/* ** v_text.cpp ** Draws text to a canvas. Also has a text line-breaker thingy. ** **--------------------------------------------------------------------------- ** Copyright 1998-2006 Randy Heit ** All rights reserved. ** ** Redistribution and use in source and binary forms, with or without ** modification, are permitted provided that the following conditions ** are met: ** ** 1. Redistributions of source code must retain the above copyright ** notice, this list of conditions and the following disclaimer. ** 2. Redistributions in binary form must reproduce the above copyright ** notice, this list of conditions and the following disclaimer in the ** documentation and/or other materials provided with the distribution. ** 3. The name of the author may not be used to endorse or promote products ** derived from this software without specific prior written permission. ** ** THIS SOFTWARE IS PROVIDED BY THE AUTHOR ``AS IS'' AND ANY EXPRESS OR ** IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED WARRANTIES ** OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE DISCLAIMED. ** IN NO EVENT SHALL THE AUTHOR BE LIABLE FOR ANY DIRECT, INDIRECT, ** INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT ** NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE, ** DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY ** THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT ** (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF ** THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE. **--------------------------------------------------------------------------- ** */ #include #include #include #include "v_text.h" #include "i_system.h" #include "v_video.h" #include "hu_stuff.h" #include "w_wad.h" #include "m_swap.h" #include "doomstat.h" #include "templates.h" // // SetFont // // Set the canvas's font // void DCanvas::SetFont (FFont *font) { Font = font; } void STACK_ARGS DCanvas::DrawChar (int normalcolor, int x, int y, byte character, ...) { if (Font == NULL) return; if (normalcolor >= NumTextColors) normalcolor = CR_UNTRANSLATED; FTexture *pic; int dummy; if (NULL != (pic = Font->GetChar (character, &dummy))) { const BYTE *range = Font->GetColorTranslation ((EColorRange)normalcolor); va_list taglist; va_start (taglist, character); DrawTexture (pic, x, y, DTA_Translation, range, TAG_MORE, &taglist); va_end (taglist); } } // // DrawText // // Write a string using the current font // void STACK_ARGS DCanvas::DrawText (int normalcolor, int x, int y, const char *string, ...) { va_list tags; DWORD tag; BOOL boolval; int maxstrlen = INT_MAX; int w, maxwidth; const byte *ch; int c; int cx; int cy; int boldcolor; const byte *range; int height; int scalex, scaley; int kerning; FTexture *pic; if (Font == NULL || string == NULL) return; if (normalcolor >= NumTextColors) normalcolor = CR_UNTRANSLATED; boldcolor = normalcolor ? normalcolor - 1 : NumTextColors - 1; range = Font->GetColorTranslation ((EColorRange)normalcolor); height = Font->GetHeight () + 1; kerning = Font->GetDefaultKerning (); ch = (const byte *)string; cx = x; cy = y; // Parse the tag list to see if we need to adjust for scaling. maxwidth = Width; scalex = scaley = 1; va_start (tags, string); tag = va_arg (tags, DWORD); while (tag != TAG_DONE) { va_list *more_p; DWORD data; void *ptrval; switch (tag) { case TAG_IGNORE: default: data = va_arg (tags, DWORD); break; case TAG_MORE: more_p = va_arg (tags, va_list*); va_end (tags); #ifdef __GNUC__ __va_copy (tags, *more_p); #else tags = *more_p; #endif break; case DTA_DestWidth: case DTA_DestHeight: *(DWORD *)tags = TAG_IGNORE; data = va_arg (tags, DWORD); break; case DTA_Translation: *(DWORD *)tags = TAG_IGNORE; ptrval = va_arg (tags, void*); break; case DTA_CleanNoMove: boolval = va_arg (tags, BOOL); if (boolval) { scalex = CleanXfac; scaley = CleanYfac; maxwidth = Width - (Width % CleanYfac); } break; case DTA_Clean: case DTA_320x200: boolval = va_arg (tags, BOOL); if (boolval) { scalex = scaley = 1; maxwidth = 320; } break; case DTA_VirtualWidth: maxwidth = va_arg (tags, int); scalex = scaley = 