Commit graph

  • 98a9729da2 - fixed return type of Actor.GetCVarString() alexey.lysiuk 2021-05-20 12:01:52 +0300
  • bc5d042505 - another submodule update Rachael Alexanderson 2021-05-19 20:14:50 -0400
  • 04bf426846 - update widescreen submodule Rachael Alexanderson 2021-05-19 19:15:26 -0400
  • e963010eea - strip trailing spaces off the lines for intermission texts. Christoph Oelckers 2021-05-19 21:28:16 +0200
  • a3da915812 - gave the Raven invulnerability items the BIGPOWERUP flag to ensure proper respawning behavior. Christoph Oelckers 2021-05-19 19:46:04 +0200
  • 9df70cd0df - change switch checking back to vanilla order. Christoph Oelckers 2021-05-19 19:25:32 +0200
  • a3a65f184f - use stb-image to handle PNGs with 16 bit color channels. Christoph Oelckers 2021-05-19 19:20:51 +0200
  • 8bb36bd479 - do not use M_EPI1 and M_EPI2 in any Doom 2 context. Christoph Oelckers 2021-05-19 18:38:36 +0200
  • bd0ca55a35 - fixed: explicit float to int casts should not emit truncation warnings. Christoph Oelckers 2021-05-19 18:35:36 +0200
  • f0d8bd0a74 - tweaked Hexen's weapon pieces so they do not floatbob into the floor with the hardware renderer. Christoph Oelckers 2021-05-19 18:30:19 +0200
  • 28dab3889b - moved the handling of ending PowerWeaponLevel2 into PlayerPawn.Tick and restored the immediate weapon switch. Christoph Oelckers 2021-05-19 17:59:44 +0200
  • af137dbb35 - reset the 'playedtitlemusic' flag in D_StartTitle. Christoph Oelckers 2021-05-19 16:42:30 +0200
  • 14ffe3537f Clear CMAKE_REQUIRED_FLAGS if backtrace facility isn't found Cacodemon345 2021-05-10 12:54:06 +0600
  • cfc080e37f - never run the shader timer on the 0th frame. fixes this bug: https://forum.zdoom.org/viewtopic.php?f=2&t=62693 Rachael Alexanderson 2021-05-18 14:37:05 -0400
  • 8a4fa8b65f - backend update from Raze. Christoph Oelckers 2021-05-17 20:44:19 +0200
  • 97b8c0ccfb Revert "- fixed some uses of postincre,ment/decrements on narrow types." Christoph Oelckers 2021-05-17 18:13:30 +0200
  • 6ebe30ce44 - fixed time positioning on stat screen. Christoph Oelckers 2021-05-17 12:21:38 +0200
  • 6e9c85791c - pick the proper dot for cutting off the extension in ExtractFileBase. Christoph Oelckers 2021-05-17 13:11:41 +0200
  • 6071cf66cc - added proper string labels for Doom 2 episodes. Christoph Oelckers 2021-05-17 13:02:01 +0200
  • 5bf2a26b82 - removed bogus assert from FxMinMax. Christoph Oelckers 2021-05-17 12:48:22 +0200
  • 0b5b919352 - let the CSV parser for the string table handle hex escapes. Christoph Oelckers 2021-05-17 12:42:45 +0200
  • 668f8f2cf6 - fixed some uses of postincre,ment/decrements on narrow types. Christoph Oelckers 2021-05-17 12:42:22 +0200
  • a94f5dd1b3 - added a proper error message when '--' or '++' gets used on 8 or 16 bit values. Christoph Oelckers 2021-05-17 12:17:03 +0200
  • f4143f7624 - added a few missing statusbar constants- Christoph Oelckers 2021-05-17 12:07:10 +0200
  • 161f3a3c07 - don't display keys on the HUD in deathmatch. Christoph Oelckers 2021-05-17 12:06:44 +0200
  • 5077973012 - fixed A_CheckTerrain's check for instant death sectors. Christoph Oelckers 2021-05-17 12:00:16 +0200
  • ebbc94280e - fixed: The PrisonPass's TryPickup method did not properly report successful pickup. Christoph Oelckers 2021-05-17 11:51:06 +0200
  • e47671c865 - make the title music only play once, unless a real demo is successfully played. Christoph Oelckers 2021-05-17 11:41:43 +0200
  • aaf8323eb2 - updated continuous integration settings alexey.lysiuk 2021-05-15 10:54:11 +0300
  • e2d3f26a35 Fixed wrong alpha value being applied on sprite shadows in the hardware renderer. nashmuhandes 2021-05-12 18:55:40 +0800
  • ddcf1535a6 - disabled clang 6 in continuous integration alexey.lysiuk 2021-05-12 14:44:53 +0300
  • 31b1d760b1 - include fix. Christoph Oelckers 2021-05-12 09:58:26 +0200
  • c1c4066c76 SDL: Report Vulkan initialization errors Cacodemon345 2021-05-10 00:29:58 +0600
  • cf3c573222 - give the first 16 DEHEXTRA states proper content. Christoph Oelckers 2021-05-07 23:03:46 +0200
  • bc15ded2a1 - make DI_ALPHAMAPPED change the style to STYLE_Shaded in the status bar drawer Rachael Alexanderson 2021-05-07 03:41:00 -0400
