#ifndef __GL_CYCLER_H #define __GL_CYCLER_H class FSerializer; enum CycleType { CYCLE_Linear, CYCLE_Sin, CYCLE_Cos, CYCLE_SawTooth, CYCLE_Square }; class FCycler; FSerializer &Serialize(FSerializer &arc, const char *key, FCycler &c, FCycler *def); class FCycler { friend FSerializer &Serialize(FSerializer &arc, const char *key, FCycler &c, FCycler *def); public: FCycler(); void Update(float diff); void SetParams(float start, float end, float cycle, bool update = false); void ShouldCycle(bool sc) { m_shouldCycle = sc; } void SetCycleType(CycleType ct) { m_cycleType = ct; } float GetVal() { return m_current; } inline operator float () const { return m_current; } protected: float m_start, m_end, m_current; float m_time, m_cycle; bool m_increment, m_shouldCycle; CycleType m_cycleType; }; #endif