// // Copyright (C) 1993-1996 by id Software, Inc. // // This source is available for distribution and/or modification // only under the terms of the DOOM Source Code License as // published by id Software. All rights reserved. // // The source is distributed in the hope that it will be useful, // but WITHOUT ANY WARRANTY; without even the implied warranty of // FITNESS FOR A PARTICULAR PURPOSE. See the DOOM Source Code License // for more details. // #pragma once #include "r_visibleplane.h" namespace swrenderer { void R_DrawSkyPlane(visplane_t *pl); void R_DrawSky(visplane_t *pl); void R_DrawSkyStriped(visplane_t *pl); void R_DrawCapSky(visplane_t *pl); void R_DrawSkyColumnStripe(int start_x, int y1, int y2, int columns, double scale, double texturemid, double yrepeat); void R_DrawSkyColumn(int start_x, int y1, int y2, int columns); const uint8_t *R_GetOneSkyColumn(FTexture *fronttex, int x); const uint8_t *R_GetTwoSkyColumns(FTexture *fronttex, int x); }