  • c51af868de Revert "- restricted the portal rendering shortcut only to real skies in the primary layer." Christoph Oelckers 2021-05-07 09:05:23 +0200
  • bb58dedff2 this fix was requested here: https://forum.zdoom.org/viewtopic.php?p=1188347#p1188347 Rachael Alexanderson 2021-05-03 05:22:01 -0400
  • 3477d6c7c1 - added missing default values. Christoph Oelckers 2021-05-03 14:33:40 +0200
  • 52554dc32c - Backend update fron Raze, mainly new script exports and extensions. Christoph Oelckers 2021-05-03 14:13:03 +0200
  • b193e582ce - restricted the portal rendering shortcut only to real skies in the primary layer. Christoph Oelckers 2021-05-03 13:58:46 +0200
  • 66e220ff9c - removed SDL2 version check alexey.lysiuk 2021-05-03 08:20:01 +0300
  • 80ba522b20 - brought back old SDL2 CMake module alexey.lysiuk 2021-05-02 21:47:50 +0300
  • 1efb9f4def - cleaned and minimized SDL2 version check alexey.lysiuk 2021-05-02 13:05:20 +0300
  • e4ada10e78
    Remove support for SDL2 2.0.5 and earlier Cacodemon345 2021-05-02 15:59:38 +0600
  • f676cd81d2 Remove FindSDL2 find-module, use sdl2-config.cmake instead William Breathitt Gray 2020-03-29 21:12:24 -0400
  • 153968dc7c - change vid_allowtrueultrawide - -1 allows for any arbitrary ratio for hud aspects, 0 changed to old behavior (max 16:9), 1 changed to old behavior except at 21:9, 1 is now the default. - vid_allowtrueultrawide is now placed in game-specific config, instead of global. Rachael Alexanderson 2021-05-02 01:19:05 -0400
  • ff35ea9ac7 Don't print the weapon tag if the game is paused nashmuhandes 2021-04-27 05:42:28 +0800
  • afd7b2e954 Allow settable render styles for status bar drawing functions DrawTexture, DrawImage and DrawString nashmuhandes 2021-04-27 03:41:44 +0800
  • c12a671b3e Made OptionMenuSliderBase::IsGrayed virtual nashmuhandes 2021-04-27 01:01:09 +0800
  • 8695325383 - fixed saving game to wrong save slot alexey.lysiuk 2021-04-26 09:46:20 +0300
  • a2d3dbf74e - Change VKHardwareTexture::CreateTexture to allow a null buffer to be passed. This is used by the software renderer to create an arbitrary texture for screen rendering. Rachael Alexanderson 2021-04-25 02:06:40 -0400
  • bfb83abbc2 Default Heretic's, Hexen's and Strife's default screen wipe styles to match their original counterparts. nashmuhandes 2021-04-22 02:12:44 +0800
  • 57e6d84d46 Expose sprite shadow options to the Display menu nashmuhandes 2021-04-21 22:41:03 +0800
  • 15159a3c19 Add sprite shadows for the hardware renderer nashmuhandes 2021-04-21 22:36:44 +0800
  • 5446a1a355 Add sprite shadows for the software renderer nashmuhandes 2021-04-21 22:15:05 +0800
  • a172513535 Expose level_info_t to scripting + helper functions. Marisa Kirisame 2021-04-21 14:38:19 +0200
  • 90381c4ad6 Allow ACS SpawnDecal zoffset and distance args to be fixed point James Le Cuirot 2021-03-30 21:18:18 +0100
  • cf30982ddf Add Polyobj_StopSound special Nikolay Ambartsumov 2020-11-26 12:48:03 +0200
  • 4bcea0ab78 - handle empty command names when getting key binds alexey.lysiuk 2021-04-19 18:09:20 +0300
  • de0361842f - removed useless initializations in binds printing ACS code alexey.lysiuk 2021-04-19 18:05:52 +0300
  • e24ff0ac9c Don't warn about UDMF comments or user fields emily 2021-04-19 12:10:30 +0200
  • ba146ed5e5 - Backend update from Raze Christoph Oelckers 2021-04-19 12:58:35 +0200
  • 55ce0510c2 - added a A_SetFriendly function Blue Shadow 2021-04-04 04:02:16 +0300
  • 9be78b1ebd - unified continuous integration settings with Raze alexey.lysiuk 2021-04-01 11:44:55 +0300
  • 0ecd35b0b4 - remove Vulkan button on startup if Vulkan compilation is disabled Rachael Alexanderson 2021-03-31 18:39:52 -0400
  • 6624dcb680 - rename game_support.pk3 to lzdoom_game_support.pk3 lzdoom Rachael Alexanderson 2021-03-30 09:51:25 -0400
  • 618d822280 - demote shader info to spammy devmode gzdoom Rachael Alexanderson 2021-03-30 01:18:05 -0400
  • bd4cf6fc74 Merge branch 'master' of https://github.com/coelckers/gzdoom into gles_remove_post_master_update Rachael Alexanderson 2021-03-29 10:12:23 -0400
