//----------------------------------------------------------------------------- // // Copyright 2018 Christoph Oelckers // // This program is free software: you can redistribute it and/or modify // it under the terms of the GNU General Public License as published by // the Free Software Foundation, either version 3 of the License, or // (at your option) any later version. // // This program is distributed in the hope that it will be useful, // but WITHOUT ANY WARRANTY; without even the implied warranty of // MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the // GNU General Public License for more details. // // You should have received a copy of the GNU General Public License // along with this program. If not, see http://www.gnu.org/licenses/ // //----------------------------------------------------------------------------- // #include "info.h" #include "actor.h" #include "vm.h" bool P_MorphActor(AActor *activator, AActor *victim, PClassActor *ptype, PClassActor *mtype, int duration, int style, PClassActor *enter_flash, PClassActor *exit_flash) { IFVIRTUALPTR(victim, AActor, Morph) { VMValue params[] = { victim, activator, ptype, mtype, duration, style, enter_flash, exit_flash }; int retval; VMReturn ret(&retval); VMCall(func, params, countof(params), &ret, 1); return !!retval; } return false; } bool P_UnmorphActor(AActor *activator, AActor *morphed, int flags, bool force) { IFVIRTUALPTR(morphed, AActor, UnMorph) { VMValue params[] = { morphed, activator, flags, force }; int retval; VMReturn ret(&retval); VMCall(func, params, countof(params), &ret, 1); return !!retval; } return false; }