Commit graph

  • bbcd522052 - made RefCountedPtr follow rule of five alexey.lysiuk 2021-08-03 09:52:30 +0300
  • 67e7d1a6f5 - make RenderCommands able to use Shape2D vertex buffers past the Shape2D's lifetime without crashing Gutawer 2021-07-29 18:58:29 +0100
  • ccf46281df - fixed line color handling in V_BreakLines. Christoph Oelckers 2021-08-11 16:01:40 +0200
  • 139f501ec5 - run the dynamic light recreation loop before calling the light ticker. Christoph Oelckers 2021-08-11 15:41:42 +0200
  • 1097bd6c73 - fixed: instead of checking gl_lights, better check Level->HasDynamicLights. Christoph Oelckers 2021-08-11 14:09:00 +0200
  • 26d00e14c7 - file system update from Raze. Christoph Oelckers 2021-08-11 12:39:32 +0200
  • 3adadfe4d3 - do not run the dynamic light ticker when lights are switched off. Christoph Oelckers 2021-08-11 12:39:17 +0200
  • f662c629e3 - ensure that shadowmap indices only get set when shadowmaps are enabled. Christoph Oelckers 2021-08-11 10:06:22 +0200
  • 436ec28e94 - fixed file system's zip loader to not strip away a 'filter/' prefix. Christoph Oelckers 2021-08-11 10:01:11 +0200
  • c24f644a61 - do not perform shadowmap updates when dynamic lights are disabled. Christoph Oelckers 2021-08-11 08:08:29 +0200
  • 6a63d9e70e - moved the CheckForRestart call one level up so that it is within the Windows code and does not need #ifdefs. Christoph Oelckers 2021-08-10 22:17:00 +0200
  • 4505bfa4b8 - delay the restart action from the error pane until after everything has been shut down. Christoph Oelckers 2021-08-10 22:09:32 +0200
  • b6156ac490 - re-fixed the font spacing. Christoph Oelckers 2021-08-10 22:04:32 +0200
  • 9cd1e8cf7a - use proper XMove for sheet fonts. Christoph Oelckers 2021-08-10 21:18:27 +0200
  • 99c66071fb - use original menu spacing for skill and episode menus if all elements are patches. Christoph Oelckers 2021-08-10 21:08:26 +0200
  • f29eff5b4c - fixed: the software scene drawer must be deleted before calling ST_Endoom. Christoph Oelckers 2021-08-10 19:22:19 +0200
  • 03b7324f71 - reorder evaluation for 'if' statements to handle the condition first. Christoph Oelckers 2021-08-10 19:03:40 +0200
  • 55520ed7d0 - fixed exploding barrel animation duration. Christoph Oelckers 2021-08-10 18:57:31 +0200
  • a16088f4b4 - fixed two vr_* CVARs not getting archived. Christoph Oelckers 2021-08-10 18:51:44 +0200
  • 8747145c97 - dim depleted inventory items in all games, not just Strife. Christoph Oelckers 2021-08-10 18:46:23 +0200
  • 61efe76ffd - fixed: palette index 0 (transparent) was left uninitialized for BMF fonts. Christoph Oelckers 2021-08-10 18:18:44 +0200
  • 4cee567b23 - fixed: P_RoughMonsterSearch did not pass the fov parameter to its worker functions. Christoph Oelckers 2021-08-10 18:04:10 +0200
  • 61739b4086 - fixed BlockThingsIterator to not reset its list of processed actors when traversing portals. Christoph Oelckers 2021-08-10 18:00:14 +0200
  • 39513cf7ae Revert "- eliminate an unexpected slow path in the fragment shader." Christoph Oelckers 2021-08-09 20:31:21 +0200
  • cd5aa65fda - eliminate an unexpected slow path in the fragment shader. Christoph Oelckers 2021-08-09 18:50:50 +0200
  • 747c291ae1 - fixed patch version in compatibility implementation of macOS detection alexey.lysiuk 2021-08-07 12:37:18 +0300
  • a21c388dd6 - destroyed stale thinkers after change level failure alexey.lysiuk 2021-08-06 15:10:21 +0300
  • dcfd72c766 - fixed crash after change level failure alexey.lysiuk 2021-08-06 15:02:00 +0300
  • a067466dd8 SDL2: Properly print white bold text to the screen Cacodemon345 2021-08-04 23:11:50 +0600
  • 28f2d36732 - removed declaration for Screen.GetTextScreenSize. Christoph Oelckers 2021-08-04 08:00:49 +0200
