Commit graph

  • 92a92b1303 - fixed: MBF21' scrollers need to divide the offsets by 8. Christoph Oelckers 2021-07-04 11:33:34 +0200
  • 9082ef7d49 - MBF21: more work on flags. Christoph Oelckers 2021-07-02 19:48:58 +0200
  • e82fd43313 - tweaked shadow code a bit. Christoph Oelckers 2021-07-02 09:12:26 +0200
  • 5273ef360e - fixed: shadow alpha for translucent objects was not correct in the hardware renderer. Christoph Oelckers 2021-07-02 08:54:15 +0200
  • 8547a55677 - better sprite shadow control Christoph Oelckers 2021-07-02 08:47:58 +0200
  • 2d63974d3a - fixed: splashes need the MOVEWITHSECTOR flag. Christoph Oelckers 2021-07-02 08:16:29 +0200
  • ff129b26d1 - MBF21: added the code generator for the new functions. Christoph Oelckers 2021-07-01 17:40:38 +0200
  • 483c1f6dcf - MBF21: added the weapon functions. Christoph Oelckers 2021-07-01 16:37:03 +0200
  • e63f3e394c - fixed format specifier compilation warnings alexey.lysiuk 2021-07-01 13:19:18 +0300
  • c8557b8ab4 - let the DEH parser handle 64 bit values. Christoph Oelckers 2021-07-01 00:58:33 +0200
  • 7ade3b829b - moved MF_INCHASE to flags7. Christoph Oelckers 2021-07-01 00:57:50 +0200
  • 29f6dd23b9 - fixed compilation with GCC and Clang alexey.lysiuk 2021-07-01 09:24:33 +0300
  • c700682a36 - MBF21: ported the code pointers to ZScript. Christoph Oelckers 2021-06-30 23:15:56 +0200
  • f701ef5c68 - MBF21: Added parser for the state's 'fast' flag. Christoph Oelckers 2021-06-30 17:44:08 +0200
  • 1a0398ae59 - MBF21: new weapon flags. Christoph Oelckers 2021-06-30 17:19:38 +0200
  • b043a5a5de - add melee range support to A_Saw and A_Punch. Christoph Oelckers 2021-06-30 00:47:06 +0200
  • a9ad3d1fc3 - prevent appearance of dangling pointers in corpse queue alexey.lysiuk 2021-06-30 10:19:08 +0300
  • 9b3782ea0f - MBF21: remaining actor properties. Christoph Oelckers 2021-06-29 22:32:38 +0200
  • e2e8ec8b3e - MBF21: implemented thing flags. Christoph Oelckers 2021-06-29 21:08:58 +0200
  • 0bb5ec0d22 - MBF21: splash group. Christoph Oelckers 2021-06-29 17:47:52 +0200
  • cc801a7efa - MBF21: added projectile group. Christoph Oelckers 2021-06-29 17:33:16 +0200
  • bca8d01ab3 - MBF21: infighting groups. Christoph Oelckers 2021-06-29 01:34:14 +0200
  • 9b4a4157b9 - added an OnDestroy method to Shape2D so that its users can explicitly free the data it holds. Christoph Oelckers 2021-06-28 22:21:27 +0200
  • 3bef08b1aa - MBF21: implemented the new line scroller types. Christoph Oelckers 2021-06-28 22:06:07 +0200
  • 5b1b6f1db4 Add Windows 11 detection Cacodemon345 2021-06-29 00:11:44 +0600
  • c4ed0cefde - MBF21: implemented new line flags. Christoph Oelckers 2021-06-28 20:17:08 +0200
  • 057cc0678b - MBF21: handling of new flags in sector special. Christoph Oelckers 2021-06-28 16:19:59 +0200
  • 6329e66097 Merge branch 'master' of https://github.com/coelckers/gzdoom oldmaster Rachael Alexanderson 2021-06-19 09:04:57 -0400
  • 2d67b6cf16 Merge branch 'master' of https://github.com/emileb/gzdoom Rachael Alexanderson 2021-06-19 09:04:49 -0400
  • 0f64dbf61e
    Re-sync with gzdoom/master and add my latest fixes (#3) Emile Belanger 2021-06-19 14:03:40 +0100
  • fab2e26b25 Merge remote-tracking branch 'upstream/master' Emile Belanger 2021-06-19 13:00:23 +0100
  • 256451115b - report correct macOS version with older SDKs alexey.lysiuk 2021-06-15 10:35:33 +0300
  • 3c2da13519 Merge remote-tracking branch 'upstream/master' Emile Belanger 2021-06-14 18:23:13 +0100
