/* ** dobjtype.cpp ** Implements the type information class ** **--------------------------------------------------------------------------- ** Copyright 1998-2016 Randy Heit ** Copyright 2005-2016 Christoph Oelckers ** All rights reserved. ** ** Redistribution and use in source and binary forms, with or without ** modification, are permitted provided that the following conditions ** are met: ** ** 1. Redistributions of source code must retain the above copyright ** notice, this list of conditions and the following disclaimer. ** 2. Redistributions in binary form must reproduce the above copyright ** notice, this list of conditions and the following disclaimer in the ** documentation and/or other materials provided with the distribution. ** 3. The name of the author may not be used to endorse or promote products ** derived from this software without specific prior written permission. ** ** THIS SOFTWARE IS PROVIDED BY THE AUTHOR ``AS IS'' AND ANY EXPRESS OR ** IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED WARRANTIES ** OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE DISCLAIMED. ** IN NO EVENT SHALL THE AUTHOR BE LIABLE FOR ANY DIRECT, INDIRECT, ** INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT ** NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE, ** DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY ** THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT ** (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF ** THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE. **--------------------------------------------------------------------------- ** */ // HEADER FILES ------------------------------------------------------------ #include #include #include "dobject.h" #include "i_system.h" #include "serializer.h" #include "actor.h" #include "templates.h" #include "autosegs.h" #include "v_text.h" #include "a_pickups.h" #include "d_player.h" #include "doomerrors.h" #include "fragglescript/t_fs.h" #include "a_keys.h" #include "vm.h" #include "types.h" // MACROS ------------------------------------------------------------------ // TYPES ------------------------------------------------------------------- // EXTERNAL FUNCTION PROTOTYPES -------------------------------------------- // PUBLIC FUNCTION PROTOTYPES ---------------------------------------------- // PRIVATE FUNCTION PROTOTYPES --------------------------------------------- // EXTERNAL DATA DECLARATIONS ---------------------------------------------- EXTERN_CVAR(Bool, strictdecorate); // PUBLIC DATA DEFINITIONS ------------------------------------------------- FMemArena ClassDataAllocator(32768); // use this for all static class data that can be released in bulk when the type system is shut down. TArray PClass::AllClasses; TMap PClass::ClassMap; TArray PClass::FunctionPtrList; bool PClass::bShutdown; bool PClass::bVMOperational; // Originally this was just a bogus pointer, but with the VM performing a read barrier on every object pointer write // that does not work anymore. WP_NOCHANGE needs to point to a vaild object to work as intended. // This Object does not need to be garbage collected, though, but it needs to provide the proper structure so that the // GC can process it. AWeapon *WP_NOCHANGE; DEFINE_GLOBAL(WP_NOCHANGE); // PRIVATE DATA DEFINITIONS ------------------------------------------------ // A harmless non-nullptr FlatPointer for classes without pointers. static const size_t TheEnd = ~(size_t)0; //========================================================================== // // PClass :: WriteValue // // Similar to PStruct's version, except it also needs to traverse parent // classes. // //========================================================================== static void RecurseWriteFields(const PClass *type, FSerializer &ar, const void *addr) { if (type != nullptr) { RecurseWriteFields(type->ParentClass, ar, addr); // Don't write this part if it has no non-transient variables for (unsigned i = 0; i < type->Fields.Size(); ++i) { if (!