Commit Graph

1923 Commits

Author SHA1 Message Date
Christoph Oelckers fc2f95da0e - revert accidental commit.
SVN r2146 (trunk)
2010-01-30 19:28:41 +00:00
Christoph Oelckers 8a22712180 - fixed: Rocket trail particle positioning only worked when the rocket was moving.
SVN r2145 (trunk)
2010-01-30 14:49:15 +00:00
Christoph Oelckers a5e1fe6906 - fixed: Sector_SetWind and Sector_SetCurrent were not usable in scripts called from a line.
- added Gez's A_Mushroom extension.


SVN r2144 (trunk)
2010-01-30 14:35:52 +00:00
Christoph Oelckers 24a12a04b4 - added a minimum threshold for damage thrust to avoid micro-velocities being set for actors.
- fixed: Strife's Oracle is not a living thing and needs the NOBLOOD flag.
- fixed: Chex Quest's finale pic was wrong.


SVN r2143 (trunk)
2010-01-30 13:48:44 +00:00
Christoph Oelckers 0246f2bf4d - fixed: Being resurrected by an Arch Vile did not restore flags5 and flags6 to the defaults.
SVN r2142 (trunk)
2010-01-30 13:08:52 +00:00
Christoph Oelckers 0997c608f2 - added a secret sector color to automap overlay.
- added a score display to both alt HUD and sbarinfo.
- simplified code for AltHud status values display.


SVN r2141 (trunk)
2010-01-30 09:17:44 +00:00
Christoph Oelckers 787c16301c - Fixed SBarInfo problem with hexenarmor.
SVN r2140 (trunk)
2010-01-28 23:51:56 +00:00
Christoph Oelckers 1f6c915abf - Fixed: ZDoom no longer reversed the clipping area on drawbar calls with a
border.
- Fixed: SBarInfo Interpolated aross a new Game.

SVN r2139 (trunk)
2010-01-28 23:50:20 +00:00
Christoph Oelckers 3f140c0549 - fixed: The line ID arg of Plane_Align was not handled in the wrong place. It was also missing from actionspecials.h and the UDMF spec.
SVN r2138 (trunk)
2010-01-28 23:46:38 +00:00
Randy Heit 5125e11d25 - Do not call midiOutSetVolume() when playing with the "Microsoft GS Wavetable Synth" on
Vista and above, because it doesn't do what you expect.

SVN r2136 (trunk)
2010-01-26 05:11:04 +00:00
Randy Heit 02909bd71c - Fixed: AlienSpectre3 had lost its first level Sigil immunity.
SVN r2135 (trunk)
2010-01-25 23:18:52 +00:00
Christoph Oelckers 8435033e08 - fixed: M_DrawSlider did not print the correct value if the slider's minimum was not 0 or the value was clamped.
SVN r2134 (trunk)
2010-01-25 08:10:48 +00:00
Christoph Oelckers 406b692cc9 - removed the TakeSpecialDamage hacks for Macil and the Oracle and replaced them by
giving the first stage Sigil's projectiles a damage type and using a damage factor
  to disable damaging these actors.


SVN r2129 (trunk)
2010-01-24 13:00:53 +00:00
Christoph Oelckers 8b9d8137fc - fixed: P_SpawnPuff must set the puff's owner before doing any state jumps.
SVN r2128 (trunk)
2010-01-24 09:46:31 +00:00
Christoph Oelckers c363f169d7 - added PROP_BUDDHA option to SetPlayerProperty.
SVN r2127 (trunk)
2010-01-24 08:41:40 +00:00
Randy Heit e190109c03 - Made conversation "mini responses" more prominent rather than packing them in with
the rest of the generic console output at the top of the screen.

SVN r2123 (trunk)
2010-01-23 21:26:07 +00:00
Randy Heit 2fc338db88 - Removed the integer clobbers from pow_x87_inline, since they interfered with PIC code and
appear unneeded.

SVN r2122 (trunk)
2010-01-23 20:48:24 +00:00
Randy Heit 7511c5385b - Added an input grid for controller-based string entry in the save game and player setup menus
(which I had forgotten to do for 2.4.0). If you don't use a controller to activate the string
  entry mode and keep your hands off the controller while typing, it remains invisible.