  • 441cd0796f - merged gzdoom-gles2 and fixed some issues with pipeline size validation. Christoph Oelckers 2021-08-03 18:46:45 +0200
  • a8a5613675 - use proper music check in 'idmus' CCMD. Christoph Oelckers 2021-08-03 12:59:10 +0200
  • b82b5384a0 - Backend update from Raze. Christoph Oelckers 2021-08-03 12:52:21 +0200
  • c1a8776a15 - updated common code from screenjob branch. Christoph Oelckers 2021-08-03 12:30:44 +0200
  • f89e6950c3 - Make changemap use + for next and +$ for nextsecret maps. drfrag 2021-07-29 09:47:04 +0200
  • 5a0dc4297f - Extend the changemap command to allow warping to next or nextsecret. drfrag 2021-07-28 14:39:47 +0200
  • 7a3d8bd0e5 - fixed crash after fatal error in SDL backend alexey.lysiuk 2021-07-28 09:50:34 +0300
  • b5247182f4 - fixed premature destruction of status bar alexey.lysiuk 2021-07-28 09:48:52 +0300
  • e91485c50c Added GetString/Int/Double/Object(UI) functions to Service. - These functions serve to deprecate (UI)Get and allow for reducing string translations, as well as passing in objects for maximum flexibility. Major Cooke 2021-07-25 15:28:15 -0500
  • 146e388430 Fix light binding when using pipeline buffer on OpenGL gles4.6.1 branch_4.6 Emile Belanger 2021-06-14 18:22:42 +0100
  • 1457194e01 Stop colormap being applied to 2D drawing Emile Belanger 2021-06-12 16:57:22 +0100
  • b7d1f39eba - add OpenGL ES menu option Rachael Alexanderson 2021-05-29 05:56:20 -0400
  • 984815f6a4 - language update Rachael Alexanderson 2021-07-25 07:49:24 -0400
  • 7255e49507 - version bump to 4.6.1. Christoph Oelckers 2021-07-25 13:12:56 +0200
  • b04e812a12 - added map option to disable shadowmaps. Christoph Oelckers 2021-07-13 11:54:25 +0200
  • a2a914ee6d - do not precache unreferenced textures alexey.lysiuk 2021-07-12 13:27:49 +0300
  • 9ebd992b10 - add player setup to simple options menu Rachael Alexanderson 2021-07-09 07:50:26 -0400
  • 0343fad494 - fixed brightmap definitions for the SpiderMastermind. Christoph Oelckers 2021-07-06 10:35:09 +0200
  • d17eb19b22 - tweaked shadow code a bit. Christoph Oelckers 2021-07-02 09:12:26 +0200
  • 2f9023d852 - fixed: shadow alpha for translucent objects was not correct in the hardware renderer. Christoph Oelckers 2021-07-02 08:54:15 +0200
  • 58e7e5093a - better sprite shadow control Christoph Oelckers 2021-07-02 08:47:58 +0200
  • 3302a12da6 - fixed: splashes need the MOVEWITHSECTOR flag. Christoph Oelckers 2021-07-02 08:16:29 +0200
  • 3551de5a56 - fixed format specifier compilation warnings alexey.lysiuk 2021-07-01 13:19:18 +0300
  • ecc889242b - prevent appearance of dangling pointers in corpse queue alexey.lysiuk 2021-06-30 10:19:08 +0300
  • c4ab09ffcf - added an OnDestroy method to Shape2D so that its users can explicitly free the data it holds. Christoph Oelckers 2021-06-28 22:21:27 +0200
  • 928a68d884 Add Windows 11 detection Cacodemon345 2021-06-29 00:11:44 +0600
  • ed36ee70e5 - report correct macOS version with older SDKs alexey.lysiuk 2021-06-15 10:35:33 +0300
  • f0600091fa - fixed potential crash when sound sequence is destroyed alexey.lysiuk 2021-06-14 09:30:51 +0300
  • e1ce6ea40d - fixed bad type in FxFontCast. Christoph Oelckers 2021-06-14 08:00:08 +0200
  • 8e1b2d7fad - added TVector2<> constructor from float* alexey.lysiuk 2021-06-13 10:41:45 +0300
  • 0176e52e44 - fixed parsing of 2D vectors in OBJ model loader alexey.lysiuk 2021-06-13 10:27:41 +0300
  • 9b2490bd57 - fix missing border flat on heretic shareware Rachael Alexanderson 2021-06-11 09:08:58 -0400
  • 8c6027bc74 - fixed initialization of model frames alexey.lysiuk 2021-06-10 11:54:26 +0300
  • cc4eef3a74 - Fixed impassable exit line in 007ltsd.wad E4M7 Player701 2021-06-08 13:21:20 +0300
  • e14d42ce30 - prevent redundant string copying in Strife conversation parser alexey.lysiuk 2021-06-08 10:31:45 +0300
