Commit graph

774 commits

Author SHA1 Message Date
Jonathan Russell
f897f2bfd3 - added exact floating point comparison opcodes 2019-04-15 14:31:36 +02:00
Jonathan Russell
5846357268 - implemented all integer comparison operators 2019-04-15 14:31:34 +02:00
Jonathan Russell
166ce87a86 - adds OP_EQ_R, the first instruction using jumps 2019-04-15 14:31:33 +02:00
Magnus Norddahl
5c3ef8ac15 - add misc float opcodes 2019-04-15 14:31:31 +02:00
Jonathan Russell
b242ffdbbe - added most vector maths opcodes 2019-04-15 14:31:29 +02:00
Chronos Ouroboros
73892f4a6e Fix floats and implement some more opcodes. 2019-04-15 14:31:27 +02:00
Magnus Norddahl
113714990e - copy initial register values from the VM frame 2019-04-15 14:31:26 +02:00
Magnus Norddahl
10a6ab4d56 - implement most of the integer math opcodes 2019-04-15 14:31:24 +02:00
Magnus Norddahl
d651c02b17 - embed and use asmjit to JIT ZScript VM functions 2019-04-15 14:31:22 +02:00
Christoph Oelckers
0ddb5038c3 - fixed the mapping of additive translucency to color-based translucency.
The destination mode sould be 'One', not 'InvSrcColor'.
Now both of these are available as explicit modes, not just through the optional mapping.

# Conflicts:
#	src/hwrenderer/scene/hw_sprites.cpp
#	src/r_data/renderstyle.cpp
#	src/r_data/renderstyle.h

With additional render styles from " - abstraction of render style in render state.". drfrag

# Conflicts:
#	src/r_data/renderstyle.cpp
#	src/r_data/renderstyle.h

With additional render styles from "- made the screen blend work for the software renderer.". drfrag
2018-11-28 14:39:54 +01:00
Christoph Oelckers
b8ca67f426 - fixed the type checks for object arrays.
Null pointers must be allowed and non-object pointers which are not null must be explicitly checked for because the code could crash on them when performing a static_cast on an incorrect type.
2018-11-18 21:57:12 +01:00
Christoph Oelckers
692d6e9045 - Restricted argument count check to the void return case.
There were some issues here:

* a check for mismatching count is too strict because it is legal to omit return values
* it failed to detect returning multiple values in a single expression.
2018-11-16 21:33:22 +01:00
Christoph Oelckers
c1edaa317d fixed right shift operator for unsigned values
This is version protected to avoid breaking old code.
2018-11-16 21:33:20 +01:00
Christoph Oelckers
38fe0b2fe1 - fixed: FxUnaryNotBitwise modified the source operand instead of allocating a new one. 2018-11-16 21:33:19 +01:00
Player701
3bd16afc0f - Readonly pointer casting now works in ZScript. 2018-11-16 21:33:17 +01:00
Cacodemon345
0f2a4abe8f BOUNCEONUNRIPPABLES flag; makes actors bounce on actors with DONTRIP flag 2018-11-16 21:33:12 +01:00
alexey.lysiuk
6e922761a8 - fixed compilation of targets with optimization 2018-11-16 21:33:11 +01:00
Magnus Norddahl
7567462328 - fix missing type check when using Push or Insert for typed arrays 2018-11-16 21:26:33 +01:00
Christoph Oelckers
1dad5101f1 - fixed: ZScript's finalization code used the last parsed lump for of one translation unit as reference, not the base lump.
This resulted in incorrect messages but also could produce some more subtle errors.
2018-11-16 21:17:46 +01:00
alexey.lysiuk
08dfdd2687 - added warning for constant conditional expression
ZScript code like `if (x = 0) // ...` no longer causes assertion failure in Debug but produces a warning regadless of configuration

https://forum.zdoom.org/viewtopic.php?t=62422
2018-11-02 13:31:43 +01:00
Christoph Oelckers
6daece72c9 - versioned the return mismatch check to demote it to a warning for older versions than 3.7.
# Conflicts:
#	wadsrc/static/zscript.txt
2018-11-02 13:31:10 +01:00
alexey.lysiuk
7226f38375 - made 'return void' case a compilation error 2018-11-02 13:30:42 +01:00
Christoph Oelckers
53c87fd5eb - extended the register limit for 'param'.
The instruction one free instruction byte so it's now using that to extend its argument's register range to 65535.
For param this is needed because it passes strings by reference and creating an implicit temporary copy for string constants does not work here.
2018-10-14 10:31:48 +02:00
alexey.lysiuk
7736504a22 Fixed code generation of infinite for loop
https://forum.zdoom.org/viewtopic.php?t=62023
2018-09-15 20:33:10 +02:00
Christoph Oelckers
608e5f5bcf - fixed bad code for OP_SRL_KR. 2018-09-02 18:47:42 +02:00
Christoph Oelckers
80da2e74c5 - removed most of the old LastIndexOf methods in FString, only leaving one for ZScript and clearly giving it a name that says it all. RIndexOf has been made the proper version of LastIndexOf internally now. 2018-08-26 13:51:30 +02:00
Christoph Oelckers
23f2d9aaa0 - renamed RIndexOf to RightIndexOf 2018-08-26 13:51:28 +02:00
Kevin Caccamo
b57d2f11f3 Add the "RIndexOf" method to FString, which works like String.lastIndexOf from JavaScript
RIndexOf returns the index where the substring starts, instead of the index where the substring ends - 1.