SVN r2121 (trunk)
2010-01-23 19:07:18 +00:00
Randy Heit 71b75f0d7a - Consolidated all conversation reply handling into a single function executed on all
machines, so when an NPC need to show the "enough" response, it has enough
  information available to do so.
- Some new Strife Teaser fixes I forgot to commit are in here.
- Moved norawinput check into FindRawInputFunctions().


SVN r2120 (trunk)
2010-01-22 05:17:57 +00:00
Christoph Oelckers d547e89548 - added a CVAR to disable raw input in case it causes problems (like apparently on Wine.)
SVN r2118 (trunk)
2010-01-18 20:55:49 +00:00
Christoph Oelckers 16c638a598 - Fixed: SetMarineSprite tried to access the first owned state of the actor's class - but the weapon carrying marines own no states.
SVN r2117 (trunk)
2010-01-18 20:15:04 +00:00
Christoph Oelckers 7183a2f751 - Fixed: DrawSelectedInventory set the wrong variable and thus always used CR_GOLD as its translation.
- Fixed: Draw(Switchable)Image didn't handle the alpha value properly.

SVN r2116 (trunk)
2010-01-18 19:38:36 +00:00
Randy Heit a3ac7ee081 - Fixed: Attempt to free a non-heap object in zipdir.
SVN r2115 (trunk)
2010-01-18 05:07:10 +00:00
Christoph Oelckers 6c9748b603 - ported a few cleanup changes from Gez's recent GZDoom patch.
- fixed: The sound channel structure should not store the sound table's entries' addresses which are stored in a TArray by pointer. In case the array gets reallocated very bad things can happen. This caused some bad crashes when GZDoom's FraggleScript implementation created new sound entries.


SVN r2114 (trunk)
2010-01-16 07:51:50 +00:00
Randy Heit 5ce77dfbb8 - Added full stops to more Strife messages.
SVN r2113 (trunk)
2010-01-09 04:28:49 +00:00
Randy Heit 25c8d42821 - Change StrifePlayer's RunHealth to 15.
SVN r2112 (trunk)
2010-01-09 04:26:56 +00:00
Randy Heit f9937f973c - Fixed: DORWS04 should not make a sound when it switches off.
SVN r2111 (trunk)
2010-01-08 04:14:35 +00:00
Randy Heit 99880d392e - Fixed copy-paste fail for DoorCloseSmallWood.
SVN r2110 (trunk)
2010-01-08 04:01:30 +00:00
Randy Heit fc781ac9ee - I guess I can't completely trust Strife1.exe's switch list. Not everything that plays the
glass break sound is actually defined with it.

SVN r2109 (trunk)
2010-01-08 03:51:33 +00:00
Randy Heit 8de8924c47 - Fixed: The MAPINFO keyword resetinventory only worked when traveling to a redirected map.
SVN r2108 (trunk)
2010-01-08 03:40:10 +00:00
Randy Heit 7df898c88e - Fixed: Two Strife pickup messages were off by one character each.
SVN r2107 (trunk)
2010-01-08 03:27:18 +00:00
Randy Heit 6ba548511b - Fixed: Macil2 and the Oracle need to be immune to SpectralLightningV2 as well as V1, since
they are both created by the first-stage Sigil. AlienSpectre3 should have also been
  immune to them but was not. In addition, Macil1 was erroneously immune to V1, when he should
  not be immune to any spectral damage. (Though, since he's immortal, all that really amounts to
  is that he can enter his pain state.)

SVN r2106 (trunk)
2010-01-08 03:24:22 +00:00
Randy Heit 74a7293133 - Fix spelling error in comment.
SVN r2105 (trunk)
2010-01-08 02:17:49 +00:00
Randy Heit 2228c37985 - Fixed: Don't color the teleporter beacon's rebels in single player.
SVN r2104 (trunk)
2010-01-08 02:15:42 +00:00
Randy Heit 1e5b84ea14 - Fixed: I forgot to reimplement the number keys for Strife's dialogues when I redid the
menus to work with controllers.

