Commit graph

72 commits

Author SHA1 Message Date
Christoph Oelckers
c219811a54 - removed FMod as the last remaining piece of code that is not GPL compatible.
Please consider GZDoom as licensed under the GPL starting with this commit, even though the license headers have not been changed yet.
2017-04-17 01:06:54 +02:00
Christoph Oelckers
cd180d29c7 - block direct use of 'new' for DObjects.
This is to ensure that the Class pointer can be set right on creation. ZDoom had always depended on handling this lazily which poses some problems for the VM.
So now there is a variadic Create<classtype> function taking care of that, but to ensure that it gets used, direct access to the new operator has been blocked.

This also neccessitated making DArgs a regular object because they get created before the type system is up. Since the few uses of DArgs are easily controllable this wasn't a big issue.

- did a bit of optimization on the bots' decision making whether to pick up a health item or not.
2017-04-14 13:31:58 +02:00
Christoph Oelckers
b2d944974e - first stage of simplifying the type system.
Let's use inline checkers in PType instead of constantly having to do clumsy IsKindOf checks etc. Once complete this also means that the types can be taken out of the class hierarchy, freeing up some common names.
2017-04-13 12:52:18 +02:00
Christoph Oelckers
6599e2c425 - moved the VM types into their own file and only include it where really needed. 2017-04-13 01:12:04 +02:00
Christoph Oelckers
0d7b7d6ab1 - merged PStruct and PNativeStruct.
There were exactly 4 places in the code that checked for the difference, this is better done with a flag.
2017-04-12 15:12:41 +02:00
Christoph Oelckers
6308251084 - added a FindSymbol wrapper to PClass so that other code does not need to access the symbol table directly.
- added an isActor utility function to codegen.cpp to simplify a few constructs.
2017-04-12 13:08:41 +02:00
Christoph Oelckers
4417afd548 - changed VMValue to handle strings by reference.
This makes VMValue a real POD type with no hacky overloads and eliminates a lot of destructor code in all places that call a VM function. Due to the way this had to be handled, none of these destructors could be skipped because any value could have been a string.
This required some minor changes in functions that passed a temporary FString into the VM to ensure that the temporary object lives long enough to be handled. The code generator had already been changed to deal with this in a previous commit.
This is easily offset by the code savings and reduced maintenance needs elsewhere.
2017-03-22 01:44:56 +01:00
Christoph Oelckers
cd392e50e9 - added a dummy struct named '_' to define global variables. This can only be used internally.
This method was chosen because it avoids adding variable declarations to the global namespace which would have required a lot more work while polluting the grammar.
This way the global variables can be handled by a small bit of special coding in the struct generator.
2017-03-13 14:42:14 +01:00
Christoph Oelckers
b513b32bcf - reduced missing texture messages in the menu to warnings. 2017-03-08 19:04:35 +01:00
Christoph Oelckers
0c660ff29c - added an option to add elements to an existing options menu.
Note that for list menus this does not exist because they require complete setup to work as intended.
2017-02-27 10:37:47 +01:00
Christoph Oelckers
80e9763d64 - added a NOMENU option for skills. 2017-02-26 22:10:35 +01:00
alexey.lysiuk
61de40c678 Relaxed error check for menu textures
Null texture is acceptable as menu patch
Total conversion IWADs like Adventures of Square may use this technique

