// Fist (first weapon) ------------------------------------------------------ ACTOR FWeapFist : FighterWeapon { Game Hexen +BLOODSPLATTER Weapon.SelectionOrder 3400 +WEAPON.MELEEWEAPON Weapon.KickBack 150 action native A_FPunchAttack(); States { Select: FPCH A 1 A_Raise Loop Deselect: FPCH A 1 A_Lower Loop Ready: FPCH A 1 A_WeaponReady Loop Fire: FPCH B 5 Offset (5, 40) FPCH C 4 Offset (5, 40) FPCH D 4 Offset (5, 40) A_FPunchAttack FPCH C 4 Offset (5, 40) FPCH B 5 Offset (5, 40) A_ReFire Goto Ready Fire2: FPCH DE 4 Offset (5, 40) FPCH E 1 Offset (15, 50) FPCH E 1 Offset (25, 60) FPCH E 1 Offset (35, 70) FPCH E 1 Offset (45, 80) FPCH E 1 Offset (55, 90) FPCH E 1 Offset (65, 90) FPCH E 10 Offset (0, 150) Goto Ready } } // Punch puff --------------------------------------------------------------- ACTOR PunchPuff { +NOBLOCKMAP +NOGRAVITY +PUFFONACTORS RenderStyle Translucent Alpha 0.6 SeeSound "FighterPunchHitThing" AttackSound "FighterPunchHitWall" ActiveSound "FighterPunchMiss" VSpeed 1 States { Spawn: FHFX STUVW 4 Stop } }