SVN r2103 (trunk)
2010-01-08 02:10:05 +00:00
Randy Heit 870628dda5 - Split conversation initiation out of P_UseTraverse() and into a separate function. It no
longer piggy-backs off of Hexen's puzzle item traversal but instead works like Strife,
  using P_AimLineAttack() to find something to talk to and includes some slight left and right
  "autoaim". I can think of a few consequences of this:
  * Using puzzle items on actors has been restored to its original range of 64.
  * Since talking now depends on P_AimLineAttack() instead of a line use traversal, you can
    probably set up situations where you can talk to somebody that you couldn't talk to before
    because some special line was in the way.
  * You don't need to stick a guard flush against the wall to block players from using a switch
    behind them, because now the autoaim will get the player.

SVN r2102 (trunk)
2010-01-06 04:36:38 +00:00
Randy Heit 4b65749f92 - Corrected several Strife switches that had the wrong sounds.
SVN r2101 (trunk)
2010-01-06 03:27:37 +00:00
Christoph Oelckers f300948916 - fixed: Action Doom 2 and Harmony IWADs were missing the GI_MAPxx flag.
SVN r2100 (trunk)
2010-01-05 13:45:07 +00:00
Randy Heit 1aae2895f4 - Fixed: The player setup menu still drew the cursor at the original Y positions.
SVN r2098 (trunk)
2010-01-05 02:56:27 +00:00
Christoph Oelckers 4b64df6778 - fixed: The player setup menu used the main menu's line spacing which
for all non-Doom games was too wide.
- fixed: Strife's dialogues cannot use the new options menu code to draw
  themselves so now they use a stripped down version of the old code.
- Replaced I_MSTime with I_FPSTime in node builder timing because basetime
  will not be initialized yet if a map is started directly from the commandline.


SVN r2096 (trunk)
2010-01-03 10:04:56 +00:00
Randy Heit 8bbd90b200 - Merge latest ZDBSP changes into trunk.
SVN r2094 (trunk)
2010-01-03 01:03:44 +00:00
Randy Heit 56ab0e681d - Revert revision 2071.
SVN r2092 (trunk)
2010-01-03 00:54:34 +00:00
Christoph Oelckers 6b5089e53f - reverted r2089 because it didn't do what it was supposed to.
SVN r2091 (trunk)
2010-01-03 00:13:37 +00:00
Christoph Oelckers 1c2cc7bd3a - fixed: The GAMEINFO parser needs to use C mode.
SVN r2089 (trunk)
2010-01-02 23:37:43 +00:00
Christoph Oelckers 92b8ac26c0 - fixed: Polyobjects could contain segs that weren't flagged as such.
SVN r2081 (trunk)
2010-01-02 13:17:47 +00:00
Christoph Oelckers 435861d671 - fixed: Trying to show a popup crashed in the SBARINFO code because of a
missing NULL pointer check.


SVN r2080 (trunk)
2010-01-02 12:50:37 +00:00
Christoph Oelckers ff95948017 SVN r2079 (trunk) 2010-01-02 12:40:07 +00:00
Christoph Oelckers 840fc6bfa3 - fixed: Only ActorMovers should go into STAT_ACTORMOVER, not all PathFollowers.
SVN r2078 (trunk)
2010-01-02 12:15:47 +00:00
Christoph Oelckers efb420228c - fixed: SBARINFO's DrawGem command accepted a size value of 0 and divided
by it. Reinstated the old '+1' this command had in the old code.


SVN r2077 (trunk)
2010-01-02 12:03:36 +00:00
Christoph Oelckers 87f3c9c5b7 - fixed: The floor waggle code used FloatBobOffsets as sine table but this
only has 64 entries and is not precise enough. It now uses finesine instead.
- fixed: When compositing a multipatch texture any patch that is a multpatch
  texture itself and contains rotations may not be composited directly into
  the destination buffer. This must be done with an intermediate buffer.
- Fixed: Drawing a slider in the options menu did not scale the x-coordinate.
- Fixed: If the alt HUD had to draw negative numbers the minus sign was misplaced
  due to incorrect texture coordinate calculations.
- changed option menu scaling for widescreen modes so that it doesn't scale down
  so quickly. 
- made some error messages in DECORATE that don't affect the parsing non-fatal
  so that the parser can continue to find more problems.

SVN r2076 (trunk)
2010-01-02 11:38:27 +00:00