https://mantis.zdoom.org/view.php?id=320
2017-02-22 17:39:04 +02:00
Christoph Oelckers
6c9558459d - allow menu items to inherit their parent's Init method for MENUDEFS. 2017-02-19 18:15:40 +01:00
Christoph Oelckers
f3b6343e53 - use floats for menu item coordinates. This only has an effect in the ListMenu because the OptionMenu uses fixed offsets which work differently. 2017-02-19 17:24:30 +01:00
Christoph Oelckers
06141338f1 - made DMenu's static variables regular global variables because that class is going to go completely scripted soon. 2017-02-18 19:19:14 +01:00
Christoph Oelckers
1b4c9e13b8 - cleaned out some cruft from the menu code, now that ListMenu is fully scripted. 2017-02-18 19:11:53 +01:00
Christoph Oelckers
b7a5437af6 - scriptified parts of ListMenu. 2017-02-18 18:35:44 +01:00
Christoph Oelckers
ccb083ed25 - fixed initialization of joystick menu with bogus MENUDEFS 2017-02-16 18:55:36 +01:00
Christoph Oelckers
cfeb1724fe - added a Door_AnimatedClose special. 2017-02-16 18:35:58 +01:00
Christoph Oelckers
4d99b58f96 - allow using the default menu settings classes when none is specified in MENUDEFS. 2017-02-16 17:45:51 +01:00
Christoph Oelckers
73ed351144 - don't error out on unknown CVars for optional parameters in menu items. 2017-02-13 23:24:31 +01:00
Christoph Oelckers
46c0d27fe7 - scriptified the entire OptionMenu class and all still existing native subclasses. 2017-02-13 00:08:20 +01:00
Christoph Oelckers
dbf3530696 - the keybinding control works again, this time fully scripted. 2017-02-12 18:38:23 +01:00
Christoph Oelckers
bb6def820f - everything compiles and mostly works again. 2017-02-12 14:04:48 +01:00
Christoph Oelckers
ee1217c8c7 - everything compiles again, now to make it work again with all menu widgets 100% scripted. 2017-02-12 01:18:49 +01:00
Christoph Oelckers
2a5b26c27c - removed native option menu controls. Note that this commit will not compile! 2017-02-11 21:28:48 +01:00
Christoph Oelckers
fc4e1ffcdf - separated the savegame menu code into an internal class managing the savegame data and the actual menu.
The manager class cannot be scriptified because it provides the internal implementation which may change at some point in the future. It also encapsulates all access to the file level because if that part is not protected, modders could write malware mods.
2017-02-11 17:20:12 +01:00
Christoph Oelckers
947b625c50 - all menu items scriptified, but not yet active. 2017-02-11 16:11:48 +01:00
Christoph Oelckers
f91d91d6e8 - all optionmenu items scriptified, but not integrated yet. 2017-02-11 00:36:53 +01:00
Christoph Oelckers
7efa9cd70d - made the menu descriptors garbage collectable and started exporting some fields as preparation for script work on the menu. 2017-02-09 20:18:53 +01:00
Christoph Oelckers
5cfac78116 - added write barriers to the menu code.
The GC was causing some crash issues with the items not having been subjected to a write barrier.
2017-02-05 01:52:09 +01:00
Christoph Oelckers
d5b908186c - some work on the base classes for menus. None of this is being used yet. 2017-02-04 00:19:25 +01:00
Christoph Oelckers
d5962b290c - turned all menu items into actual objects.
This is needed for script export.
2017-02-03 21:35:42 +01:00
Christoph Oelckers
6d28aa3541 - do not use strtol for parsing critical values that can get large.
This function will truncate everything that is larger than LONG_MAX or smaller than LONG_MIN to fit into a long variable, but longs are 32 bit on Windows and 64 bit elsewhere, so to ensure consistency and the ability to parse larger values better use strtoll which does not truncate 32 bit values.
2017-02-01 11:19:55 +01:00
Christoph Oelckers
21e3aba1c7 - optionally allow passing a script position object to V_GetColor and subfunctions for better error output. Implemented this for all occurences where this info was available. 2016-12-03 16:27:53 +01:00
Christoph Oelckers
b1a83bfd26 - started with cleanup and separation of DECORATE code.
* everything related to scripting is now placed in a subdirectory 'scripting', which itself is separated into DECORATE, ZSCRIPT, the VM and code generation.
 * a few items have been moved to different headers so that the DECORATE parser definitions can mostly be kept local. The only exception at the moment is the flags interface on which 3 source files depend.
2016-10-12 19:22:33 +02:00
yqco
58a6d7df1f Added optional prompt argument to MENUDEF's SafeCommand 2016-07-28 08:41:55 +02:00
alexey.lysiuk
8369833dc5 Fixed setting of custom color for static text in menu 2016-07-17 17:28:46 +02:00
Christoph Oelckers
c6fb35ed52 - added per-item colors for static text items in the menu.
For option menus this replaces the 'highlighted' parameter with an actual color, for list menus it adds a new parameter.
2016-06-30 10:27:14 +02:00
Randy Heit
55142078d8 Normalize line endings 2016-03-01 09:47:10 -06:00
Christoph Oelckers
6c37ab2310 - changed: If the IWAD contains a MENUDEF lump the one in zdoom.pk3 should not print texture warnings.
The reason is that in such a case it is very likely that the IWAD defines its own menu and will most likely not provide all assets for the base definitions. See 'Adventures of Square' for an example.
2016-02-29 10:45:14 +01:00
alexey.lysiuk
99dd664029 Print warning to console if unknown texture found in menu definition 2015-10-07 12:13:11 +03:00
Christoph Oelckers
65cc361e9b - added Zandronum's text input menu items. 2015-05-28 09:22:48 +02:00
Christoph Oelckers
aecff68a4d - cleanup of sound system startup and menu handling:
* added global functions that check whether FMod and OpenAL are present, without initializing the sound backend.
* make sound init code more fault tolerant. It will now try to switch between FMod and OpenAL if the currently active one cannot be found but the other one can.
* added 'ifoption' checks for sound backend to menu code.
* only show sound backends which are present and hide the options for the ones which are not.
2015-04-26 12:13:21 +02:00
Chris Robinson
7ff7c151a8 Merge remote-tracking branch 'origin/master' into openal
Conflicts:
	src/CMakeLists.txt
2014-06-15 12:04:15 -07:00
Edoardo Prezioso
4ce0574b3f - Use a more conformant C++ preprocessor macro identifier for Unix systems.
The 'unix' identifier isn't defined when '-std' is passed to the compiler (tested with gcc and clang), so use '__unix__' which is well enough documented.
2013-07-30 11:46:14 +02:00
Chris Robinson
18597a93a7 Merge remote-tracking branch 'origin' into openal
Conflicts:
	src/sound/fmodsound.cpp
2013-06-29 19:02:04 -07:00
Christoph Oelckers
890dc71e0d . added AFADoomer's patch to set a text highlight color for the list menu.
SVN r4301 (trunk)
2013-05-31 22:10:12 +00:00
Randy Heit
602209d4a4 - Add NoRandomPlayerclass flag for MAPINFO.
SVN r4147 (trunk)
2013-02-19 02:50:47 +00:00
Randy Heit
5b97bf47de - Fixed: The string displayed when attempting to start a new game during a netgame is "NEWGAME", not "NETGAME".
SVN r4051 (trunk)
2013-01-26 03:39:43 +00:00