// // Copyright (C) 1993-1996 by id Software, Inc. // // This source is available for distribution and/or modification // only under the terms of the DOOM Source Code License as // published by id Software. All rights reserved. // // The source is distributed in the hope that it will be useful, // but WITHOUT ANY WARRANTY; without even the implied warranty of // FITNESS FOR A PARTICULAR PURPOSE. See the DOOM Source Code License // for more details. // #pragma once #include "swrenderer/segments/r_portalsegment.h" namespace swrenderer { struct visplane_t; class RenderPortal { public: static RenderPortal *Instance(); void SetMainPortal(); void CopyStackedViewParameters(); void RenderPlanePortals(); void RenderLinePortals(); int WindowLeft = 0; int WindowRight = 0; uint16_t MirrorFlags = 0; PortalDrawseg* CurrentPortal = nullptr; int CurrentPortalUniq = 0; bool CurrentPortalInSkybox = false; // These are copies of the main parameters used when drawing stacked sectors. // When you change the main parameters, you should copy them here too *unless* // you are changing them to draw a stacked sector. Otherwise, stacked sectors // won't draw in skyboxes properly. int stacked_extralight = 0; double stacked_visibility = 0.0; DVector3 stacked_viewpos; DAngle stacked_angle; int numskyboxes = 0; // For ADD_STAT(skyboxes) private: void RenderLinePortal(PortalDrawseg* pds, int depth); void RenderLinePortalHighlight(PortalDrawseg* pds); TArray interestingStack; TArray drawsegStack; TArray visspriteStack; TArray viewposStack; TArray visplaneStack; }; }