/* ** music_wildmidi_mididevice.cpp ** Provides access to WildMidi as a generic MIDI device. ** **--------------------------------------------------------------------------- ** Copyright 2015 Randy Heit ** All rights reserved. ** ** Redistribution and use in source and binary forms, with or without ** modification, are permitted provided that the following conditions ** are met: ** ** 1. Redistributions of source code must retain the above copyright ** notice, this list of conditions and the following disclaimer. ** 2. Redistributions in binary form must reproduce the above copyright ** notice, this list of conditions and the following disclaimer in the ** documentation and/or other materials provided with the distribution. ** 3. The name of the author may not be used to endorse or promote products ** derived from this software without specific prior written permission. ** ** THIS SOFTWARE IS PROVIDED BY THE AUTHOR ``AS IS'' AND ANY EXPRESS OR ** IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED WARRANTIES ** OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE DISCLAIMED. ** IN NO EVENT SHALL THE AUTHOR BE LIABLE FOR ANY DIRECT, INDIRECT, ** INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT ** NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE, ** DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY ** THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT ** (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF ** THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE. **--------------------------------------------------------------------------- ** */ // HEADER FILES ------------------------------------------------------------ #include "i_musicinterns.h" #include "templates.h" #include "doomdef.h" #include "m_swap.h" #include "w_wad.h" #include "v_text.h" // MACROS ------------------------------------------------------------------ // TYPES ------------------------------------------------------------------- // EXTERNAL FUNCTION PROTOTYPES -------------------------------------------- // PUBLIC FUNCTION PROTOTYPES ---------------------------------------------- // PRIVATE FUNCTION PROTOTYPES --------------------------------------------- // EXTERNAL DATA DECLARATIONS ---------------------------------------------- // PRIVATE DATA DEFINITIONS ------------------------------------------------ static FString CurrentConfig; // PUBLIC DATA DEFINITIONS ------------------------------------------------- CVAR(String, wildmidi_config, "", CVAR_ARCHIVE | CVAR_GLOBALCONFIG) CVAR(Int, wildmidi_frequency, 0, CVAR_ARCHIVE|CVAR_GLOBALCONFIG) CUSTOM_CVAR(Bool, wildmidi_reverb, false, CVAR_ARCHIVE | CVAR_GLOBALCONFIG | CVAR_NOINITCALL) { if (currSong != NULL) currSong->WildMidiSetOption(WM_MO_REVERB, *self? WM_MO_REVERB:0); } CUSTOM_CVAR(Bool, wildmidi_enhanced_resampling, true, CVAR_ARCHIVE | CVAR_GLOBALCONFIG | CVAR_NOINITCALL) { if (currSong != NULL) currSong->WildMidiSetOption(WM_MO_ENHANCED_RESAMPLING, *self? WM_MO_ENHANCED_RESAMPLING:0); } // CODE -------------------------------------------------------------------- //========================================================================== // // WildMIDIDevice Constructor // //========================================================================== WildMIDIDevice::WildMIDIDevice() { Renderer = NULL; if (wildmidi_frequency >= 11025 && wildmidi_frequency < 65536) { // Use our own sample rate instead of the global one SampleRate = wildmidi_frequency; } else { // Else make sure we're not outside of WildMidi's range SampleRate = clamp(SampleRate, 11025, 65535); } if (CurrentConfig.CompareNoCase(wildmidi_config) != 0 || SampleRate != WildMidi_GetSampleRate()) { if (CurrentConfig.IsNotEmpty()) { WildMidi_Shutdown(); CurrentConfig = ""; } if (!WildMidi_Init(wildmidi_config, SampleRate, 0)) { CurrentConfig = wildmidi_config; } } if (CurrentConfig.IsNotEmpty()) { Renderer = new WildMidi_Renderer(); int flags = 0; if (wildmidi_enhanced_resampling) flags |= WM_MO_ENHANCED_RESAMPLING; if (wildmidi_reverb) flags |= WM_MO_REVERB; Renderer->SetOption(WM_MO_ENHANCED_RESAMPLING | WM_MO_REVERB, flags); } } //========================================================================== // // WildMIDIDevice Destructor // //========================================================================== WildMIDIDevice::~WildMIDIDevice() { Close(); if (Renderer != NULL) { delete Renderer; } // Do not shut down the device so that it can be reused for the next song being played. } //========================================================================== // // WildMIDIDevice :: Open // // Returns 0 on success. // //========================================================================== int WildMIDIDevice::Open(void (*callback)(unsigned int, void *, DWORD, DWORD), void *userdata) { if (Renderer == NULL) { return 1; } int ret = OpenStream(2, 0, callback, userdata); if (ret == 0) { // Renderer->Reset(); } return ret; } //========================================================================== // // WildMIDIDevice :: PrecacheInstruments // // Each entry is packed as follows: // Bits 0- 6: Instrument number // Bits 7-13: Bank number // Bit 14: Select drum set if 1, tone bank if 0 // //========================================================================== void WildMIDIDevice::PrecacheInstruments(const WORD *instruments, int count) { for (int i = 0; i < count; ++i) { Renderer->LoadInstrument((instruments[i] >> 7) & 127, instruments[i] >> 14, instruments[i] & 127); } } //========================================================================== // // WildMIDIDevice :: HandleEvent // //========================================================================== void WildMIDIDevice::HandleEvent(int status, int parm1, int parm2) { Renderer->ShortEvent(status, parm1, parm2); } //========================================================================== // // WildMIDIDevice :: HandleLongEvent // //========================================================================== void WildMIDIDevice::HandleLongEvent(const BYTE *data, int len) { Renderer->LongEvent(data, len); } //========================================================================== // // WildMIDIDevice :: ComputeOutput // //========================================================================== void WildMIDIDevice::ComputeOutput(float *buffer, int len) { Renderer->ComputeOutput(buffer, len); } //========================================================================== // // WildMIDIDevice :: GetStats // //========================================================================== FString WildMIDIDevice::GetStats() { FString out; out.Format("%3d voices", Renderer->GetVoiceCount()); return out; } //========================================================================== // // WildMIDIDevice :: GetStats // //========================================================================== void WildMIDIDevice::WildMidiSetOption(int opt, int set) { Renderer->SetOption(opt, set); }