// Ironlich ----------------------------------------------------------------- class Ironlich : Actor { Default { Health 700; Radius 40; Height 72; Mass 325; Speed 6; Painchance 32; Monster; +NOBLOOD +DONTMORPH +DONTSQUASH +BOSSDEATH SeeSound "ironlich/sight"; AttackSound "ironlich/attack"; PainSound "ironlich/pain"; DeathSound "ironlich/death"; ActiveSound "ironlich/active"; Obituary "$OB_IRONLICH"; HitObituary "$OB_IRONLICHHIT"; DropItem "BlasterAmmo", 84, 10; DropItem "ArtiEgg", 51, 0; } native void A_LichAttack (); States { Spawn: LICH A 10 A_Look; Loop; See: LICH A 4 A_Chase; Loop; Missile: LICH A 5 A_FaceTarget; LICH B 20 A_LichAttack; Goto See; Pain: LICH A 4; LICH A 4 A_Pain; Goto See; Death: LICH C 7; LICH D 7 A_Scream; LICH EF 7; LICH G 7 A_NoBlocking; LICH H 7; LICH I -1 A_BossDeath; Stop; } } // Head FX 1 ---------------------------------------------------------------- class HeadFX1 : Actor { Default { Radius 12; Height 6; Speed 13; FastSpeed 20; Damage 1; Projectile; -ACTIVATEIMPACT -ACTIVATEPCROSS +THRUGHOST RenderStyle "Add"; } native void A_LichIceImpact(); States { Spawn: FX05 ABC 6 BRIGHT; Loop; Death: FX05 D 5 BRIGHT A_LichIceImpact; FX05 EFG 5 BRIGHT; Stop; } } // Head FX 2 ---------------------------------------------------------------- class HeadFX2 : Actor { Default { Radius 12; Height 6; Speed 8; Damage 3; Projectile; -ACTIVATEIMPACT -ACTIVATEPCROSS RenderStyle "Add"; } States { Spawn: FX05 HIJ 6 BRIGHT; Loop; Death: FX05 DEFG 5 BRIGHT; Stop; } } // Head FX 3 ---------------------------------------------------------------- class HeadFX3 : Actor { Default { Radius 14; Height 12; Speed 10; FastSpeed 18; Damage 5; Projectile; +WINDTHRUST -ACTIVATEIMPACT -ACTIVATEPCROSS -NOBLOCKMAP RenderStyle "Add"; } native void A_LichFireGrow (); States { Spawn: FX06 ABC 4 BRIGHT A_LichFireGrow; Loop; NoGrow: FX06 ABC 5 BRIGHT; Loop; Death: FX06 DEFG 5 BRIGHT; Stop; } } // Whirlwind ---------------------------------------------------------------- class Whirlwind : Actor native { Default { Radius 16; Height 74; Speed 10; Damage 1; Projectile; -ACTIVATEIMPACT -ACTIVATEMCROSS +SEEKERMISSILE +EXPLOCOUNT +StepMissile RenderStyle "Translucent"; DefThreshold 60; Threshold 50; Alpha 0.4; } native void A_WhirlwindSeek(); States { Spawn: FX07 DEFG 3; FX07 ABC 3 A_WhirlwindSeek; Goto Spawn+4; Death: FX07 GFED 4; Stop; } }