================== bool FDInputMouse::GetDevice() { HRESULT hr; if (g_pdi3) { // DirectInput3 interface hr = g_pdi3->CreateDevice(GUID_SysMouse, (LPDIRECTINPUTDEVICE*)&Device, NULL); } else { // DirectInput8 interface hr = g_pdi->CreateDevice(GUID_SysMouse, &Device, NULL); } if (FAILED(hr)) { return false; } // How many buttons does this mouse have? DIDEVCAPS_DX3 caps = { sizeof(caps) }; hr = Device->GetCapabilities((DIDEVCAPS *)&caps); // If that failed, just assume four buttons. if (FAILED(hr)) { caps.dwButtons = 4; } // Now select the data format with enough buttons for this mouse. // (Can we use c_dfDIMouse2 with DirectInput3? If so, then we could just set // that unconditionally.) hr = Device->SetDataFormat(caps.dwButtons <= 4 ? &c_dfDIMouse : &c_dfDIMouse2); if (FAILED(hr)) { ufailit: Device->Release(); Device = NULL; return false; } // Set cooperative level. hr = Device->SetCooperativeLevel(Window, DISCL_EXCLUSIVE | DISCL_FOREGROUND); if (FAILED(hr)) { goto ufailit; } // Set buffer size so we can use buffered input. DIPROPDWORD prop; prop.diph.dwSize = sizeof(prop); prop.diph.dwHeaderSize = sizeof(prop.diph); prop.diph.dwObj = 0; prop.diph.dwHow = DIPH_DEVICE; prop.dwData = DINPUT_BUFFERSIZE; hr = Device->SetProperty(DIPROP_BUFFERSIZE, &prop.diph); if (FAILED(hr)) { goto ufailit; } return true; } //========================================================================== // // FDInputMouse :: ProcessInput // // Posts any events that have accumulated since the previous call. // //========================================================================== void FDInputMouse::ProcessInput() { DIDEVICEOBJECTDATA od; DWORD dwElements; HRESULT hr; int count = 0; int dx, dy; dx = 0; dy = 0; if (!HaveFocus || NativeMouse) return; event_t ev = { 0 }; for (;;) { DWORD cbObjectData = g_pdi3 ? sizeof(DIDEVICEOBJECTDATA_DX3) : sizeof(DIDEVICEOBJECTDATA); dwElements = 1; hr = Device->GetDeviceData(cbObjectData, &od, &dwElements, 0); if (hr == DIERR_INPUTLOST || hr == DIERR_NOTACQUIRED) { Grab(); hr = Device->GetDeviceData(cbObjectData, &od, &dwElements, 0); } /* Unable to read data or no data available */ if (FAILED(hr) || !dwElements) break; count++; /* Look at the element to see what happened */ // GCC does not like putting the DIMOFS_ macros in case statements, // so use ifs instead. if (od.dwOfs == (DWORD)DIMOFS_X) { dx += od.dwData; } else if (od.dwOfs == (DWORD)DIMOFS_Y) { dy += od.dwData; } else if (od.dwOfs == (DWORD)DIMOFS_Z) { WheelMoved(od.dwData); } else if (od.dwOfs >= (DWORD)DIMOFS_BUTTON0 && od.dwOfs <= (DWORD)DIMOFS_BUTTON7) { /* [RH] Mouse button events mimic keydown/up events */ if (!GUICapture) { PostButtonEvent(od.dwOfs - DIMOFS_BUTTON0, !!(od.dwData & 0x80)); } } } PostMouseMove(m_noprescale ? dx : dx<<2, -dy); } //========================================================================== // // FDInputMouse :: Grab // //========================================================================== void FDInputMouse::Grab() { Device->Acquire(); SetCursorState(NativeMouse); } //========================================================================== // // FDInputMouse :: Ungrab // //========================================================================== void FDInputMouse::Ungrab() { Device->Unacquire(); SetCursorState(true); ClearButtonState(); } class FWin32Mouse : public FMouse { public: FWin32Mouse(); ~FWin32Mouse(); bool GetDevice(); void ProcessInput(); bool WndProcHook(HWND hWnd, UINT message, WPARAM wParam, LPARAM lParam, LRESULT *result); void Grab(); void Ungrab(); protected: void CenterMouse(int x, int y); POINT UngrabbedPointerPos; LONG PrevX, PrevY; bool Grabbed; }; //========================================================================== // // FWin32Mouse - Constructor // //========================================================================== FWin32Mouse::FWin32Mouse() { GetCursorPos(&UngrabbedPointerPos); Grabbed = false; } //========================================================================== // // FWin32Mouse - Destructor // //========================================================================== FWin32Mouse::~FWin32Mouse() { Ungrab(); } //========================================================================== // // FWin32Mouse :: GetDevice // // The Win32 mouse is always available, since it is the lowest common // denominator. (Even if it's not connected, it is still considered as // "available"; it just won't generate any events.) // //========================================================================== bool FWin32Mouse::GetDevice() { return true; } //========================================================================== // // FWin32Mouse :: ProcessInput // // Get current mouse position and post events if the mouse has moved from // last time. // //========================================================================== void FWin32Mouse::ProcessInput() { POINT