/* ** helperthread.cpp ** ** Implements FHelperThread, the base class for helper threads. Includes ** a message queue for passing messages from the main thread to the ** helper thread. (Only used by the CD Audio player) ** **--------------------------------------------------------------------------- ** Copyright 1998-2006 Randy Heit ** All rights reserved. ** ** Redistribution and use in source and binary forms, with or without ** modification, are permitted provided that the following conditions ** are met: ** ** 1. Redistributions of source code must retain the above copyright ** notice, this list of conditions and the following disclaimer. ** 2. Redistributions in binary form must reproduce the above copyright ** notice, this list of conditions and the following disclaimer in the ** documentation and/or other materials provided with the distribution. ** 3. The name of the author may not be used to endorse or promote products ** derived from this software without specific prior written permission. ** ** THIS SOFTWARE IS PROVIDED BY THE AUTHOR ``AS IS'' AND ANY EXPRESS OR ** IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED WARRANTIES ** OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE DISCLAIMED. ** IN NO EVENT SHALL THE AUTHOR BE LIABLE FOR ANY DIRECT, INDIRECT, ** INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT ** NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE, ** DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY ** THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT ** (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF ** THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE. **--------------------------------------------------------------------------- ** */ #define _WIN32_WINNT 0x0400 #include "helperthread.h" //========================================================================== // // ---Constructor--- // //========================================================================== FHelperThread::FHelperThread () { ThreadHandle = NULL; ThreadID = 0; Thread_Events[0] = Thread_Events[1] = 0; memset (Messages, 0, sizeof(Messages)); MessageHead = 0; MessageTail = 0; } //========================================================================== // // ---Destructor--- // //========================================================================== FHelperThread::~FHelperThread () { DestroyThread (); } //========================================================================== // // LaunchThread // //========================================================================== bool FHelperThread::LaunchThread () { int i; MessageHead = MessageTail = 0; for (i = 0; i < MSG_QUEUE_SIZE; i++) { if ((Messages[i].CompletionEvent = CreateEvent (NULL, FALSE, i > 0, NULL)) == NULL) break; } if (i < MSG_QUEUE_SIZE) { for (; i >= 0; i--) { CloseHandle (Messages[i].CompletionEvent); } return false; } InitializeCriticalSection (&Thread_Critical); if ((Thread_Events[0] = CreateEvent (NULL, TRUE, FALSE, NULL))) { if ((Thread_Events[1] = CreateEvent (NULL, TRUE, FALSE, NULL))) { if ((ThreadHandle = CreateThread (NULL, 0, ThreadLaunch, (LPVOID)this, 0, &ThreadID))) { HANDLE waiters[2] = { Messages[0].CompletionEvent, ThreadHandle }; if (WaitForMultipleObjects (2, waiters, FALSE, INFINITE) == WAIT_OBJECT_0+1) { // Init failed, and the thread exited DestroyThread (); return false; } #if defined(_MSC_VER) && defined(_DEBUG) // Give the thread a name in the debugger struct { DWORD type; LPCSTR name; DWORD threadID; DWORD flags; } info = { 0x1000, ThreadName(), ThreadID, 0 }; __try { RaiseException( 0x406D1388, 0, sizeof(info)/sizeof(DWORD), (ULONG_PTR *)&info ); } __except(EXCEPTION_CONTINUE_EXECUTION) { } #endif return true; } CloseHandle (Thread_Events[1]); } CloseHandle (Thread_Events[0]); } DeleteCriticalSection (&Thread_Critical); for (i = 0; i < MSG_QUEUE_SIZE; i++) { CloseHandle (Messages[i].CompletionEvent); } return false; } //========================================================================== // // DestroyThread // //========================================================================== void FHelperThread::DestroyThread () { int i; if (ThreadHandle == NULL) return; SetEvent (Thread_Events[THREAD_KillSelf]); // 5 seconds should be sufficient. If not, then we'll crash, but at // least that's better than hanging indefinitely. WaitForSingleObject (ThreadHandle, 5000); CloseHandle (ThreadHandle); EnterCriticalSection (&Thread_Critical); for (i = 0; i < 8; i++) { CloseHandle (Messages[i].CompletionEvent); } CloseHandle (Thread_Events[0]); CloseHandle (Thread_Events[1]); LeaveCriticalSection (&Thread_Critical); DeleteCriticalSection (&Thread_Critical); ThreadHandle = NULL; } //========================================================================== // // HaveThread // //========================================================================== bool FHelperThread::HaveThread () const { return ThreadHandle != NULL; } //========================================================================== // // SendMessage // //========================================================================== DWORD FHelperThread::SendMessage (DWORD method, DWORD parm1, DWORD parm2, DWORD parm3, bool wait) { for (;;) { EnterCriticalSection (&Thread_Critical); if (MessageHead - MessageTail == MSG_QUEUE_SIZE) { // No room, so wait for oldest message to complete HANDLE waitEvent = Messages[MessageTail].CompletionEvent; LeaveCriticalSection (&Thread_Critical); WaitForSingleObject (waitEvent, 1000); } int head = MessageHead++ % MSG_QUEUE_SIZE; Messages[head].Method = method; Messages[head].Parm1 = parm1; Messages[head].Parm2 = parm2; Messages[head].Parm3 = parm3; ResetEvent (Messages[head].CompletionEvent); LeaveCriticalSection (&Thread_Critical); SetEvent (Thread_Events[THREAD_NewMessage]); if (wait) { WaitForSingleObject (Messages[head].CompletionEvent, INFINITE); return Messages[head].Return; } return 0; } } //========================================================================== // // ThreadLaunch (static) // //========================================================================== DWORD WINAPI FHelperThread::ThreadLaunch (LPVOID me) { return ((FHelperThread *)me)->ThreadLoop (); } //========================================================================== // // ThreadLoop // //========================================================================== DWORD FHelperThread::ThreadLoop () { if (!Init ()) { ExitThread (0); } else { SetEvent (Messages[0].CompletionEvent); } for (;;) { switch (MsgWaitForMultipleObjects (2, Thread_Events, FALSE, INFINITE, QS_ALLEVENTS)) { case WAIT_OBJECT_0+1: // We should quit now. Deinit (); ExitThread (0); break; case WAIT_OBJECT_0: // Process any new messages. MessageTail is not updated until *after* // the message is finished processing. for (;;) { EnterCriticalSection (&Thread_Critical); if (MessageHead == MessageTail) { ResetEvent (Thread_Events[0]); LeaveCriticalSection (&Thread_Critical); break; // Resume outer for (Wait for more messages) } int spot = MessageTail % MSG_QUEUE_SIZE; LeaveCriticalSection (&Thread_Critical); Messages[spot].Return = Dispatch (Messages[spot].Method, Messages[spot].Parm1, Messages[spot].Parm2, Messages[spot].Parm3); // No need to enter critical section, because only the CD thread // is allowed to touch MessageTail or signal the CompletionEvent SetEvent (Messages[spot].CompletionEvent); MessageTail++; } break; default: DefaultDispatch (); } } }