/* ** r_data.cpp ** **--------------------------------------------------------------------------- ** Copyright 2008-2011 Randy Heit ** All rights reserved. ** ** Redistribution and use in source and binary forms, with or without ** modification, are permitted provided that the following conditions ** are met: ** ** 1. Redistributions of source code must retain the above copyright ** notice, this list of conditions and the following disclaimer. ** 2. Redistributions in binary form must reproduce the above copyright ** notice, this list of conditions and the following disclaimer in the ** documentation and/or other materials provided with the distribution. ** 3. The name of the author may not be used to endorse or promote products ** derived from this software without specific prior written permission. ** ** THIS SOFTWARE IS PROVIDED BY THE AUTHOR ``AS IS'' AND ANY EXPRESS OR ** IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED WARRANTIES ** OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE DISCLAIMED. ** IN NO EVENT SHALL THE AUTHOR BE LIABLE FOR ANY DIRECT, INDIRECT, ** INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT ** NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE, ** DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY ** THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT ** (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF ** THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE. **--------------------------------------------------------------------------- ** ** */ #include "templates.h" #include "renderstyle.h" #include "c_cvars.h" #include "serializer.h" CVAR (Bool, r_drawtrans, true, 0) CVAR (Int, r_drawfuzz, 1, CVAR_ARCHIVE) // Convert legacy render styles to flexible render styles. FRenderStyle LegacyRenderStyles[STYLE_Count] = { { { STYLEOP_None, STYLEALPHA_Zero, STYLEALPHA_Zero, 0 } }, /* STYLE_None */ { { STYLEOP_Add, STYLEALPHA_Src, STYLEALPHA_InvSrc, STYLEF_Alpha1 } }, /* STYLE_Normal */ { { STYLEOP_Fuzz, STYLEALPHA_Src, STYLEALPHA_InvSrc, 0 } }, /* STYLE_Fuzzy */ { { STYLEOP_Add, STYLEALPHA_Src, STYLEALPHA_InvSrc, STYLEF_TransSoulsAlpha } }, /* STYLE_SoulTrans */ { { STYLEOP_FuzzOrAdd, STYLEALPHA_Src, STYLEALPHA_InvSrc, 0 } }, /* STYLE_OptFuzzy */ { { STYLEOP_Add, STYLEALPHA_Src, STYLEALPHA_InvSrc, STYLEF_Alpha1 | STYLEF_ColorIsFixed } }, /* STYLE_Stencil */ { { STYLEOP_Add, STYLEALPHA_Src, STYLEALPHA_InvSrc, 0 } }, /* STYLE_Translucent */ { { STYLEOP_Add, STYLEALPHA_Src, STYLEALPHA_One, 0 } }, /* STYLE_Add */ { { STYLEOP_Add, STYLEALPHA_Src, STYLEALPHA_InvSrc, STYLEF_RedIsAlpha | STYLEF_ColorIsFixed } }, /* STYLE_Shaded */ { { STYLEOP_Add, STYLEALPHA_Src, STYLEALPHA_InvSrc, STYLEF_ColorIsFixed } }, /* STYLE_TranslucentStencil */ { { STYLEOP_Shadow, 0, 0, 0 } }, /* STYLE_Shadow */ { { STYLEOP_RevSub, STYLEALPHA_Src, STYLEALPHA_One, 0 } }, /* STYLE_Subtract*/ { { STYLEOP_Add, STYLEALPHA_Src, STYLEALPHA_One, STYLEF_ColorIsFixed } }, /* STYLE_AddStencil */ { { STYLEOP_Add, STYLEALPHA_Src, STYLEALPHA_One, STYLEF_RedIsAlpha | STYLEF_ColorIsFixed } }, /* STYLE_AddShaded */ }; double GetAlpha(int type, double alpha) { switch (type) { case STYLEALPHA_Zero: return 0; case STYLEALPHA_One: return 1.; case STYLEALPHA_Src: return alpha; case STYLEALPHA_InvSrc: return 1. - alpha; default: return 0; } } //========================================================================== // // FRenderStyle :: IsVisible // // Coupled with the given alpha, will this render style produce something // visible on-screen? // //========================================================================== bool FRenderStyle::IsVisible(double alpha) const throw() { if (BlendOp == STYLEOP_None) { return false; } if (BlendOp == STYLEOP_Add || BlendOp == STYLEOP_RevSub) { if (Flags & STYLEF_Alpha1) { alpha = 1.; } else { alpha = clamp(alpha, 0., 1.); } return GetAlpha(SrcAlpha, alpha) != 0 || GetAlpha(DestAlpha, alpha) != 1; } // Treat anything else as visible. return true; } //========================================================================== // // FRenderStyle :: CheckFuzz // // Adjusts settings based on r_drawfuzz CVAR // //========================================================================== void FRenderStyle::CheckFuzz() { switch (BlendOp) { default: return; case STYLEOP_FuzzOrAdd: if (r_drawtrans && r_drawfuzz == 0) { BlendOp = STYLEOP_Add; return; } break; case STYLEOP_FuzzOrSub: if (r_drawtrans && r_drawfuzz == 0) { BlendOp = STYLEOP_Sub; return; } break; case STYLEOP_FuzzOrRevSub: if (r_drawtrans && r_drawfuzz == 0) { BlendOp = STYLEOP_RevSub; return; } break; } if (r_drawfuzz == 2) { BlendOp = STYLEOP_Shadow; } else { BlendOp = STYLEOP_Fuzz; } } FSerializer &Serialize(FSerializer &arc, const char *key, FRenderStyle &style, FRenderStyle *def) { return arc.Array(key, &style.BlendOp, def ? &def->BlendOp : nullptr, 4); }