#ifndef SNDFILE_DECODER_H #define SNDFILE_DECODER_H #include "i_soundinternal.h" #include "files.h" #ifdef HAVE_SNDFILE #ifndef DYN_SNDFILE #include "sndfile.h" #else #include "thirdparty/sndfile.h" #endif struct SndFileDecoder : public SoundDecoder { virtual void getInfo(int *samplerate, ChannelConfig *chans, SampleType *type); virtual size_t read(char *buffer, size_t bytes); virtual TArray readAll(); virtual bool seek(size_t ms_offset, bool ms, bool mayrestart); virtual size_t getSampleOffset(); virtual size_t getSampleLength(); SndFileDecoder() : SndFile(0) { } virtual ~SndFileDecoder(); protected: virtual bool open(FileRdr &reader); private: SNDFILE *SndFile; SF_INFO SndInfo; FileRdr Reader; static sf_count_t file_get_filelen(void *user_data); static sf_count_t file_seek(sf_count_t offset, int whence, void *user_data); static sf_count_t file_read(void *ptr, sf_count_t count, void *user_data); static sf_count_t file_write(const void *ptr, sf_count_t count, void *user_data); static sf_count_t file_tell(void *user_data); // Make non-copyable SndFileDecoder(const SndFileDecoder &rhs); SndFileDecoder& operator=(const SndFileDecoder &rhs); }; #endif #endif /* SNDFILE_DECODER_H */