(type->Fields[i]->Flags & (VARF_Transient|VARF_Meta))) { // Tag this section with the class it came from in case // a more-derived class has variables that shadow a less- // derived class. Whether or not that is a language feature // that will actually be allowed remains to be seen. FString key; key.Format("class:%s", type->TypeName.GetChars()); if (ar.BeginObject(key.GetChars())) { type->VMType->Symbols.WriteFields(ar, addr); ar.EndObject(); } break; } } } } // Same as WriteValue, but does not create a new object in the serializer // This is so that user variables do not contain unnecessary subblocks. void PClass::WriteAllFields(FSerializer &ar, const void *addr) const { RecurseWriteFields(this, ar, addr); } //========================================================================== // // PClass :: ReadAllFields // //========================================================================== bool PClass::ReadAllFields(FSerializer &ar, void *addr) const { bool readsomething = false; bool foundsomething = false; const char *key; key = ar.GetKey(); if (strcmp(key, "classtype")) { // this does not represent a DObject Printf(TEXTCOLOR_RED "trying to read user variables but got a non-object (first key is '%s')\n", key); ar.mErrors++; return false; } while ((key = ar.GetKey())) { if (strncmp(key, "class:", 6)) { // We have read all user variable blocks. break; } foundsomething = true; PClass *type = PClass::FindClass(key + 6); if (type != nullptr) { // Only read it if the type is related to this one. if (IsDescendantOf(type)) { if (ar.BeginObject(nullptr)) { readsomething |= type->VMType->Symbols.ReadFields(ar, addr, type->TypeName.GetChars()); ar.EndObject(); } } else { DPrintf(DMSG_ERROR, "Unknown superclass %s of class %s\n", type->TypeName.GetChars(), TypeName.GetChars()); } } else { DPrintf(DMSG_ERROR, "Unknown superclass %s of class %s\n", key+6, TypeName.GetChars()); } } return readsomething || !foundsomething; } //========================================================================== // // cregcmp // // Sorter to keep built-in types in a deterministic order. (Needed?) // //========================================================================== static int cregcmp (const void *a, const void *b) NO_SANITIZE { const PClass *class1 = *(const PClass **)a; const PClass *class2 = *(const PClass **)b; return strcmp(class1->TypeName, class2->TypeName); } //========================================================================== // // PClass :: StaticInit STATIC // // Creates class metadata for all built-in types. // //========================================================================== void PClass::StaticInit () { atterm (StaticShutdown); Namespaces.GlobalNamespace = Namespaces.NewNamespace(0); FAutoSegIterator probe(CRegHead, CRegTail); while (*++probe != nullptr) { ((ClassReg *)*probe)->RegisterClass (); } probe.Reset(); for(auto cls : AllClasses) { if (cls->IsDescendantOf(RUNTIME_CLASS(AActor))) { PClassActor::AllActorClasses.Push(static_cast(cls)); } } // Keep built-in classes in consistant order. I did this before, though // I'm not sure if this is really necessary to maintain any sort of sync. qsort(&AllClasses[0], AllClasses.Size(), sizeof(AllClasses[0]), cregcmp); // WP_NOCHANGE must point to a valid object, although it does not need to be a weapon. // A simple DObject is enough to give the GC the ability to deal with it, if subjected to it. WP_NOCHANGE = (AWeapon*)Create(); WP_NOCHANGE->Release(); } //========================================================================== // // PClass :: StaticShutdown STATIC // // Frees all static class data. // //========================================================================== void PClass::StaticShutdown () { if (WP_NOCHANGE != nullptr) { delete WP_NOCHANGE; } // delete all variables containing pointers to script functions. for (auto p : FunctionPtrList) { *p = nullptr; } FunctionPtrList.Clear(); VMFunction::DeleteAll(); // Make a full garbage collection here so that all destroyed but uncollected higher level objects // that still exist are properly taken down before the low level data is deleted. GC::FullGC(); // From this point onward no scripts may be called anymore because the data needed by the VM is getting deleted now. // This flags DObject::Destroy not to call any scripted OnDestroy methods anymore. bVMOperational = false; // PendingWeapon must be cleared manually because it is not subjected to the GC if it contains WP_NOCHANGE, which is just RUNTIME_CLASS(AWWeapon). // But that will get cleared here, confusing the GC if the value is left in. for (auto &p : players) { p.PendingWeapon = nullptr; } Namespaces.ReleaseSymbols(); // This must be done in two steps because the native classes are not ordered by inheritance, // so all meta data must be gone before deleting the actual class objects. for (auto cls : AllClasses) if (cls->Meta != nullptr) cls->DestroyMeta(cls->Meta); for (auto cls : AllClasses) delete cls; // Unless something went wrong, anything left here should be class and type objects only, which do not own any scripts. bShutdown = true; TypeTable.Clear(); ClassDataAllocator.FreeAllBlocks(); AllClasses.Clear(); PClassActor::AllActorClasses.Clear(); ClassMap.Clear(); FAutoSegIterator probe(CRegHead, CRegTail); while (*++probe != nullptr) { auto cr = ((ClassReg *)*probe); cr->MyClass = nullptr; } } //========================================================================== // // PClass Constructor // //========================================================================== PClass::PClass() { PClass::AllClasses.Push(this); } //========================================================================== // // PClass Destructor // //========================================================================== PClass::~PClass() { if (Defaults != nullptr) { M_Free(Defaults); Defaults = nullptr; } if (Meta != nullptr) { M_Free(Meta); Meta = nullptr; } } //========================================================================== // // ClassReg :: RegisterClass // // Create metadata describing the built-in class this struct is intended // for. // //========================================================================== PClass *ClassReg::RegisterClass() { // Skip classes that have already been registered if (MyClass != nullptr) { return MyClass; } // Add type to list PClass *cls = new PClass; SetupClass(cls); cls->InsertIntoHash(true); if (ParentType != nullptr) { cls->ParentClass = ParentType->RegisterClass(); } return cls; } //========================================================================== // // ClassReg :: SetupClass // // Copies the class-defining parameters from a ClassReg to the Class object // created for it. // //========================================================================== void ClassReg::SetupClass(PClass *cls) { assert(MyClass == nullptr); MyClass = cls; cls->TypeName = FName(Name+1); cls->Size = SizeOf; cls->Pointers = Pointers; cls->ConstructNative = ConstructNative; } //========================================================================== // // PClass :: InsertIntoHash // // Add class to the type table. // //========================================================================== void PClass::InsertIntoHash (bool native) { auto k = ClassMap.CheckKey(TypeName); if (k != nullptr) { // This type has already been inserted I_Error("Tried to register class '%s' more than once.\n", TypeName.GetChars()); } else { ClassMap[TypeName] = this; } if (!native && IsDescendantOf(RUNTIME_CLASS(AActor))) { PClassActor::AllActorClasses.Push(static_cast(this)); } } //========================================================================== // // PClass :: FindParentClass // // Finds a parent class that matches the given name, including itself. // //========================================================================== const PClass *PClass::FindParentClass(FName name) const { for (const PClass *type = this; type != nullptr; type = type->ParentClass) { if (type->TypeName == name) { return type; } } return nullptr; } //========================================================================== // // PClass :: FindClass // // Find a type, passed the name as a name. // //========================================================================== PClass *PClass::FindClass (FName zaname) { if (zaname == NAME_None) { return nullptr; } auto k = ClassMap.CheckKey(zaname); return k ? *k : nullptr; } //========================================================================== // // PClass :: CreateNew // // Create a new object that this class represents // //========================================================================== DObject *PClass::CreateNew() { uint8_t *mem = (uint8_t *)M_Malloc (Size); assert (mem != nullptr); // Set this object's defaults before constructing it. if (Defaults != nullptr) memcpy (mem, Defaults, Size); else memset (mem, 0, Size); if (ConstructNative == nullptr) { M_Free(mem); I_Error("Attempt to instantiate abstract class %s.", TypeName.GetChars()); } ConstructNative (mem); ((DObject *)mem)->SetClass (const_cast(this)); InitializeSpecials(mem, Defaults, &PClass::SpecialInits); return (DObject *)mem; } //========================================================================== // // PClass :: InitializeSpecials // // Initialize special fields (e.g. strings) of a newly-created instance. // //========================================================================== void PClass::InitializeSpecials(void *addr, void *defaults, TArray PClass::*Inits) { // Once we reach a native class, we can stop going up the family tree, // since native classes handle initialization natively. if ((!bRuntimeClass && Inits == &PClass::SpecialInits) || ParentClass == nullptr) { return; } ParentClass->InitializeSpecials(addr, defaults, Inits); for (auto tao : (this->*Inits)) { tao.first->InitializeValue((char*)addr + tao.second, defaults == nullptr? nullptr : ((char*)defaults) + tao.second); } } //========================================================================== // // PClass :: DestroySpecials // // Destroy special fields (e.g. strings) of