/* ** name.h ** **--------------------------------------------------------------------------- ** Copyright 2005-2007 Randy Heit ** All rights reserved. ** ** Redistribution and use in source and binary forms, with or without ** modification, are permitted provided that the following conditions ** are met: ** ** 1. Redistributions of source code must retain the above copyright ** notice, this list of conditions and the following disclaimer. ** 2. Redistributions in binary form must reproduce the above copyright ** notice, this list of conditions and the following disclaimer in the ** documentation and/or other materials provided with the distribution. ** 3. The name of the author may not be used to endorse or promote products ** derived from this software without specific prior written permission. ** ** THIS SOFTWARE IS PROVIDED BY THE AUTHOR ``AS IS'' AND ANY EXPRESS OR ** IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED WARRANTIES ** OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE DISCLAIMED. ** IN NO EVENT SHALL THE AUTHOR BE LIABLE FOR ANY DIRECT, INDIRECT, ** INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT ** NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE, ** DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY ** THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT ** (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF ** THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE. **--------------------------------------------------------------------------- ** */ #ifndef NAME_H #define NAME_H enum ENamedName { #define xx(n) NAME_##n, #include "namedef.h" #undef xx }; class FString; class FName { public: FName() = default;// : Index(0) {} FName (const char *text) { Index = NameData.FindName (text, false); } FName (const char *text, bool noCreate) { Index = NameData.FindName (text, noCreate); } FName (const char *text, size_t textlen, bool noCreate) { Index = NameData.FindName (text, textlen, noCreate); } FName (const FString &text); FName (const FString &text, bool noCreate); FName (const FName &other) { Index = other.Index; } FName (ENamedName index) { Index = index; } // ~FName () {} // Names can be added but never removed. int GetIndex() const { return Index; } operator int() const { return Index; } const char *GetChars() const { return NameData.NameArray[Index].Text; } operator const char *() const { return NameData.NameArray[Index].Text; } FName &operator = (const char *text) { Index = NameData.FindName (text, false); return *this; } FName &operator = (const FString &text); FName &operator = (const FName &other) { Index = other.Index; return *this; } FName &operator = (ENamedName index) { Index = index; return *this; } int SetName (const char *text, bool noCreate=false) { return Index = NameData.FindName (text, noCreate); } bool IsValidName() const { return (unsigned)Index < (unsigned)NameData.NumNames; } // Note that the comparison operators compare the names' indices, not // their text, so they cannot be used to do a lexicographical sort. bool operator == (const FName &other) const { return Index == other.Index; } bool operator != (const FName &other) const { return Index != other.Index; } bool operator < (const FName &other) const { return Index < other.Index; } bool operator <= (const FName &other) const { return Index <= other.Index; } bool operator > (const FName &other) const { return Index > other.Index; } bool operator >= (const FName &other) const { return Index >= other.Index; } bool operator == (ENamedName index) const { return Index == index; } bool operator != (ENamedName index) const { return Index != index; } bool operator < (ENamedName index) const { return Index < index; } bool operator <= (ENamedName index) const { return Index <= index; } bool operator > (ENamedName index) const { return Index > index; } bool operator >= (ENamedName index) const { return Index >= index; } protected: int Index; struct NameEntry { char *Text; unsigned int Hash; int NextHash; }; struct NameManager { // No constructor because we can't ensure that it actually gets // called before any FNames are constructed during startup. This // means this struct must only exist in the program's BSS section. ~NameManager(); enum { HASH_SIZE = 1024 }; struct NameBlock; NameBlock *Blocks; NameEntry *NameArray; int NumNames, MaxNames; int Buckets[HASH_SIZE]; int FindName (const char *text, bool noCreate); int FindName (const char *text, size_t textlen, bool noCreate); int AddName (const char *text, unsigned int hash, unsigned int bucket); NameBlock *AddBlock (size_t len); void InitBuckets (); static bool Inited; }; static NameManager NameData; }; #endif