/* ** gl_stereo_cvars.cpp ** Console variables related to stereoscopic 3D in GZDoom ** **--------------------------------------------------------------------------- ** Copyright 2015 Christopher Bruns ** All rights reserved. ** ** Redistribution and use in source and binary forms, with or without ** modification, are permitted provided that the following conditions ** are met: ** ** 1. Redistributions of source code must retain the above copyright ** notice, this list of conditions and the following disclaimer. ** 2. Redistributions in binary form must reproduce the above copyright ** notice, this list of conditions and the following disclaimer in the ** documentation and/or other materials provided with the distribution. ** 3. The name of the author may not be used to endorse or promote products ** derived from this software without specific prior written permission. ** ** THIS SOFTWARE IS PROVIDED BY THE AUTHOR ``AS IS'' AND ANY EXPRESS OR ** IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED WARRANTIES ** OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE DISCLAIMED. ** IN NO EVENT SHALL THE AUTHOR BE LIABLE FOR ANY DIRECT, INDIRECT, ** INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT ** NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE, ** DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY ** THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT ** (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF ** THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE. **--------------------------------------------------------------------------- ** ** */ #include "gl/stereo3d/gl_stereo3d.h" #include "gl/stereo3d/gl_stereo_leftright.h" #include "gl/stereo3d/gl_anaglyph.h" #include "gl/stereo3d/gl_quadstereo.h" #include "gl/system/gl_cvars.h" // Set up 3D-specific console variables: CVAR(Int, vr_mode, 0, CVAR_GLOBALCONFIG) // For broadest GL compatibility, require user to explicitly enable quad-buffered stereo mode. // Setting vr_enable_quadbuffered_stereo does not automatically invoke quad-buffered stereo, // but makes it possible for subsequent "vr_mode 7" to invoke quad-buffered stereo CVAR(Bool, vr_enable_quadbuffered, false, CVAR_ARCHIVE | CVAR_GLOBALCONFIG) // intraocular distance in meters CVAR(Float, vr_ipd, 0.062f, CVAR_ARCHIVE|CVAR_GLOBALCONFIG) // METERS // distance between viewer and the display screen CVAR(Float, vr_screendist, 0.80f, CVAR_ARCHIVE | CVAR_GLOBALCONFIG) // METERS // default conversion between (vertical) DOOM units and meters CVAR(Float, vr_hunits_per_meter, 41.0f, CVAR_ARCHIVE | CVAR_GLOBALCONFIG) // METERS // Manage changing of 3D modes: namespace s3d { // Initialize static member Stereo3DMode const * Stereo3DMode::currentStereo3DMode = 0; // "nullptr" not resolved on linux (presumably not C++11) /* static */ void Stereo3DMode::setCurrentMode(const Stereo3DMode& mode) { Stereo3DMode::currentStereo3DMode = &mode; } /* static */ const Stereo3DMode& Stereo3DMode::getCurrentMode() { // NOTE: Ensure that these vr_mode values correspond to the ones in wadsrc/static/menudef.z switch (vr_mode) { case 1: setCurrentMode(GreenMagenta::getInstance(vr_ipd)); break; case 2: setCurrentMode(RedCyan::getInstance(vr_ipd)); break; // TODO: missing indices 3, 4 for not-yet-implemented side-by-side modes, to match values from GZ3Doom case 5: setCurrentMode(LeftEyeView::getInstance(vr_ipd)); break; case 6: setCurrentMode(RightEyeView::getInstance(vr_ipd)); break; case 7: if (vr_enable_quadbuffered) { setCurrentMode(QuadStereo::getInstance(vr_ipd)); } else { setCurrentMode(MonoView::getInstance()); } break; // TODO: 8: Oculus Rift case 9: setCurrentMode(AmberBlue::getInstance(vr_ipd)); break; case 0: default: setCurrentMode(MonoView::getInstance()); break; } return *currentStereo3DMode; } const Stereo3DMode& Stereo3DMode::getMonoMode() { setCurrentMode(MonoView::getInstance()); return *currentStereo3DMode; } } /* namespace s3d */