  • 1ce8b1bdce Fix light binding when using pipeline buffer on OpenGL Emile Belanger 2021-06-14 18:22:42 +0100
  • cf4c72d4a7 - fixed potential crash when sound sequence is destroyed alexey.lysiuk 2021-06-14 09:30:51 +0300
  • 4e46a83734 - fixed bad type in FxFontCast. Christoph Oelckers 2021-06-14 08:00:08 +0200
  • 38f2402d2d - added TVector2<> constructor from float* alexey.lysiuk 2021-06-13 10:41:45 +0300
  • ff784fc905 - fixed parsing of 2D vectors in OBJ model loader alexey.lysiuk 2021-06-13 10:27:41 +0300
  • 09b684bc0d Stop colormap being applied to 2D drawing Emile Belanger 2021-06-12 16:57:22 +0100
  • e8f007c6ce - fix missing border flat on heretic shareware Rachael Alexanderson 2021-06-11 09:08:58 -0400
  • e0f07d7088 - fixed initialization of model frames alexey.lysiuk 2021-06-10 11:54:26 +0300
  • adad028b33 - Fixed impassable exit line in 007ltsd.wad E4M7 Player701 2021-06-08 13:21:20 +0300
  • 5b1c73e15f - prevent redundant string copying in Strife conversation parser alexey.lysiuk 2021-06-08 10:31:45 +0300
  • e166eeb13d - added detection of macOS 12 Monterey alexey.lysiuk 2021-06-08 10:19:43 +0300
  • b3fd8ce12a - fixed permission validation in OptionMenuItemCommand.DoCommand. Christoph Oelckers 2021-06-07 08:16:53 +0200
  • dc7ba3778d - fixed explosive damage radius for clericflame. Christoph Oelckers 2021-06-07 07:45:31 +0200
  • 4f034950be Make sprite shadows ignore float bob emily 2021-06-06 12:11:42 +0200
  • 8b5847d4a2 - corrected the NUL checks in S_FindSkinnedSound. Christoph Oelckers 2021-06-04 07:57:05 +0200
  • 7d1ce1c8cd - fixed parsing of MAPxx par times in BEX lumps alexey.lysiuk 2021-06-03 16:46:55 +0300
  • 30e24938ca - let dynamic lights call UpdateLocation instead of just setting their position right after being spawned. Christoph Oelckers 2021-05-31 22:13:03 +0200
  • b0ccd3a7df - moved Doom specific font init code out of the backend. Christoph Oelckers 2021-05-29 15:24:05 +0200
  • a462bfa345 Fixed merge Emile Belanger 2021-05-30 10:50:26 +0100
  • d9db8984af - Fixed crash calling ChangeSky() with an invalid texture. drfrag 2021-05-29 20:29:12 +0200
  • e3ca26482b - add OpenGL ES menu option Rachael Alexanderson 2021-05-29 05:56:20 -0400
  • acb4d89f52 APROP_Soundclass update again Zandrewnum 2021-04-20 09:28:15 -0700
  • a5cf0c6605 Sound Class renovations Zandrewnum 2021-04-15 14:31:22 -0700
  • 4c9461d364 Update d_player.h Shiny Metagross 2021-03-10 11:37:43 -0700
  • c7cd25cbcc Made S_FindSkinnedSound to use GetSoundClass again Zandrewnum 2021-03-10 11:24:41 -0700
  • f6bdbfe535 APROP_SoundClass inits a default value and checks for null pointers Zandrewnum 2021-03-09 11:47:05 -0700
  • 852a96497d Added APROP_SoundClass Zandrewnum 2021-03-09 10:27:42 -0700
  • 08fc91fe3e Add 'AddDialogues' in MAPINFO to additively add Strife NPC dialogs without overwriting each other. nashmuhandes 2021-05-28 19:01:49 +0800
  • 868220107b - added fallback to the parenthesis glyphs for the braces. Christoph Oelckers 2021-05-28 12:14:46 +0200
  • 38520e36c8 - fixed generation of default color range for the option menu font. Christoph Oelckers 2021-05-28 12:11:34 +0200
  • 20b665c161 - fixed: Actors did not set the position when spawning a dynamic light. Christoph Oelckers 2021-05-28 11:25:01 +0200
  • d36fd4f42b - fixed: GetColorTranslation did not handle translation-less single pic 'fonts' properly. Christoph Oelckers 2021-05-28 00:46:19 +0200
  • 75e18cca3c Fixed wrong parameter type passed into TryMove here nashmuhandes 2021-05-28 12:03:27 +0800