Deprecate the LastIndexOf method of StringStruct
2018-08-26 13:51:27 +02:00
Christoph Oelckers
0fd1909f2c - got rid of FNameNoInit and made the default constructor of FName non-initializing.
This setup has been a constant source of problems so now I reviewed all uses of FName to make sure that everything that needs to be initialized is done manually.
This also merges the player_t constructor into the class definition as default values.
2018-08-19 10:36:10 +02:00
alexey.lysiuk
e84b360cb5 - prohibit assignment of dynamic arrays
https://forum.zdoom.org/viewtopic.php?t=61682
2018-08-18 19:45:52 +02:00
alexey.lysiuk
2ce7760e49 - support static const arrays inside structs
https://forum.zdoom.org/viewtopic.php?t=61677
2018-08-18 13:01:46 +02:00
Marisa Kirisame
d8df6a7e6d Add HITOWNER flag, when set, allows a projectile to collide with its shooter. 2018-08-18 00:52:36 +02:00
Christoph Oelckers
8c144881a8 - allow skipping optional arguments of the parent function in a virtual override definition.
This is mainly to allow retroactive addition to existing virtual functions without breaking existing content.
The MeansOfDeath fix for Actor.Die would not be possible without such handling.
2018-07-29 19:30:30 +02:00
alexey.lysiuk
baf0b8ee5f - fixed potential garbage collection of still referenced objects
Objects from dynamic array stored in items of array of structures were incorrectly treated as unreachable

https://forum.zdoom.org/viewtopic.php?t=61354
2018-07-28 19:51:21 +02:00
Christoph Oelckers
9fc839b34a - added MF8_DONTFACETALKER flag which prevents NPCs from facing the player in conversations. 2018-07-22 18:23:40 +02:00
Christoph Oelckers
08a1cc0e7e - allow temporary strings to be used as self pointer for String's member functions.
Due to how function calls get resolved by the code generator there were some incorrect flags on the self pointer which triggered an assert and caused incorrect code generation.
Fortunately this was a mostly contained special case for which a workaround was possible.
2018-07-20 12:42:08 +02:00
alexey.lysiuk
c55cf00c8e - added missing null pointer checks to VM ops 2018-07-16 19:11:20 +02:00
alexey.lysiuk
e0b5af42f3 - disabled default values for out parameters
https://forum.zdoom.org/viewtopic.php?t=61128
(cherry picked from commit 5d27c16f30)
2018-06-30 12:50:32 +02:00
Christoph Oelckers
ed5c2b21ac - ZScript used the wrong variable for compatflags2.
ii_* is merely the storage for info from the compatibility.txt lump.

(cherry picked from commit ae1fe041ee)
2018-06-09 19:44:12 +02:00
alexey.lysiuk
c5b20b91ff - fixed: flag CVars in ZScript referenced wrong addresses
(cherry picked from commit 4a1f36623b)
2018-06-09 19:44:11 +02:00
drfrag666
8ff20c98a5 - That cmath include was actually not needed (bad merge). 2018-06-09 14:46:34 +02:00
Christoph Oelckers
43c3d63786 - redirect script access to the compatflags CVARs to their internal shadow variables.
This is needed so that MAPINFO settings for these flags don't get ignored.

(cherry picked from commit 1fdcacc337)

# Conflicts:
#	src/scripting/backend/codegen.cpp
2018-06-09 14:30:41 +02:00
Marisa Kirisame
74f4c8a6dd BLOCKASPLAYER flag: treat non-player actors as blockable by "block players" lines
(cherry picked from commit fae514f30d)
2018-06-05 00:04:22 +02:00
Christoph Oelckers
6fe5af7c0c - fixed: FxFloatCast must transfer the outer expression's value type to the inner expression if it performs a float->float cast.
This violated an important rule that a cast may not alter the expression's type and led to failed asserts elsewhere.

(cherry picked from commit 7d515e72c2)
2018-06-02 10:03:43 +02:00
drfrag666
0e25e40deb - Addressed crash on exit with MinGW. This is a hack and i've reported it as a bug in the MinGW C runtime. 2018-05-17 12:06:44 +02:00
drfrag666
429bd5d843 - Made VMFrameStack GlobalVMStack a non thread_local variable for MinGW since that helps to prevent crashes on exit. 2018-05-14 12:53:57 +02:00
alexey.lysiuk
807820b54b - fixed crash in DECORATE parsing
The case with forward declared class used as a parent must be handled explicitly

actor MyWeapon : Weapon { Weapon.AmmoType "MyBaseAmmo" }
actor MyAmmo : MyBaseAmmo { }
actor MyBaseAmmo : Ammo { }

(cherry picked from commit ef536e7b00)
2018-05-10 21:58:55 +02:00
Christoph Oelckers
148353ab25 -protected critical portal data from getting written to by user code.
This data is game critical and may only be altered by code that knows what is allowed and what not. It must never be altered by any user code ever.
However, since the SkyViewpoint actors need to set up some relations between themselves and the default sky portals the previously purely internal 'internal' flag has been exported as a new keyword.

(cherry picked from commit cf8447d19c)
2018-05-09 11:45:20 +02:00
alexey.lysiuk
7bd281ddc9 Added zero initialization of implicit dynamic array items
https://forum.zdoom.org/viewtopic.php?t=60111
2018-04-05 12:22:41 +03:00
alexey.lysiuk
ac7e5def32 Forbade dynamic array as the return type of a function
Compiler ignored this case silently but it crashed during code generation
2018-04-02 15:18:30 +03:00