an instance that is about to be // deleted. // //========================================================================== void PClass::DestroySpecials(void *addr) { if (!bRuntimeClass) { return; } assert(ParentClass != nullptr); ParentClass->DestroySpecials(addr); for (auto tao : SpecialInits) { tao.first->DestroyValue((uint8_t *)addr + tao.second); } } //========================================================================== // // PClass :: DestroyMeta // // Same for meta data // //========================================================================== void PClass::DestroyMeta(void *addr) { if (ParentClass != nullptr) ParentClass->DestroyMeta(addr); for (auto tao : MetaInits) { tao.first->DestroyValue((uint8_t *)addr + tao.second); } } //========================================================================== // // PClass :: Derive // // Copies inheritable values into the derived class and other miscellaneous setup. // //========================================================================== void PClass::Derive(PClass *newclass, FName name) { newclass->bRuntimeClass = true; newclass->ParentClass = this; newclass->ConstructNative = ConstructNative; newclass->TypeName = name; newclass->MetaSize = MetaSize; } //========================================================================== // // PClassActor :: InitializeNativeDefaults // //========================================================================== void PClass::InitializeDefaults() { if (IsDescendantOf(RUNTIME_CLASS(AActor))) { assert(Defaults == nullptr); Defaults = (uint8_t *)M_Malloc(Size); // run the constructor on the defaults to set the vtbl pointer which is needed to run class-aware functions on them. // Temporarily setting bSerialOverride prevents linking into the thinker chains. auto s = DThinker::bSerialOverride; DThinker::bSerialOverride = true; ConstructNative(Defaults); DThinker::bSerialOverride = s; // We must unlink the defaults from the class list because it's just a static block of data to the engine. DObject *optr = (DObject*)Defaults; GC::Root = optr->ObjNext; optr->ObjNext = nullptr; optr->SetClass(this); // Copy the defaults from the parent but leave the DObject part alone because it contains important data. if (ParentClass->Defaults != nullptr) { memcpy(Defaults + sizeof(DObject), ParentClass->Defaults + sizeof(DObject), ParentClass->Size - sizeof(DObject)); if (Size > ParentClass->Size) { memset(Defaults + ParentClass->Size, 0, Size - ParentClass->Size); } } else { memset(Defaults + sizeof(DObject), 0, Size - sizeof(DObject)); } assert(MetaSize >= ParentClass->MetaSize); if (MetaSize != 0) { Meta = (uint8_t*)M_Malloc(MetaSize); // Copy the defaults from the parent but leave the DObject part alone because it contains important data. if (ParentClass->Meta != nullptr) { memcpy(Meta, ParentClass->Meta, ParentClass->MetaSize); if (MetaSize > ParentClass->MetaSize) { memset(Meta + ParentClass->MetaSize, 0, MetaSize - ParentClass->MetaSize); } } else { memset(Meta, 0, MetaSize); } if (MetaSize > 0) memcpy(Meta, ParentClass->Meta, ParentClass->MetaSize); else memset(Meta, 0, MetaSize); } } if (VMType != nullptr) // purely internal classes have no symbol table { if (bRuntimeClass) { // Copy parent values from the parent defaults. assert(ParentClass != nullptr); if (Defaults != nullptr) ParentClass->InitializeSpecials(Defaults, ParentClass->Defaults, &PClass::SpecialInits); for (const PField *field : Fields) { if (!(field->Flags & VARF_Native) && !(field->Flags & VARF_Meta)) { field->Type->SetDefaultValue(Defaults, unsigned(field->Offset), &SpecialInits); } } } if (Meta != nullptr) ParentClass->InitializeSpecials(Meta, ParentClass->Meta, &PClass::MetaInits); for (const PField *field : Fields) { if (!(field->Flags & VARF_Native) && (field->Flags & VARF_Meta)) { field->Type->SetDefaultValue(Meta, unsigned(field->Offset), &MetaInits); } } } } //========================================================================== // // PClass :: CreateDerivedClass // // Create a new class based on an existing class // //========================================================================== PClass *PClass::CreateDerivedClass(FName name, unsigned int size) { assert(size >= Size); PClass *type; bool notnew; const PClass *existclass = FindClass(name); if (existclass != nullptr) { // This is a placeholder so fill it in if (existclass->Size == TentativeClass) { type = const_cast(existclass); if (!IsDescendantOf(type->ParentClass)) { I_Error("%s must inherit from %s but doesn't.", name.GetChars(), type->ParentClass->TypeName.GetChars()); } DPrintf(DMSG_SPAMMY, "Defining placeholder class %s\n", name.GetChars()); notnew = true; } else { // a different class with the same name already exists. Let the calling code deal with this. return nullptr; } } else { type = new PClass; notnew = false; } type->TypeName = name; type->bRuntimeClass = true; Derive(type, name); type->Size = size; if (size != TentativeClass) { NewClassType(type); type->InitializeDefaults(); type->Virtuals = Virtuals; } else type->bOptional = false; if (!notnew) { type->InsertIntoHash(false); } return type; } //========================================================================== // // PClass :: AddField // //========================================================================== PField *PClass::AddField(FName name, PType *type, uint32_t flags) { PField *field; if (!