//=========================================================================== // // Boss Brain // //=========================================================================== ACTOR BossBrain { Health 250 Mass 10000000 PainChance 255 +SOLID +SHOOTABLE +NOICEDEATH +OLDRADIUSDMG PainSound "brain/pain" DeathSound "brain/death" States { BrainExplode: MISL BC 10 Bright MISL D 10 A_BrainExplode Stop Spawn: BBRN A -1 Stop Pain: BBRN B 36 A_BrainPain Goto Spawn Death: BBRN A 100 A_BrainScream BBRN AA 10 BBRN A -1 A_BrainDie Stop } } //=========================================================================== // // Boss Eye // //=========================================================================== ACTOR BossEye { Height 32 +NOBLOCKMAP +NOSECTOR States { Spawn: SSWV A 10 A_Look Loop See: SSWV A 181 A_BrainAwake SSWV A 150 A_BrainSpit Wait } } //=========================================================================== // // Boss Target // //=========================================================================== ACTOR BossTarget : SpecialSpot { Height 32 +NOBLOCKMAP +NOSECTOR } //=========================================================================== // // Spawn shot // //=========================================================================== ACTOR SpawnShot { Radius 6 Height 32 Speed 10 Damage 3 Projectile +NOCLIP -ACTIVATEPCROSS +RANDOMIZE SeeSound "brain/spit" DeathSound "brain/cubeboom" States { Spawn: BOSF A 3 BRIGHT A_SpawnSound BOSF BCD 3 BRIGHT A_SpawnFly Loop } } //=========================================================================== // // Spawn fire // //=========================================================================== ACTOR SpawnFire { Height 78 +NOBLOCKMAP +NOGRAVITY RenderStyle Add States { Spawn: FIRE ABCDEFGH 4 Bright A_Fire Stop } }