include "mapinfo/common.txt" include "mapinfo/doomitems.txt" gameinfo { titlepage = "TITLEPIC" creditpage = "CREDIT" titlemusic = "$MUSIC_DM2TTL" titletime = 11 advisorytime = 0 pagetime = 5 chatsound = "misc/chat" finalemusic = "$MUSIC_READ_M" finaleflat = "SLIME16" finalepage = "CREDIT" infopage = "HELP", "CREDIT" quitsound = "menu/quit2" borderflat = "GRNROCK" border = DoomBorder telefogheight = 0 defkickback = 100 skyflatname = "F_SKY1" translator = "xlat/doom.txt" mapinfo = "mapinfo/doom2.txt" defaultbloodcolor = "68 00 00" defaultbloodparticlecolor = "ff 00 00" backpacktype = "Backpack" armoricons = "ARM1A0", 0.5, "ARM2A0" statusbar = "sbarinfo/doom.txt" intermissionmusic = "$MUSIC_DM2INT" intermissioncounter = true weaponslot = 1, "Fist", "Chainsaw" weaponslot = 2, "Pistol" weaponslot = 3, "Shotgun", "SuperShotgun" weaponslot = 4, "Chaingun" weaponslot = 5, "RocketLauncher" weaponslot = 6, "PlasmaRifle" weaponslot = 7, "BFG9000" dimcolor = "ff d7 00" dimamount = 0.2 definventorymaxamount = 25 defaultrespawntime = 12 defaultdropstyle = 1 endoom = "ENDOOM" pickupcolor = "d7 ba 45" quitmessages = "$QUITMSG", "$QUITMSG1", "$QUITMSG2", "$QUITMSG3", "$QUITMSG4", "$QUITMSG5", "$QUITMSG6", "$QUITMSG7", "$QUITMSG8", "$QUITMSG9", "$QUITMSG10", "$QUITMSG11", "$QUITMSG12", "$QUITMSG13", "$QUITMSG14" menufontcolor_title = "RED" menufontcolor_label = "UNTRANSLATED" menufontcolor_value = "GRAY" menufontcolor_action = "GRAY" menufontcolor_header = "GOLD" menufontcolor_highlight = "YELLOW" menufontcolor_selection = "BRICK" menubackbutton = "M_BACK_D" playerclasses = "DoomPlayer" pausesign = "M_PAUSE" gibfactor = 1 cursorpic = "doomcurs" textscreenx = 10 textscreeny = 10 defaultendsequence = "Inter_Cast" maparrow = "maparrows/arrow.txt", "maparrows/ddtarrow.txt" statscreen_mapnamefont = "BigFont" statscreen_finishedpatch = "WIF" statscreen_enteringpatch = "WIENTER" } spawnnums { 1 = ShotgunGuy 2 = ChaingunGuy 3 = BaronOfHell 4 = Zombieman 5 = DoomImp 6 = Arachnotron 7 = SpiderMastermind 8 = Demon 9 = Spectre 10 = DoomImpBall 11 = Clip 12 = Shell 19 = Cacodemon 20 = Revenant 21 = ZBridge 22 = ArmorBonus 23 = Stimpack 24 = Medikit 25 = Soulsphere 27 = Shotgun 28 = Chaingun 29 = RocketLauncher 30 = PlasmaRifle 31 = BFG9000 32 = Chainsaw 33 = SuperShotgun 51 = PlasmaBall 53 = RevenantTracer 68 = GreenArmor 69 = BlueArmor 75 = Cell 85 = BlueCard 86 = RedCard 87 = YellowCard 88 = YellowSkull 89 = RedSkull 90 = BlueSkull 98 = ArchvileFire 100 = StealthBaron 101 = StealthHellKnight 102 = StealthZombieMan 103 = StealthShotgunGuy 110 = LostSoul 111 = Archvile 112 = Fatso 113 = HellKnight 114 = Cyberdemon 115 = PainElemental 116 = WolfensteinSS 117 = StealthArachnotron 118 = StealthArchvile 119 = StealthCacodemon 120 = StealthChaingunGuy 121 = StealthDemon 122 = StealthDoomImp 123 = StealthFatso 124 = StealthRevenant 125 = ExplosiveBarrel 126 = CacodemonBall 127 = Rocket 128 = BFGBall 129 = ArachnotronPlasma 131 = BulletPuff 132 = Megasphere 133 = InvulnerabilitySphere 134 = Berserk 135 = BlurSphere 136 = RadSuit 137 = Allmap 138 = Infrared 139 = ClipBox 140 = RocketAmmo 141 = RocketBox 142 = CellPack 143 = ShellBox 144 = Backpack 145 = GibbedMarine 146 = Gibs 147 = ColonGibs 148 = SmallBloodPool 149 = BurningBarrel 150 = BrainStem 151 = ScriptedMarine 152 = HealthBonus 153 = FatShot 154 = BaronBall 216 = Grenade } skill baby { AutoUseHealth AmmoFactor = 2 DamageFactor = 0.5 EasyBossBrain SpawnFilter = Baby PicName = "M_JKILL" Name = "$SKILL_BABY" Key = "i" } skill easy { EasyBossBrain SpawnFilter = Easy PicName = "M_ROUGH" Name = "$SKILL_EASY" Key = "h" } skill normal { SpawnFilter = Normal PicName = "M_HURT" Key = "h" Name = "$SKILL_NORMAL" DefaultSkill } skill hard { SpawnFilter = Hard PicName = "M_ULTRA" Name = "$SKILL_HARD" Key = "u" } skill nightmare { AmmoFactor = 2 FastMonsters DisableCheats RespawnTime = 12 SpawnFilter = Nightmare PicName = "M_NMARE" Name = "$SKILL_NIGHTMARE" MustConfirm Key = "n" }