Christoph Oelckers
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bd95c5eadf
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- fixed: the ambient sound things need both the args from the DoomEdNum mapping and the actual map.
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2016-01-04 11:52:07 +01:00 |
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Blue-Shadow
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d7a04b9e98
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dumpmapthings CCMD: Missing line break after "none".
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2015-09-14 17:22:41 +03:00 |
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Christoph Oelckers
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3300817d65
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- removed some leftover code from initial development in the DoomEdNum parser.
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2015-04-20 23:20:56 +02:00 |
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Christoph Oelckers
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c5a4221b58
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- fixed handling of args for non-actor mapthings again. As it turns out there was insufficient information in the data to properly decide this case so a new flag was added to make it all more reliable.
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2015-04-07 16:27:57 +02:00 |
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Christoph Oelckers
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51591d10b0
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- handle slope things through new definition tables as well. Since these get processed outside P_SpawnMapThing it required some restructuring so that the actual spawn data is present when slope things get processed.
- removed FMapThing::Serialize because it isn't used anywhere - it was rather broken anyway.
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2015-04-04 10:25:01 +02:00 |
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Christoph Oelckers
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4f7ec3ad89
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- print proper information about non-actor mapthings.
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2015-04-03 22:23:42 +02:00 |
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Christoph Oelckers
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9e5bf38123
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- handle all special mapthing items (player starts, polyobj spots) via the new MAPINFO method instead of hard coding them in the spawn function.
(Note: The buildmap loading code should be adjusted to the new functionality as well eventually.)
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2015-04-03 21:17:10 +02:00 |
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Christoph Oelckers
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15dbbc9137
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- set editor numbers through MAPINFO. The DECORATE way still works ans will override any definition made in MAPINFO.
- use a standard TMap for finding editor numbers
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2015-04-03 16:51:45 +02:00 |
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Christoph Oelckers
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ccd9fb9c23
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- moved FDoomEdMap to its own file to make the upcoming changes a bit nicer to handle.
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2015-04-03 10:54:55 +02:00 |
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