  • 25ab8e20ba - Fix crash with fog and software light modes. drfrag 2021-03-29 14:54:55 +0200
  • 4e503a1d1b Removed depthClamp requirement (note: portals will not render correctly on such devices) Added format fallback support for VK_FORMAT_A2R10G10B10_UNORM_PACK32 since the pi4 doesn't support it Magnus Norddahl 2021-03-28 15:59:43 +0200
  • ad8ae0f146 - set libADL and libOPN bank settings (only) to game specific Rachael Alexanderson 2021-03-28 09:01:54 -0400
  • 03473abea2 A software implementation for gamma, brightness, contrast and saturation effects on SoftPoly. Based on original code by @dpjudas, thanks for the code. Erick Vasquez Garcia 2021-03-21 21:57:49 +0100
  • bf3018cc84 Bug fix in invulnerability in Doom Software Render Mode and True Color SW Render in SoftPoly. Erick Vasquez Garcia 2021-03-21 15:27:43 -0600
  • 4d353318d9 Don't let the game start if the saved game passed to -loadgame is invalid. Often times, especially during a multiplayer game, a player can accidentally pass an invalid save file to load at the command line, which results in the netgame starting anyway before immediately desyncing. This aims to address that. nashmuhandes 2021-03-25 17:53:36 +0800
  • 61d49a2007 Fix texture loading race condition and improve performance by only locking the load mutex if data hasn't already been updated for this frame Magnus Norddahl 2021-02-17 01:43:22 +0100
  • d1f47afd96 Add debug code for showing the render slices Magnus Norddahl 2021-02-15 02:26:20 +0100
  • 272ca6cd92 Fix truecolor drawer crash Magnus Norddahl 2021-02-12 02:47:19 +0100
  • e7476e5dac Fix fullbright shade bug Magnus Norddahl 2021-02-12 01:35:04 +0100
  • bdb35e5e86 Fix some r_scene_multithreaded crashes Magnus Norddahl 2021-02-11 08:53:37 +0100
  • fb87f90d86 Fix some r_scene_multithreaded related bugs Magnus Norddahl 2021-02-11 06:31:30 +0100
  • 4cd994c027 Remove threading from the drawers Magnus Norddahl 2021-02-10 18:40:51 +0100
  • 6e5dbbc8ec Revert "Merge dpJudas's renderslices branch (#1356)" Rachael Alexanderson 2021-03-26 07:08:31 -0400
  • a5cba1aba5
    Merge dpJudas's renderslices branch (#1356) Xaser Acheron 2021-03-25 19:58:08 -0500
  • c6073d9c9d Make i_timescale cvar virtual emily 2021-03-23 21:59:40 +0100
  • 3b50f7dfa6 SDL: Don't write garbage to output if it is redirected Cacodemon345 2021-03-21 15:05:12 +0600
  • 0c776e3acd Move the modified behaviour to a new "resetvel" parameter sgrunt 2021-03-18 23:26:37 -0600
  • 3873ad6151 Fix behaviour of VelIntercept's oldvel parameter sgrunt 2021-03-18 07:19:00 -0600
  • cdbae4b5d9 - Fixed crash with voodoo dolls in MP after players quit the game. drfrag 2021-03-19 17:21:14 +0100
  • acd553aa6f - account for KEEPDEPLETED flag when destroying items with InterHubAmount of 0 upon leaving a level Blue Shadow 2021-03-19 19:04:20 +0300
  • 8ef02544a7 Fix camera texture aspect ratio in hardware renderer James Le Cuirot 2021-03-18 22:29:19 +0000
  • 229b065289 Add missing tag for Strife's KneelingGuy. nashmuhandes 2021-03-19 01:31:46 +0800
  • 3892e42f7c New letter И for Strife K0stov 2021-03-18 12:29:11 +0100
  • 43937e4338 Add missing tag for the sub-Entity bosses. This was missed in the previous commit. nashmuhandes 2021-03-16 04:55:03 +0800
  • b28e5cb917 Add GetCharacterName() to retrieve an NPC's name as defined in its dialogue script, if it exists. Otherwise it will just return the same output as GetTag(). nashmuhandes 2021-03-16 04:03:32 +0800
  • 45c1cc8c08 Add tag properties to Strife's enemies. nashmuhandes 2021-03-16 02:45:30 +0800
  • 2ba4702ea7 Use gl_pipeline_depth in normal GL renderer Emile Belanger 2021-03-15 17:00:11 +0000
  • 1b3c67ee1f - fixed cross-compilation support alexey.lysiuk 2021-03-14 15:01:51 +0200
  • 5c84177142 - lower the step size for module master volume to adapt to the altered value range. Christoph Oelckers 2021-03-14 08:50:42 +0100
  • 798604e6de - removed config updates for pre-GZDoom versions of ZDoom. Christoph Oelckers 2021-03-14 08:44:30 +0100
  • a80775a1e8 - adapt mod_dumb_mastervolume to the increased default volume in ZMusic. Christoph Oelckers 2021-03-14 08:40:34 +0100