/* **--------------------------------------------------------------------------- ** ** Copyright(C) 2017 Rachael Alexanderson ** All rights reserved. ** ** ** Redistribution and use in source and binary forms, with or without ** modification, are permitted provided that the following conditions ** are met: ** ** 1. Redistributions of source code must retain the above copyright ** notice, this list of conditions and the following disclaimer. ** 2. Redistributions in binary form must reproduce the above copyright ** notice, this list of conditions and the following disclaimer in the ** documentation and/or other materials provided with the distribution. ** 3. The name of the author may not be used to endorse or promote products ** derived from this software without specific prior written permission. ** ** THIS SOFTWARE IS PROVIDED BY THE AUTHOR ``AS IS'' AND ANY EXPRESS OR ** IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED WARRANTIES ** OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE DISCLAIMED. ** IN NO EVENT SHALL THE AUTHOR BE LIABLE FOR ANY DIRECT, INDIRECT, ** INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT ** NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE, ** DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY ** THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT ** (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF ** THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE. **--------------------------------------------------------------------------- ** */ /* ** r_vanillatrans.cpp ** Figures out whether to turn off transparency for certain native game objects ** **/ #include "templates.h" #include "c_cvars.h" #include "w_wad.h" #include "doomtype.h" #ifdef _DEBUG #include "c_dispatch.h" #endif bool r_UseVanillaTransparency; CVAR (Int, r_vanillatrans, 0, CVAR_ARCHIVE) namespace { bool firstTime = true; bool foundDehacked = false; bool foundDecorate = false; bool foundZScript = false; } #ifdef _DEBUG CCMD (debug_checklumps) { Printf("firstTime: %d\n", firstTime); Printf("foundDehacked: %d\n", foundDehacked); Printf("foundDecorate: %d\n", foundDecorate); Printf("foundZScript: %d\n", foundZScript); } #endif void UpdateVanillaTransparency() { firstTime = true; } bool UseVanillaTransparency() { if (firstTime) { int lastlump = 0; Wads.FindLump("ZSCRIPT", &lastlump); // ignore first ZScript if (Wads.FindLump("ZSCRIPT", &lastlump) == -1) // no loaded ZScript { lastlump = 0; foundDehacked = Wads.FindLump("DEHACKED", &lastlump) != -1; lastlump = 0; foundDecorate = Wads.FindLump("DECORATE", &lastlump) != -1; foundZScript = false; } else { foundZScript = true; foundDehacked = false; foundDecorate = false; } firstTime = false; } switch (r_vanillatrans) { case 0: return false; case 1: return true; default: if (foundDehacked) return true; if (foundDecorate) return false; return r_vanillatrans == 3; } }