RELEASETARGET = zdoomgcc.exe DEBUGTARGET = zdoomgccd.exe all: basetools game debug: basetools debuggame release: basetools game ifndef CONFIG CONFIG=Release endif game: basetools ccdv.exe @$(MAKE) -f Makefile.mingw debuggame: basetools ccdv.exe @$(MAKE) CONFIG=Debug -f Makefile.mingw $(RELEASETARGET): game $(DEBUGTARGET): debuggame basetools: ccdv.exe $(MAKE) -C tools/lemon $(MAKE) -C tools/re2c $(MAKE) -C zlib -f Makefile.mgw $(MAKE) -C tools/makewad $(MAKE) -C tools/dehsupp $(MAKE) -C tools/xlatcc $(MAKE) -C tools/fixrtext $(MAKE) -C wadsrc -f Makefile.mgw $(MAKE) -C flac -f Makefile.mgw $(MAKE) -C jpeg-6b -f Makefile.mgw cleanexe: @$(MAKE) -C . -f Makefile.mingw clean clean: @$(MAKE) -C tools/lemon clean @$(MAKE) -C tools/re2c clean @$(MAKE) -C tools/dehsupp clean @$(MAKE) -C tools/makewad clean @$(MAKE) -C tools/xlatcc clean @$(MAKE) -C tools/fixrtext clean @$(MAKE) -C wadsrc -f Makefile.mgw clean @$(MAKE) -C . -f Makefile.mingw clean @$(MAKE) -C zlib -f Makefile.mgw clean @$(MAKE) -C flac -f Makefile.mgw clean @$(MAKE) -C jpeg-6b -f Makefile.mgw clean ifeq (msys,$(OSTYPE)) rm -f ccdv.exe else del /q /f ccdv.exe 2>nul endif ccdv.exe: ccdv-win32.c @gcc -Os -s -nostdlib -fomit-frame-pointer -o ccdv.exe ccdv-win32.c -lkernel32 -luser32