//************************************************************************** //** //** sc_man.c : Heretic 2 : Raven Software, Corp. //** //** $RCSfile: sc_man.c,v $ //** $Revision: 1.3 $ //** $Date: 96/01/06 03:23:43 $ //** $Author: bgokey $ //** //************************************************************************** // HEADER FILES ------------------------------------------------------------ #include #include #include "doomtype.h" #include "i_system.h" #include "sc_man.h" #include "w_wad.h" #include "cmdlib.h" #include "m_misc.h" #include "templates.h" #include "doomstat.h" #include "v_text.h" // MACROS ------------------------------------------------------------------ // TYPES ------------------------------------------------------------------- // EXTERNAL FUNCTION PROTOTYPES -------------------------------------------- // PUBLIC FUNCTION PROTOTYPES ---------------------------------------------- // PRIVATE FUNCTION PROTOTYPES --------------------------------------------- // EXTERNAL DATA DECLARATIONS ---------------------------------------------- // PUBLIC DATA DEFINITIONS ------------------------------------------------- // PRIVATE DATA DEFINITIONS ------------------------------------------------ // CODE -------------------------------------------------------------------- //========================================================================== // // FScanner Constructor // //========================================================================== FScanner::FScanner() { ScriptOpen = false; } //========================================================================== // // FScanner Destructor // //========================================================================== FScanner::~FScanner() { // Humm... Nothing to do in here. } //========================================================================== // // FScanner Copy Constructor // //========================================================================== FScanner::FScanner(const FScanner &other) { ScriptOpen = false; *this = other; } //========================================================================== // // FScanner OpenLumpNum Constructor // //========================================================================== FScanner::FScanner(int lumpnum) { ScriptOpen = false; OpenLumpNum(lumpnum); } //========================================================================== // // FScanner :: operator = // //========================================================================== FScanner &FScanner::operator=(const FScanner &other) { if (this == &other) { return *this; } if (!other.ScriptOpen) { Close(); return *this; } // Copy protected members ScriptOpen = true; ScriptName = other.ScriptName; ScriptBuffer = other.ScriptBuffer; ScriptPtr = other.ScriptPtr; ScriptEndPtr = other.ScriptEndPtr; AlreadyGot = other.AlreadyGot; AlreadyGotLine = other.AlreadyGotLine; LastGotToken = other.LastGotToken; LastGotPtr = other.LastGotPtr; LastGotLine = other.LastGotLine; CMode = other.CMode; Escape = other.Escape; // Copy public members if (other.String == other.StringBuffer) { memcpy(StringBuffer, other.StringBuffer, sizeof(StringBuffer)); BigStringBuffer = ""; String = StringBuffer; } else { // Past practice means the string buffer must be writeable, which // removes some of the benefit from using an FString to store // the big string buffer. BigStringBuffer = other.BigStringBuffer; String = BigStringBuffer.LockBuffer(); } StringLen = other.StringLen; TokenType = other.TokenType; Number = other.Number; Float = other.Float; Name = other.Name; Line = other.Line; End = other.End; Crossed = other.Crossed; return *this; } //========================================================================== // // FScanner :: Open // //========================================================================== void FScanner::Open (const char *name) { int lump = Wads.CheckNumForFullName(name, true); if (lump == -1) { I_Error("Could not find script lump '%s'\n", name); } OpenLumpNum(lump); } //========================================================================== // // FScanner :: OpenFile // // Loads a script from a file. Uses new/delete for memory allocation. // //========================================================================== void FScanner::OpenFile (const char *name) { BYTE *filebuf; int filesize; Close (); filesize = M_ReadFile (name, &filebuf); ScriptBuffer = FString((const char *)filebuf, filesize); delete[] filebuf; ScriptName = name; // This is used for error messages so the full file name is preferable LumpNum = -1; PrepareScript (); } //========================================================================== // // FScanner :: OpenMem // // Prepares a script that is already in memory for parsing. The memory is // copied, so you can do whatever you want with it after opening it. // //========================================================================== void FScanner::OpenMem (const char *name, const char *buffer, int size) { OpenString(name, FString(buffer, size)); } //========================================================================== // // FScanner :: OpenString // // Like OpenMem, but takes a string