(flags & VARF_Meta)) { unsigned oldsize = Size; field = VMType->Symbols.AddField(name, type, flags, Size); // Only initialize the defaults if they have already been created. // For ZScript this is not the case, it will first define all fields before // setting up any defaults for any class. if (field != nullptr && !(flags & VARF_Native) && Defaults != nullptr) { Defaults = (uint8_t *)M_Realloc(Defaults, Size); memset(Defaults + oldsize, 0, Size - oldsize); } } else { // Same as above, but a different data storage. unsigned oldsize = MetaSize; field = VMType->Symbols.AddField(name, type, flags, MetaSize); if (field != nullptr && !(flags & VARF_Native) && Meta != nullptr) { Meta = (uint8_t *)M_Realloc(Meta, MetaSize); memset(Meta + oldsize, 0, MetaSize - oldsize); } } if (field != nullptr) Fields.Push(field); return field; } //========================================================================== // // PClass :: FindClassTentative // // Like FindClass but creates a placeholder if no class is found. // This will be filled in when the actual class is constructed. // //========================================================================== PClass *PClass::FindClassTentative(FName name) { if (name == NAME_None) { return nullptr; } PClass *found = FindClass(name); if (found != nullptr) return found; PClass *type = new PClass; DPrintf(DMSG_SPAMMY, "Creating placeholder class %s : %s\n", name.GetChars(), TypeName.GetChars()); Derive(type, name); type->Size = TentativeClass; type->InsertIntoHash(false); return type; } //========================================================================== // // PClass :: FindVirtualIndex // // Compares a prototype with the existing list of virtual functions // and returns an index if something matching is found. // //========================================================================== int PClass::FindVirtualIndex(FName name, PFunction::Variant *variant, PFunction *parentfunc) { auto proto = variant->Proto; for (unsigned i = 0; i < Virtuals.Size(); i++) { if (Virtuals[i]->Name == name) { auto vproto = Virtuals[i]->Proto; if (vproto->ReturnTypes.Size() != proto->ReturnTypes.Size() || vproto->ArgumentTypes.Size() < proto->ArgumentTypes.Size()) { continue; // number of parameters does not match, so it's incompatible } bool fail = false; // The first argument is self and will mismatch so just skip it. for (unsigned a = 1; a < proto->ArgumentTypes.Size(); a++) { if (proto->ArgumentTypes[a] != vproto->ArgumentTypes[a]) { fail = true; break; } } if (fail) continue; for (unsigned a = 0; a < proto->ReturnTypes.Size(); a++) { if (proto->ReturnTypes[a] != vproto->ReturnTypes[a]) { fail = true; break; } } if (!fail) { if (vproto->ArgumentTypes.Size() > proto->ArgumentTypes.Size() && parentfunc) { // Check if the difference between both functions is only some optional arguments. for (unsigned a = proto->ArgumentTypes.Size(); a < vproto->ArgumentTypes.Size(); a++) { if (!(parentfunc->Variants[0].ArgFlags[a] & VARF_Optional)) return -1; } // Todo: extend the prototype for (unsigned a = proto->ArgumentTypes.Size(); a < vproto->ArgumentTypes.Size(); a++) { proto->ArgumentTypes.Push(vproto->ArgumentTypes[a]); variant->ArgFlags.Push(parentfunc->Variants[0].ArgFlags[a]); variant->ArgNames.Push(NAME_None); } } return i; } } } return -1; } PSymbol *PClass::FindSymbol(FName symname, bool searchparents) const { if (VMType == nullptr) return nullptr; return VMType->Symbols.FindSymbol(symname, searchparents); } //========================================================================== // // PClass :: BuildFlatPointers // // Create the FlatPointers array, if it doesn't exist already. // It comprises all the Pointers from superclasses plus this class's own // Pointers. If this class does not define any new Pointers, then // FlatPointers will be set to the same array as the super class. // //========================================================================== void PClass::BuildFlatPointers () { if (FlatPointers != nullptr) { // Already built: Do nothing. return; } else if (ParentClass == nullptr) { // No parent (i.e. DObject: FlatPointers is the same as Pointers. if (Pointers == nullptr) { // No pointers: Make FlatPointers a harmless non-nullptr. FlatPointers = &TheEnd; } else { FlatPointers = Pointers; } } else { ParentClass->BuildFlatPointers (); TArray ScriptPointers; // Collect all pointers in scripted fields. These are not part of the Pointers list. for (auto field : Fields) { if (!