  • f19f825ccb - fix DaggerAlert using FindState incorrectly. Chronos Ouroboros 2021-05-28 00:34:04 -0300
  • 36e84a3669 - do not calculate translations for empty fonts. Christoph Oelckers 2021-05-27 13:50:02 +0200
  • 2ca2076a3f - add missing break statement Rachael Alexanderson 2021-05-25 23:02:16 -0400
  • 0fe52e479b - widepix update Rachael Alexanderson 2021-05-25 23:00:12 -0400
  • dfe6a09b8c - fix for "Return to Phobos (return01.wad) has an ancient bug in map E1M2 where the switch to raise the exit bridge doesn't work in versions of Doom past patch 1.2." Christoph Oelckers 2021-05-25 10:12:51 +0200
  • 4f0d0edcaa Actually read GL_MAX_TEXTURE_SIZE for max size Emile Belanger 2021-05-24 21:36:13 +0100
  • 41eef5c7a0 Actually read GL_MAX_TEXTURE_SIZE for max size gles4.6.0b Emile Belanger 2021-05-24 21:36:13 +0100
  • e97539c3fe Delete some unused code Emile Belanger 2021-05-24 21:35:47 +0100
  • 8a71e7522b Delete some unused code Emile Belanger 2021-05-24 21:35:47 +0100
  • 7eb0541b21 - move gl_customshader back to hw_material.cpp Rachael Alexanderson 2021-05-24 16:41:23 -0400
  • a9db983383 Force gl_customshader = false, some fixes to shader code. Emile Belanger 2021-05-24 20:44:57 +0100
  • a5f8b0b39f - move gl_customshader back to hw_material.cpp Rachael Alexanderson 2021-05-24 16:41:23 -0400
  • ae5ae2894a Force gl_customshader = false, some fixes to shader code. Emile Belanger 2021-05-24 20:44:57 +0100
  • 5e098910e6 Actually read GL_MAX_TEXTURE_SIZE for max size Emile Belanger 2021-05-24 21:36:13 +0100
  • 09c2f8543e Delete some unused code Emile Belanger 2021-05-24 21:35:47 +0100
  • 240003fd9e Force gl_customshader = false, some fixes to shader code. Emile Belanger 2021-05-24 20:44:57 +0100
  • 5f02b92cd0 - font system overhaul. Christoph Oelckers 2021-05-24 21:24:17 +0200
  • 0236271ef6 - pull new widepix fix for hexen sprites Rachael Alexanderson 2021-05-23 13:57:41 -0400
  • 8c75c23822 - Fixed bug with BishopPuff moving in wrong direction Dasperal 2021-05-23 19:23:15 +0300
  • 80717c237c - add GLES radio button gles4.6.0a Rachael Alexanderson 2021-05-22 14:23:40 -0400
  • 30a2b7b94f - add vid_preferbackend == 3 to select GLES renderer Rachael Alexanderson 2021-05-22 13:51:54 -0400
  • 21892f7d0d - add GLES radio button Rachael Alexanderson 2021-05-22 14:23:40 -0400
  • 2923454d90 - add vid_preferbackend == 3 to select GLES renderer Rachael Alexanderson 2021-05-22 13:51:54 -0400
  • 081da42a2a Merge branch 'master' of https://github.com/coelckers/gzdoom Rachael Alexanderson 2021-05-22 13:30:35 -0400
  • 5cde02141c - version bump Rachael Alexanderson 2021-05-22 12:48:46 -0400
  • c7b0f37787 - language update Christoph Oelckers 2021-05-22 16:34:22 +0200
  • 558498f9c7 Merge tag 'g4.6.0' of https://github.com/coelckers/gzdoom gles4.6.0 Rachael Alexanderson 2021-05-22 11:18:00 -0400
  • c320db66f4 - language update Christoph Oelckers 2021-05-22 16:34:22 +0200
  • aeaa7f21c7 Add some new optional parameters to A_SprayDecal: nashmuhandes 2021-05-18 09:19:02 +0800
  • 88ef8e2cca - this is version 4.6.0 Christoph Oelckers 2021-05-21 21:29:27 +0200
  • 7b31ba7cc8 move Service to engine directory Alexander Kromm 2020-11-04 02:30:03 +0700
  • 120c8b77d1 allow partial match for finding services by name Alexander Kromm 2020-11-04 02:27:58 +0700
  • 988f83a73f remove duplicate entry for dictionary in zscript.txt Alexander Kromm 2020-11-01 16:19:08 +0700
  • 7d01d0450f add proper scoping to server interface functions Alexander Kromm 2020-05-31 14:57:53 +0700