#pragma once #pragma once #include "r_defs.h" #include "m_fixed.h" #include "hwrenderer/scene/hw_clipper.h" #include "r_utility.h" #include "c_cvars.h" class FSWSceneTexture; class SWSceneDrawer { FTexture *PaletteTexture = nullptr; FSWSceneTexture *FBTexture = nullptr; bool FBIsTruecolor = false; public: SWSceneDrawer(); ~SWSceneDrawer(); void RenderView(player_t *player); };