(field->Flags & VARF_Native)) { field->Type->SetPointer(Defaults, unsigned(field->Offset), &ScriptPointers); } } if (Pointers == nullptr && ScriptPointers.Size() == 0) { // No new pointers: Just use the same FlatPointers as the parent. FlatPointers = ParentClass->FlatPointers; } else { // New pointers: Create a new FlatPointers array and add them. int numPointers, numSuperPointers; if (Pointers != nullptr) { // Count pointers defined by this class. for (numPointers = 0; Pointers[numPointers] != ~(size_t)0; numPointers++) { } } else numPointers = 0; // Count pointers defined by superclasses. for (numSuperPointers = 0; ParentClass->FlatPointers[numSuperPointers] != ~(size_t)0; numSuperPointers++) { } // Concatenate them into a new array size_t *flat = (size_t*)ClassDataAllocator.Alloc(sizeof(size_t) * (numPointers + numSuperPointers + ScriptPointers.Size() + 1)); if (numSuperPointers > 0) { memcpy (flat, ParentClass->FlatPointers, sizeof(size_t)*numSuperPointers); } if (numPointers > 0) { memcpy(flat + numSuperPointers, Pointers, sizeof(size_t)*numPointers); } if (ScriptPointers.Size() > 0) { memcpy(flat + numSuperPointers + numPointers, &ScriptPointers[0], sizeof(size_t) * ScriptPointers.Size()); } flat[numSuperPointers + numPointers + ScriptPointers.Size()] = ~(size_t)0; FlatPointers = flat; } } } //========================================================================== // // PClass :: BuildArrayPointers // // same as above, but creates a list to dynamic object arrays // //========================================================================== void PClass::BuildArrayPointers() { if (ArrayPointers != nullptr) { // Already built: Do nothing. return; } else if (ParentClass == nullptr) { // No parent (i.e. DObject: FlatPointers is the same as Pointers. ArrayPointers = &TheEnd; } else { ParentClass->BuildArrayPointers(); TArray ScriptPointers; // Collect all arrays to pointers in scripted fields. for (auto field : Fields) { if (!(field->Flags & VARF_Native)) { field->Type->SetPointerArray(Defaults, unsigned(field->Offset), &ScriptPointers); } } if (ScriptPointers.Size() == 0) { // No new pointers: Just use the same ArrayPointers as the parent. ArrayPointers = ParentClass->ArrayPointers; } else { // New pointers: Create a new FlatPointers array and add them. int numSuperPointers; // Count pointers defined by superclasses. for (numSuperPointers = 0; ParentClass->ArrayPointers[numSuperPointers] != ~(size_t)0; numSuperPointers++) { } // Concatenate them into a new array size_t *flat = (size_t*)ClassDataAllocator.Alloc(sizeof(size_t) * (numSuperPointers + ScriptPointers.Size() + 1)); if (numSuperPointers > 0) { memcpy(flat, ParentClass->ArrayPointers, sizeof(size_t)*numSuperPointers); } if (ScriptPointers.Size() > 0) { memcpy(flat + numSuperPointers, &ScriptPointers[0], sizeof(size_t) * ScriptPointers.Size()); } flat[numSuperPointers + ScriptPointers.Size()] = ~(size_t)0; ArrayPointers = flat; } } } //========================================================================== // // PClass :: NativeClass // // Finds the native type underlying this class. // //========================================================================== const PClass *PClass::NativeClass() const { const PClass *cls = this; while (cls && cls->bRuntimeClass) cls = cls->ParentClass; return cls; } VMFunction *PClass::FindFunction(FName clsname, FName funcname) { auto cls = PClass::FindClass(clsname); if (!cls) return nullptr; auto func = dyn_cast(cls->FindSymbol(funcname, true)); if (!func) return nullptr; return func->Variants[0].Implementation; } void PClass::FindFunction(VMFunction **pptr, FName clsname, FName funcname) { auto cls = PClass::FindClass(clsname); if (!cls) return; auto func = dyn_cast(cls->FindSymbol(funcname, true)); if (!func) return; *pptr = func->Variants[0].Implementation; FunctionPtrList.Push(pptr); } unsigned GetVirtualIndex(PClass *cls, const char *funcname) { // Look up the virtual function index in the defining class because this may have gotten overloaded in subclasses with something different than a virtual override. auto sym = dyn_cast(cls->FindSymbol(funcname, false)); assert(sym != nullptr); auto VIndex = sym->Variants[0].Implementation->VirtualIndex; return VIndex; }