pt; int x, y; if (!HaveFocus || !Grabbed || !GetCursorPos(&pt)) { return; } x = pt.x - PrevX; y = PrevY - pt.y; if (!m_noprescale) { x *= 3; y *= 2; } if (x | y) { CenterMouse(pt.x, pt.y); } PostMouseMove(x, y); } //========================================================================== // // FWin32Mouse :: WndProcHook // // Intercepts mouse-related window messages if the mouse is grabbed. // //========================================================================== bool FWin32Mouse::WndProcHook(HWND hWnd, UINT message, WPARAM wParam, LPARAM lParam, LRESULT *result) { if (!Grabbed) { return false; } if (message == WM_SIZE) { if (wParam == SIZE_MAXIMIZED || wParam == SIZE_RESTORED) { CenterMouse(-1, -1); *result = 0; return true; } } else if (message == WM_MOVE) { CenterMouse(-1, -1); *result = 0; return true; } else if (message == WM_SYSCOMMAND) { // Do not enter the window moving and sizing modes while grabbed, // because those require the mouse. wParam &= 0xFFF0; if (wParam == SC_MOVE || wParam == SC_SIZE) { *result = 0; return true; } } else if (message == WM_MOUSEWHEEL) { WheelMoved(HIWORD(wParam)); return true; } else if (message >= WM_LBUTTONDOWN && message <= WM_MBUTTONUP) { int action = (message - WM_LBUTTONDOWN) % 3; int button = (message - WM_LBUTTONDOWN) / 3; if (action == 2) { // double clicking we care not about. return false; } event_t ev = { 0 }; ev.type = action ? EV_KeyUp : EV_KeyDown; ev.data1 = KEY_MOUSE1 + button; if (action) { ButtonState &= ~(1 << button); } else { ButtonState |= 1 << button; } D_PostEvent(&ev); return true; } else if (message >= WM_XBUTTONDOWN && message <= WM_XBUTTONUP) { // Microsoft's (lack of) documentation for the X buttons is unclear on whether // or not simultaneous pressing of multiple X buttons will ever be merged into // a single message. Winuser.h describes the button field as being filled with // flags, which suggests that it could merge them. My testing // indicates it does not, but I will assume it might in the future. WORD xbuttons = GET_XBUTTON_WPARAM(wParam); event_t ev = { 0 }; ev.type = (message == WM_XBUTTONDOWN) ? EV_KeyDown : EV_KeyUp; // There are only two X buttons defined presently, so I extrapolate from // the current winuser.h values to support up to 8 mouse buttons. for (int i = 0; i < 5; ++i, xbuttons >>= 1) { if (xbuttons & 1) { ev.data1 = KEY_MOUSE4 + i; if (ev.type == EV_KeyDown) { ButtonState |= 1 << (i + 4); } else { ButtonState &= ~(1 << (i + 4)); } D_PostEvent(&ev); } } *result = TRUE; return true; } return false; } //========================================================================== // // FWin32Mouse :: Grab // // Hides the mouse and locks it inside the window boundaries. // //========================================================================== void FWin32Mouse::Grab() { RECT rect; if (Grabbed) { return; } GetCursorPos(&UngrabbedPointerPos); ClipCursor(NULL); // helps with Win95? GetClientRect(Window, &rect); // Reposition the rect so that it only covers the client area. ClientToScreen(Window, (LPPOINT)&rect.left); ClientToScreen(Window, (LPPOINT)&rect.right); ClipCursor(&rect); SetCursorState(false); CenterMouse(-1, -1); Grabbed = true; } //========================================================================== // // FWin32Mouse :: Ungrab // // Shows the mouse and lets it roam free. // //========================================================================== void FWin32Mouse::Ungrab() { if (!Grabbed) { return; } ClipCursor(NULL); SetCursorPos(UngrabbedPointerPos.x, UngrabbedPointerPos.y); SetCursorState(true); Grabbed = false; ClearButtonState(); } //========================================================================== // // FWin32Mouse :: CenterMouse // // Moves the mouse to the center of the window, but only if the current // position isn't already in the center. // //========================================================================== void FWin32Mouse::CenterMouse(int curx, int cury) { RECT rect; GetWindowRect (Window, &rect); int centx = (rect.left + rect.right) >> 1; int centy = (rect.top + rect.bottom) >> 1; // Reduce the number of WM_MOUSEMOVE messages that get sent // by only calling SetCursorPos when we really need to. if (centx != curx || centy != cury) { PrevX = centx; PrevY = centy; SetCursorPos (centx, centy); } } static void I_StartupMouse () { mousemode_t new_mousemode; if (in_mouse == 1 || (in_mouse == 0 && OSPlatform == os_WinNT4)) new_mousemode = win32; else new_mousemode = dinput; if (new_mousemode != mousemode) { if (new_mousemode == dinput) { Mouse = new FDInputMouse(); } else { Mouse = new FWin32Mouse(); } if (!Mouse->GetDevice()) { delete Mouse; if (new_mousemode == dinput) { new_mousemode = win32; Mouse = new FWin32Mouse(); if (!Mouse->GetDevice()) { Mouse = NULL; new_mousemode = none; } } } mousemode = new_mousemode; } HaveFocus = GetFocus() == Window; }