// Coin --------------------------------------------------------------------- ACTOR Coin : Inventory 93 native { Game Strife ConversationID 168, 161, 165 +DROPPED +NOTDMATCH +FLOORCLIP Inventory.MaxAmount 0x7fffffff +INVENTORY.INVBAR Tag "coin" Inventory.Icon "I_COIN" Inventory.PickupMessage "$TXT_COIN" States { Spawn: COIN A -1 Stop } } // 10 Gold ------------------------------------------------------------------ ACTOR Gold10 : Coin 138 { Game Strife ConversationID 169, 162, 166 Inventory.Amount 10 Tag "10 gold" Inventory.PickupMessage "$TXT_10GOLD" States { Spawn: CRED A -1 Stop } } // 25 Gold ------------------------------------------------------------------ ACTOR Gold25 : Coin 139 { Game Strife ConversationID 170, 163, 167 Inventory.Amount 25 Tag "25 gold" Inventory.PickupMessage "$TXT_25GOLD" States { Spawn: SACK A -1 Stop } } // 50 Gold ------------------------------------------------------------------ ACTOR Gold50 : Coin 140 { Game Strife ConversationID 171, 164, 168 Inventory.Amount 50 Tag "50 gold" Inventory.PickupMessage "$TXT_50GOLD" States { Spawn: CHST A -1 Stop } } // 300 Gold ------------------------------------------------------------------ ACTOR Gold300 : Coin { ConversationID 172, -1, -1 Inventory.Amount 300 Tag "300 gold" Inventory.PickupMessage "$TXT_300GOLD" Inventory.GiveQuest 3 +INVENTORY.ALWAYSPICKUP States { Spawn: TOKN A -1 Stop } }