  • 6715bebb7d - added detection of macOS 12 Monterey alexey.lysiuk 2021-06-08 10:19:43 +0300
  • 388d997366 - fixed permission validation in OptionMenuItemCommand.DoCommand. Christoph Oelckers 2021-06-07 08:16:53 +0200
  • 53a34e5deb - fixed explosive damage radius for clericflame. Christoph Oelckers 2021-06-07 07:45:31 +0200
  • 2e869dd399 Make sprite shadows ignore float bob emily 2021-06-06 12:11:42 +0200
  • 666a366ef6 - fixed parsing of MAPxx par times in BEX lumps alexey.lysiuk 2021-06-03 16:46:55 +0300
  • 700c2372ed - let dynamic lights call UpdateLocation instead of just setting their position right after being spawned. Christoph Oelckers 2021-05-31 22:13:03 +0200
  • ffa939668e Add 'AddDialogues' in MAPINFO to additively add Strife NPC dialogs without overwriting each other. nashmuhandes 2021-05-28 19:01:49 +0800
  • 5cb9022869 - fixed: Actors did not set the position when spawning a dynamic light. Christoph Oelckers 2021-05-28 11:25:01 +0200
  • 6a91241158 Fixed wrong parameter type passed into TryMove here nashmuhandes 2021-05-28 12:03:27 +0800
  • 7b2cebd5dc - fix DaggerAlert using FindState incorrectly. Chronos Ouroboros 2021-05-28 00:34:04 -0300
  • b7ec406d0d - add missing break statement Rachael Alexanderson 2021-05-25 23:02:16 -0400
  • 226e6b5f65 - widepix update Rachael Alexanderson 2021-05-25 23:00:12 -0400
  • eb0dc3f924 - fix for "Return to Phobos (return01.wad) has an ancient bug in map E1M2 where the switch to raise the exit bridge doesn't work in versions of Doom past patch 1.2." Christoph Oelckers 2021-05-25 10:12:51 +0200
  • 2a6ba20bbf - pull new widepix fix for hexen sprites Rachael Alexanderson 2021-05-23 13:57:41 -0400
  • 6ee6fee54e - Fixed bug with BishopPuff moving in wrong direction Dasperal 2021-05-23 19:23:15 +0300
  • a4c8fbcc50 - language update Rachael Alexanderson 2021-07-25 07:49:24 -0400
  • b4fe164192 Search $HOME/.local/share/games/doom directory... Cacodemon345 2021-07-19 17:29:19 +0600
  • 8ac8e31a61 Fix typo in sw renderer comment Jeroen de Baat 2021-07-21 11:53:32 +0200
  • 411b4976c0
    - fixed EBlastFlags enum definition alexey.lysiuk 2021-07-21 15:44:07 +0300
  • 65d9d83ddd Add 'BF_ONLYVISIBLETHINGS' Flag to A_Blast Kaelan 2021-07-20 22:56:41 -0600
  • 1eeee98b65 - Fixed typo in Heretic light definition. drfrag 2021-07-19 12:48:22 +0200
  • 2d0a876ab1 - Fix wrong thiswad check for materials too. drfrag 2021-07-18 11:30:52 +0200
  • d00c6e4ecc - Added missing null pointer check. drfrag 2021-07-17 22:03:25 +0200
  • 3f9a3a454b Brightmaps fix Gaerzi 2021-07-16 19:12:56 +0200
  • eb2646b613 - change previous /0 fix: as suggested here: cb8ae0b560 (commitcomment-53414064) Rachael Alexanderson 2021-07-13 06:32:38 -0400
  • 0cffeef2c6 - added map option to disable shadowmaps. Christoph Oelckers 2021-07-13 11:54:25 +0200
  • cb8ae0b560 - fix /0 error caused by having a completely black font character. this error was triggered by Return of the Triad. Rachael Alexanderson 2021-07-13 00:15:29 -0400
  • e02690af58 - do not precache unreferenced textures alexey.lysiuk 2021-07-12 13:27:49 +0300
  • e453f97872 - Backend update from Raze. Christoph Oelckers 2021-07-11 09:51:59 +0200
  • 46371fc068 Merge remote-tracking branch 'upstream/master' Emile Belanger 2021-07-10 12:15:55 +0100
  • 250fac5b7e - add player setup to simple options menu Rachael Alexanderson 2021-07-09 07:50:26 -0400
  • ddd6970549
    - fixed dehacked codepointer aliases alexey.lysiuk 2021-07-09 12:45:58 +0300
  • 15a0baadd6 - fixed ZScript compilation. Christoph Oelckers 2021-07-08 10:04:47 +0200
  • fbf5b9f2d7 - MBF21: fix for missile flag checks. Christoph Oelckers 2021-07-06 10:35:44 +0200
  • 21164cf0c6 - fixed brightmap definitions for the SpiderMastermind. Christoph Oelckers 2021-07-06 10:35:09 +0200