/* ** Triangle drawers ** Copyright (c) 2016 Magnus Norddahl ** ** This software is provided 'as-is', without any express or implied ** warranty. In no event will the authors be held liable for any damages ** arising from the use of this software. ** ** Permission is granted to anyone to use this software for any purpose, ** including commercial applications, and to alter it and redistribute it ** freely, subject to the following restrictions: ** ** 1. The origin of this software must not be misrepresented; you must not ** claim that you wrote the original software. If you use this software ** in a product, an acknowledgment in the product documentation would be ** appreciated but is not required. ** 2. Altered source versions must be plainly marked as such, and must not be ** misrepresented as being the original software. ** 3. This notice may not be removed or altered from any source distribution. ** */ #include #include "templates.h" #include "doomdef.h" #include "i_system.h" #include "w_wad.h" #include "v_video.h" #include "doomstat.h" #include "st_stuff.h" #include "g_game.h" #include "g_level.h" #include "r_data/r_translate.h" #include "v_palette.h" #include "r_data/colormaps.h" #include "poly_buffer.h" #include "screen_triangle.h" ///////////////////////////////////////////////////////////////////////////// PolySubsectorGBuffer *PolySubsectorGBuffer::Instance() { static PolySubsectorGBuffer buffer; return &buffer; } void PolySubsectorGBuffer::Resize(int newwidth, int newheight) { width = newwidth; height = newheight; values.resize(width * height); } ///////////////////////////////////////////////////////////////////////////// PolyStencilBuffer *PolyStencilBuffer::Instance() { static PolyStencilBuffer buffer; return &buffer; } void PolyStencilBuffer::Clear(int newwidth, int newheight, uint8_t stencil_value) { width = newwidth; height = newheight; int count = BlockWidth() * BlockHeight(); values.resize(count * 64); masks.resize(count); uint8_t *v = Values(); uint32_t *m = Masks(); for (int i = 0; i < count; i++) { m[i] = 0xffffff00 | stencil_value; } }