// Emacs style mode select -*- C++ -*- //----------------------------------------------------------------------------- // // $Id:$ // // Copyright (C) 1993-1996 by id Software, Inc. // // This source is available for distribution and/or modification // only under the terms of the DOOM Source Code License as // published by id Software. All rights reserved. // // The source is distributed in the hope that it will be useful, // but WITHOUT ANY WARRANTY; without even the implied warranty of // FITNESS FOR A PARTICULAR PURPOSE. See the DOOM Source Code License // for more details. // // DESCRIPTION: // System specific interface stuff. // //----------------------------------------------------------------------------- #ifndef __I_SYSTEM__ #define __I_SYSTEM__ #include #include #include "d_main.h" #include "d_ticcmd.h" #include "d_event.h" #ifndef SHARE_DIR #define SHARE_DIR "/usr/local/share/" #endif // Index values into the LanguageIDs array enum { LANGIDX_UserPreferred, LANGIDX_UserDefault, LANGIDX_SysPreferred, LANGIDX_SysDefault }; extern DWORD LanguageIDs[4]; extern void SetLanguageIDs (); struct CPUInfo // 92 bytes { char VendorID[16]; char CPUString[48]; BYTE Stepping; BYTE Model; BYTE Family; BYTE Type; BYTE BrandIndex; BYTE CLFlush; BYTE CPUCount; BYTE APICID; DWORD bSSE3:1; DWORD DontCare1:31; DWORD bFPU:1; DWORD bVME:1; DWORD bDE:1; DWORD bPSE:1; DWORD bRDTSC:1; DWORD bMSR:1; DWORD bPAE:1; DWORD bMCE:1; DWORD bCX8:1; DWORD bAPIC:1; DWORD bReserved1:1; DWORD bSEP:1; DWORD bMTRR:1; DWORD bPGE:1; DWORD bMCA:1; DWORD bCMOV:1; DWORD bPAT:1; DWORD bPSE36:1; DWORD bPSN:1; DWORD bCFLUSH:1; DWORD bReserved2:1; DWORD bDS:1; DWORD bACPI:1; DWORD bMMX:1; DWORD bFXSR:1; DWORD bSSE:1; DWORD bSSE2:1; DWORD bSS:1; DWORD bHTT:1; DWORD bTM:1; DWORD bReserved3:1; DWORD bPBE:1; DWORD DontCare2:22; DWORD bMMXPlus:1; // AMD's MMX extensions DWORD bMMXAgain:1; // Just a copy of bMMX above DWORD DontCare3:6; DWORD b3DNowPlus:1; DWORD b3DNow:1; BYTE AMDStepping; BYTE AMDModel; BYTE AMDFamily; BYTE bIsAMD; BYTE DataL1LineSize; BYTE DataL1LinesPerTag; BYTE DataL1Associativity; BYTE DataL1SizeKB; }; extern "C" { extern CPUInfo CPU; } // Called by DoomMain. void I_Init (void); // Called by D_DoomLoop, // returns current time in tics. extern int (*I_GetTime) (bool saveMS); // like I_GetTime, except it waits for a new tic before returning extern int (*I_WaitForTic) (int); int I_GetTimePolled (bool saveMS); int I_GetTimeFake (void); fixed_t I_GetTimeFrac (DWORD *ms); // // Called by D_DoomLoop, // called before processing any tics in a frame // (just after displaying a frame). // Time consuming syncronous operations // are performed here (joystick reading). // Can call D_PostEvent. // void I_StartFrame (void); // // Called by D_DoomLoop, // called before processing each tic in a frame. // Quick syncronous operations are performed here. // Can call D_PostEvent. void I_StartTic (void); // Asynchronous interrupt functions should maintain private queues // that are read by the synchronous functions // to be converted into events. // Either returns a null ticcmd, // or calls a loadable driver to build it. // This ticcmd will then be modified by the gameloop // for normal input. ticcmd_t *I_BaseTiccmd (void); // Called by M_Responder when quit is selected. // Clean exit, displays sell blurb. void I_Quit (void); void I_Tactile (int on, int off, int total); void STACK_ARGS I_Error (const char *error, ...) GCCPRINTF(1,2); void STACK_ARGS I_FatalError (const char *error, ...) GCCPRINTF(1,2); void addterm (void (*func)(void), const char *name); #define atterm(t) addterm (t, #t) void popterm (); // Print a console string void I_PrintStr (const char *str, bool scroll); // Set the title string of the startup window void I_SetTitleString (const char *title); // Pick from multiple IWADs to use int I_PickIWad (WadStuff *wads, int numwads, bool queryiwad, int defaultiwad); // [RH] Returns millisecond-accurate time unsigned int I_MSTime (void); // [RH] Title string to display at bottom of console during startup extern char DoomStartupTitle[256]; // Directory searching routines typedef struct { int count; struct dirent **namelist; int current; } findstate_t; void *I_FindFirst (const char *filespec, findstate_t *fileinfo); int I_FindNext (void *handle, findstate_t *fileinfo); int I_FindClose (void *handle); int I_FindAttr (findstate_t *fileinfo); #define I_FindName(a) ((a)->namelist[(a)->current]->d_name) #define FA_RDONLY 1 #define FA_HIDDEN 2 #define FA_SYSTEM 4 #define FA_DIREC 8 #define FA_ARCH 16 static inline char *strlwr(char *str) { char *ptr = str; while(*ptr) { *ptr = tolower(*ptr); ++ptr; } return str; } #endif