directly. // //========================================================================== void FScanner::OpenString (const char *name, FString buffer) { Close (); ScriptBuffer = buffer; ScriptName = name; LumpNum = -1; PrepareScript (); } //========================================================================== // // FScanner :: OpenLumpNum // // Loads a script from the lump directory // //========================================================================== void FScanner :: OpenLumpNum (int lump) { Close (); { FMemLump mem = Wads.ReadLump(lump); ScriptBuffer = mem.GetString(); } ScriptName = Wads.GetLumpFullPath(lump); LumpNum = lump; PrepareScript (); } //========================================================================== // // FScanner :: PrepareScript // // Prepares a script for parsing. // //========================================================================== void FScanner::PrepareScript () { // The scanner requires the file to end with a '\n', so add one if // it doesn't already. if (ScriptBuffer.Len() == 0 || ScriptBuffer[ScriptBuffer.Len() - 1] != '\n') { // If the last character in the buffer is a null character, change // it to a newline. Otherwise, append a newline to the end. if (ScriptBuffer.Len() > 0 && ScriptBuffer[ScriptBuffer.Len() - 1] == '\0') { ScriptBuffer.LockBuffer()[ScriptBuffer.Len() - 1] = '\n'; ScriptBuffer.UnlockBuffer(); } else { ScriptBuffer += '\n'; } } ScriptPtr = &ScriptBuffer[0]; ScriptEndPtr = &ScriptBuffer[ScriptBuffer.Len()]; Line = 1; End = false; ScriptOpen = true; String = StringBuffer; AlreadyGot = false; LastGotToken = false; LastGotPtr = NULL; LastGotLine = 1; CMode = false; Escape = true; StringBuffer[0] = '\0'; BigStringBuffer = ""; } //========================================================================== // // FScanner :: Close // //========================================================================== void FScanner::Close () { ScriptOpen = false; ScriptBuffer = ""; BigStringBuffer = ""; StringBuffer[0] = '\0'; String = StringBuffer; } //========================================================================== // // FScanner :: SavePos // // Saves the current script location for restoration later // //========================================================================== const FScanner::SavedPos FScanner::SavePos () { SavedPos pos; CheckOpen (); if (End) { pos.SavedScriptPtr = NULL; } else { pos.SavedScriptPtr = ScriptPtr; } pos.SavedScriptLine = Line; return pos; } //========================================================================== // // FScanner :: RestorePos // // Restores the previously saved script location // //========================================================================== void FScanner::RestorePos (const FScanner::SavedPos &pos) { if (pos.SavedScriptPtr) { ScriptPtr = pos.SavedScriptPtr; Line = pos.SavedScriptLine; End = false; } else { End = true; } AlreadyGot = false; LastGotToken = false; Crossed = false; } //========================================================================== // // FScanner :: isText // // Checks if this is a text file. // //========================================================================== bool FScanner::isText() { for(unsigned int i=0;i= ScriptEndPtr) { End = true; return false; } LastGotPtr = ScriptPtr; LastGotLine = Line; // In case the generated scanner does not use marker, avoid compiler warnings. marker; #include "sc_man_scanner.h" LastGotToken = tokens; return return_val; } //========================================================================== // // FScanner :: GetString // //========================================================================== bool FScanner::GetString () { return ScanString (false); } //========================================================================== // // FScanner :: MustGetString // //========================================================================== void FScanner::MustGetString (void) { if (FScanner::GetString() == false) { ScriptError ("Missing string (unexpected end of file)."); } } //========================================================================== // // FScanner :: MustGetStringName // //========================================================================== void FScanner::MustGetStringName (const char *name) { MustGetString (); if (Compare (name) == false) { ScriptError ("Expected '%s', got '%s'.", name, String); } } //========================================================================== // // FScanner :: CheckString // // Checks if the next token matches the specified string. Returns true if // it does. If it doesn't, it ungets it and returns false. // //========================================================================== bool FScanner::CheckString (const char *name) { if (GetString ()) { if (Compare (name)) { return true; } UnGet (); } return false; } //========================================================================== // // FScanner :: GetToken // // Sets sc_Float, sc_Number, and sc_Name based on sc_TokenType. // //========================================================================== bool FScanner::GetToken () { if (ScanString (true)) { if (TokenType == TK_NameConst) { Name = FName(String); } else if (TokenType == TK_IntConst) { char *stopper; Number = strtol(String, &stopper, 0); Float = Number; } else if (TokenType == TK_FloatConst) { char *stopper; Float = strtod(String, &stopper); } else if (TokenType == TK_StringConst) { StringLen = strbin(String); } return true; } return false; } //========================================================================== // // FScanner :: MustGetAnyToken // //========================================================================== void FScanner::MustGetAnyToken (void) { if (GetToken () == false) { ScriptError ("Missing token (unexpected end of file)."); } } //========================================================================== // // FScanner :: TokenMustBe // //========================================================================== void FScanner::TokenMustBe (int token) { if (TokenType != token) { FString tok1 = TokenName(token); FString tok2 = TokenName(TokenType, String); ScriptError ("Expected %s but got %s instead.", tok1.GetChars(), tok2.GetChars()); } } //========================================================================== // // FScanner :: MustGetToken // //========================================================================== void FScanner::MustGetToken (int token) { MustGetAnyToken (); TokenMustBe(token); } //========================================================================== // // FScanner :: CheckToken // // Checks if the next token matches the specified token. Returns true if // it does. If it doesn't, it ungets it and returns false. // //========================================================================== bool FScanner::CheckToken (int token) { if (GetToken ()) { if (TokenType == token) { return true; } UnGet (); } return false; } //========================================================================== // // FScanner :: GetNumber // //========================================================================== bool FScanner::GetNumber () { char *stopper; CheckOpen(); if (GetString()) { if (strcmp (String, "MAXINT") == 0) { Number = INT_MAX; } else { Number = strtol (String, &stopper, 0); if (*stopper != 0) { ScriptError ("SC_GetNumber: Bad numeric constant \"%s\".", String); } } Float = Number; return true; } else { return false; } } //========================================================================== // // FScanner :: MustGetNumber // //========================================================================== void FScanner::MustGetNumber () { if (GetNumber() == false) { ScriptError ("Missing integer (unexpected end of file)."); } } //========================================================================== // // FScanner :: CheckNumber // // similar to GetNumber but ungets the token if it isn't a number // and does not print an error // //========================================================================== bool FScanner::CheckNumber () { char *stopper; if (GetString()) { if (String[0] == 0) { UnGet(); return false; } else if (strcmp (String, "MAXINT") == 0) { Number = INT_MAX; } else { Number = strtol (String, &stopper, 0); if (*stopper != 0) { UnGet(); return false; } } Float = Number; return true; } else { return false; } } //========================================================================== // // FScanner :: CheckFloat // // [GRB] Same as SC_CheckNumber, only for floats // //========================================================================== bool FScanner::CheckFloat () { char *stopper; if (GetString()) { if (String[0] == 0) { UnGet(); return false; } Float = strtod (String, &stopper); if (*stopper != 0) { UnGet(); return false; } return true; } else { return false; } } //========================================================================== // // FScanner :: GetFloat // //========================================================================== bool FScanner::GetFloat () { char *stopper; CheckOpen (); if (GetString()) { Float = strtod (String, &stopper); if (*stopper != 0) { ScriptError ("SC_GetFloat: Bad numeric constant \"%s\".", String); } Number = (int)Float; return true; } else { return false; } } //========================================================================== // // FScanner :: MustGetFloat // //========================================================================== void FScanner::MustGetFloat () { if (GetFloat() == false) { ScriptError ("Missing floating-point number (unexpected end of file)."); } } //========================================================================== // // FScanner :: UnGet // // Assumes there is a valid string in String. // //========================================================================== void FScanner::UnGet () { AlreadyGot = true; AlreadyGotLine = LastGotLine; // in case of an error we want the line of the last token. } //========================================================================== // // FScanner :: MatchString // // Returns the index of the first match to String from the passed // array of strings, or -1 if not found. // //========================================================================== int FScanner::MatchString (const char * const *strings, size_t stride) { int i; assert(stride % sizeof(const char*) == 0); stride /= sizeof(const char*); for (i = 0; *strings != NULL; i++) { if (Compare (*strings)) { return i; } strings += stride; } return -1; } //========================================================================== // // FScanner :: MustMatchString // //========================================================================== int FScanner::MustMatchString (const char * const *strings, size_t stride) { int i; i = MatchString (strings, stride); if (i == -1) { ScriptError (NULL); } return i; } //========================================================================== // // FScanner :: Compare // //========================================================================== bool FScanner::Compare (const char *text) { return (stricmp (text, String) == 0); } //========================================================================== // // FScanner :: TokenName // // Returns the name of a token. // //========================================================================== FString FScanner::TokenName (int token, const char *string) { static const char *const names[] = { #define xx(sym,str) str, #include "sc_man_tokens.h" }; FString work; if (token > ' ' && token < 256) { work = '\''; work += token; work += '\''; } else if (token >= TK_Identifier && token < TK_LastToken) { work = names[token - TK_Identifier]; if (string != NULL && token >= TK_Identifier && token <= TK_FloatConst) { work += ' '; char quote = (token == TK_StringConst) ? '"' : '\''; work += quote; work += string; work += quote; } } else { FString work; work.Format ("Unknown(%d)", token); return work; } return work; } //========================================================================== // // FScanner::ScriptError // //========================================================================== int FScanner::GetMessageLine() { return AlreadyGot? AlreadyGotLine : Line; } //========================================================================== // // FScanner::ScriptError // //========================================================================== void STACK_ARGS FScanner::ScriptError (const char *message, ...) { FString composed; if (message == NULL) { composed = "Bad syntax."; } else { va_list arglist; va_start (arglist, message); composed.VFormat (message, arglist); va_end (arglist); } I_Error ("Script error, \"%s\" line %d:\n%s\n", ScriptName.GetChars(), AlreadyGot? AlreadyGotLine : Line, composed.GetChars()); } //========================================================================== // // FScanner::ScriptMessage // //========================================================================== void STACK_ARGS FScanner::ScriptMessage (const char *message, ...) { FString composed; if (message == NULL) { composed = "Bad syntax."; } else { va_list arglist; va_start (arglist, message); composed.VFormat (message, arglist); va_end (arglist); } Printf (TEXTCOLOR_RED "Script error, \"%s\" line %d:\n" TEXTCOLOR_RED "%s\n", ScriptName.GetChars(), AlreadyGot? AlreadyGotLine : Line, composed.GetChars()); } //========================================================================== // // FScanner :: CheckOpen // //========================================================================== void FScanner::CheckOpen() { if (ScriptOpen == false) { I_FatalError ("SC_ call before SC_Open()."); } } //========================================================================== // // a class that remembers a parser position // //========================================================================== int FScriptPosition::ErrorCounter; FScriptPosition::FScriptPosition(const FScriptPosition &other) { FileName = other.FileName; ScriptLine = other.ScriptLine; } FScriptPosition::FScriptPosition(FString fname, int line) { FileName = fname; ScriptLine = line; } FScriptPosition::FScriptPosition(FScanner &sc) { FileName = sc.ScriptName; ScriptLine = sc.GetMessageLine(); } FScriptPosition &FScriptPosition::operator=(const FScriptPosition &other) { FileName = other.FileName; ScriptLine = other.ScriptLine; return *this; } //========================================================================== // // FScriptPosition::Message // //========================================================================== void STACK_ARGS FScriptPosition::Message (int severity, const char *message, ...) const { FString composed; if ((severity == MSG_DEBUG || severity == MSG_DEBUGLOG) && !developer) return; if (message == NULL) { composed = "Bad syntax."; } else { va_list arglist; va_start (arglist, message); composed.VFormat (message, arglist); va_end (arglist); } const char *type = ""; const char *color; int level = PRINT_HIGH; switch (severity) { default: return; case MSG_WARNING: type = "warning"; color = TEXTCOLOR_YELLOW; break; case MSG_ERROR: ErrorCounter++; type = "error"; color = TEXTCOLOR_RED; break; case MSG_MESSAGE: case MSG_DEBUG: type = "message"; color = TEXTCOLOR_GREEN; break; case MSG_DEBUGLOG: case MSG_LOG: type = "message"; level = PRINT_LOG; color = ""; break; case MSG_FATAL: I_Error ("Script error, \"%s\" line %d:\n%s\n", FileName.GetChars(), ScriptLine, composed.GetChars()); return; } Printf (level, "%sScript %s, \"%s\" line %d:\n%s%s\n", color, type, FileName.GetChars(), ScriptLine, color, composed.GetChars()); }