1; break; case DTA_TextLen: maxstrlen = va_arg (tags, int); break; } tag = va_arg (tags, DWORD); } height *= scaley; while ((const char *)ch - string < maxstrlen) { c = *ch++; if (!c) break; if (c == TEXTCOLOR_ESCAPE) { int newcolor = *ch++; if (newcolor == '\0') { return; } else if (newcolor == '-') // Normal { newcolor = normalcolor; } else if (newcolor == '+') // Bold { newcolor = boldcolor; } else if (newcolor == '[') // Named { const byte *namestart = ch; while (*ch != ']' && *ch != '\0') { ch++; } FName rangename((const char *)namestart, int(ch - namestart), true); if (*ch != '\0') { ch++; } newcolor = V_FindFontColor (rangename); } else if (newcolor >= 'A' && newcolor < NUM_TEXT_COLORS + 'A') // Standard, uppercase { newcolor -= 'A'; } else if (newcolor >= 'a' && newcolor < NUM_TEXT_COLORS + 'a') // Standard, lowercase { newcolor -= 'a'; } else // Incomplete! { continue; } range = Font->GetColorTranslation ((EColorRange)newcolor); continue; } if (c == '\n') { cx = x; cy += height; continue; } if (NULL != (pic = Font->GetChar (c, &w))) { va_list taglist; va_start (taglist, string); DrawTexture (pic, cx, cy, DTA_Translation, range, TAG_MORE, &taglist); va_end (taglist); } cx += (w + kerning) * scalex; } } // // Find string width using this font // int FFont::StringWidth (const BYTE *string) const { int w = 0; int maxw = 0; while (*string) { if (*string == TEXTCOLOR_ESCAPE) { ++string; if (*string == '[') { while (*string != '\0' && *string != ']') { ++string; } } else if (*string != '\0') { ++string; } continue; } else if (*string == '\n') { if (w > maxw) maxw = w; w = 0; ++string; } else { w += GetCharWidth (*string++) + GlobalKerning; } } return MAX (maxw, w); } // // Break long lines of text into multiple lines no longer than maxwidth pixels // static void breakit (FBrokenLines *line, const byte *start, const byte *string, bool keepspace, FString &linecolor) { // Leave out trailing white space if (!keepspace) { while (string > start && isspace (*(string - 1))) string--; } if (!linecolor.IsEmpty()) { line->Text = TEXTCOLOR_ESCAPE; line->Text += linecolor; } line->Text.AppendCStrPart ((const char *)start, string - start); line->Width = screen->Font->StringWidth (line->Text); } FBrokenLines *V_BreakLines (int maxwidth, const byte *string, bool keepspace) { FBrokenLines lines[128]; // Support up to 128 lines (should be plenty) const byte *space = NULL, *start = string; int i, c, w, nw; FString lastcolor, linecolor; bool lastWasSpace = false; int kerning = screen->Font->GetDefaultKerning (); i = w = 0; while ( (c = *string++) && i < 128 ) { if (c == TEXTCOLOR_ESCAPE) { if (*string) { if (*string == '[') { const byte *start = string; while (*string != ']' && *string != '\0') { string++; } if (*string != '\0') { string++; } lastcolor = FString((const char *)start, string - start); } else { lastcolor = *string++; } } continue; } if (isspace(c)) { if (!lastWasSpace) { space = string - 1; lastWasSpace = true; } } else { lastWasSpace = false; } nw = screen->Font->GetCharWidth (c); if ((w > 0 && w + nw > maxwidth) || c == '\n') { // Time to break the line if (!space) space = string - 1; lines[i].NLTerminated = (c == '\n'); breakit (&lines[i], start, space, keepspace, linecolor); if (c == '\n') { // Why did I do it like this? Why? Oh why? linecolor = lastcolor = ""; } else { linecolor = lastcolor; } i++; w = 0; lastWasSpace = false; start = space; space = NULL; while (*start && isspace (*start) && *start != '\n') start++; if (*start == '\n') start++; else while (*start && isspace (*start)) start++; string = start; } else { w += nw + kerning; } } if (string - start > 1) { const byte *s = start; while (s < string) { if (keepspace || !isspace (*s)) { lines[i].NLTerminated = (*s == '\n'); s++; breakit (&lines[i++], start, string, keepspace, linecolor); break; } s++; } } // Make a copy of the broken lines and return them FBrokenLines *broken = new FBrokenLines[i+1]; for (c = 0; c < i; ++c) { broken[c] = lines[c]; } broken[c].Width = -1; return broken; } void V_FreeBrokenLines (FBrokenLines *lines) { if (lines) { delete[] lines; } }