/* ** v_text.h ** **--------------------------------------------------------------------------- ** Copyright 1998-2006 Randy Heit ** All rights reserved. ** ** Redistribution and use in source and binary forms, with or without ** modification, are permitted provided that the following conditions ** are met: ** ** 1. Redistributions of source code must retain the above copyright ** notice, this list of conditions and the following disclaimer. ** 2. Redistributions in binary form must reproduce the above copyright ** notice, this list of conditions and the following disclaimer in the ** documentation and/or other materials provided with the distribution. ** 3. The name of the author may not be used to endorse or promote products ** derived from this software without specific prior written permission. ** ** THIS SOFTWARE IS PROVIDED BY THE AUTHOR ``AS IS'' AND ANY EXPRESS OR ** IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED WARRANTIES ** OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE DISCLAIMED. ** IN NO EVENT SHALL THE AUTHOR BE LIABLE FOR ANY DIRECT, INDIRECT, ** INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT ** NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE, ** DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY ** THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT ** (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF ** THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE. **--------------------------------------------------------------------------- ** */ #ifndef __V_TEXT_H__ #define __V_TEXT_H__ #include "doomtype.h" #include "v_font.h" struct FBrokenLines { unsigned Width; FString Text; }; #define TEXTCOLOR_ESCAPE '\034' #define TEXTCOLOR_BRICK "\034A" #define TEXTCOLOR_TAN "\034B" #define TEXTCOLOR_GRAY "\034C" #define TEXTCOLOR_GREY "\034C" #define TEXTCOLOR_GREEN "\034D" #define TEXTCOLOR_BROWN "\034E" #define TEXTCOLOR_GOLD "\034F" #define TEXTCOLOR_RED "\034G" #define TEXTCOLOR_BLUE "\034H" #define TEXTCOLOR_ORANGE "\034I" #define TEXTCOLOR_WHITE "\034J" #define TEXTCOLOR_YELLOW "\034K" #define TEXTCOLOR_UNTRANSLATED "\034L" #define TEXTCOLOR_BLACK "\034M" #define TEXTCOLOR_LIGHTBLUE "\034N" #define TEXTCOLOR_CREAM "\034O" #define TEXTCOLOR_OLIVE "\034P" #define TEXTCOLOR_DARKGREEN "\034Q" #define TEXTCOLOR_DARKRED "\034R" #define TEXTCOLOR_DARKBROWN "\034S" #define TEXTCOLOR_PURPLE "\034T" #define TEXTCOLOR_DARKGRAY "\034U" #define TEXTCOLOR_CYAN "\034V" #define TEXTCOLOR_ICE "\034W" #define TEXTCOLOR_FIRE "\034X" #define TEXTCOLOR_SAPPHIRE "\034Y" #define TEXTCOLOR_TEAL "\034Z" #define TEXTCOLOR_NORMAL "\034-" #define TEXTCOLOR_BOLD "\034+" #define TEXTCOLOR_CHAT "\034*" #define TEXTCOLOR_TEAMCHAT "\034!" TArray V_BreakLines (FFont *font, int maxwidth, const uint8_t *str, bool preservecolor = false); inline TArray V_BreakLines (FFont *font, int maxwidth, const char *str, bool preservecolor = false) { return V_BreakLines (font, maxwidth, (const uint8_t *)str, preservecolor); } inline TArray V_BreakLines (FFont *font, int maxwidth, const FString &str, bool preservecolor = false) { return V_BreakLines (font, maxwidth, (const uint8_t *)str.GetChars(), preservecolor); } int GetCharFromString(const uint8_t *&string); #endif //__V_TEXT_H__