Commit graph

13818 commits

Author SHA1 Message Date
Christoph Oelckers
08c75efb10 - fixed: ADynamicLight's shadowmap index must be reset when loading a savegame. 2019-04-25 21:20:56 +02:00
Christoph Oelckers
bc8af1cab8 Fixed initialization issues with dynamic lights.
Actors get initialized from their defaults so anything done in the constructor or some explicit member initialization will be overwritten.
They must use their properties for setting up configurable fields and do the rest in BeginPlay.
2019-04-25 20:59:06 +02:00
alexey.lysiuk
81cb8cb60b Fixed applying of dynamic lights to models
https://forum.zdoom.org/viewtopic.php?t=60301

# Conflicts:
#	src/gl/scene/gl_sprite.cpp
2019-04-25 20:48:17 +02:00
Christoph Oelckers
b3a8dcdbd4 store shadow map index in the light actor instead of a separate TMap
This frees another file of a direct renderer dependency and generally also should be faster
2019-04-25 20:14:00 +02:00
drfrag
e335a48009 - Fixed bad merge of "- changed handling of attenuated lights in the legacy renderer to be adjusted when being rendered instead of when being spawned.". 2019-04-25 19:11:40 +02:00
Christoph Oelckers
99dd234d10 - exported all native components of APlayerPawn.
Only the class definition itself remains and needs to be taken care of.

# Conflicts:
#	src/g_statusbar/sbarinfo_commands.cpp
#	src/hu_scores.cpp
#	src/scripting/thingdef_data.cpp

# Conflicts:
#	src/actorinlines.h
#	src/hu_scores.cpp
2019-04-25 17:42:11 +02:00
Christoph Oelckers
94eb0ecdda - scriptified the remaining PlayerPawn methods. 2019-04-25 17:35:44 +02:00
Christoph Oelckers
b28faa6793 - took several methods out of the native PlayerPawn implementation, either by scriptification or moving them to other places. 2019-04-25 17:34:56 +02:00
Christoph Oelckers
6f2a32ecbe - scriptified PlayerPawn.ResetAirSupply. 2019-04-25 17:34:53 +02:00
Christoph Oelckers
1c577e4c97 - scriptified APlayerPawn's DamageFade handling. 2019-04-25 17:34:51 +02:00
Christoph Oelckers
cf890a24c3 - scriptified P_CalcHeight.
This was the only code using the ViewBob member variable.
This also moves the range check for this variable to its application, because a badly behaved mod can just as easily change it at run time instead of just setting an absurdly large value in the class definition.
2019-04-25 17:34:49 +02:00
Christoph Oelckers
8e376754fc - did some more lightening on the PlayerPawn class. 4 more properties and one native member function have been handled. 2019-04-25 17:34:47 +02:00
Christoph Oelckers
c762757aca - initialize the PlayerPawn members only used by scripts through the script variable interface.
The goal here is to eliminate the native PlayerPawn class, after all, so this will be needed anyway.
2019-04-25 17:34:45 +02:00
Christoph Oelckers
cb2e46a4fe - scriptified A_SkullPop and ObtainInventory.
These were the last relevant items to access PlayerPawn.InvFirst.
2019-04-25 17:34:43 +02:00
Christoph Oelckers
08e2a86f64 - made ColorRangeStart and ColorRangeEnd meta properties of APlayerPawn.
These are only used during initialization and they should have been readonly from the start.
2019-04-25 17:34:41 +02:00
Christoph Oelckers
51499e167d - scriptified useflechette CCMD's item finding code. 2019-04-25 17:34:39 +02:00
Christoph Oelckers
4be9217215 - scriptified the declaration of AmbientSound
Most of the code is still native, but this means that PlayerPawn is the last remaining child of AActor.

# Conflicts:
#	src/g_shared/a_dynlight.cpp
2019-04-25 17:34:37 +02:00
alexey.lysiuk
70e7f9f853 - added missing range checks to level compatibility handler
# Conflicts:
#	src/compatibility.cpp
2019-04-25 16:50:28 +02:00
Christoph Oelckers
990aad3b0c - fixed: The player sound lookup would fail if a sound was only available for the last gender in the list.
This is an ancient bug, but it never registered before - only after making 'other' the default gender for nonsense input it became apparent.
2019-04-25 16:32:19 +02:00
Christoph Oelckers
0c1fc45df8 - fixed A_Chase default detection. 2019-04-25 16:31:58 +02:00
Christoph Oelckers
96d40ac403 - fixed the direct native variant of DynamicLight.SetOffset. 2019-04-25 16:26:40 +02:00
Major Cooke
2e6382f55e - Fixed: NODAMAGE was not accounted for with pain. 2019-04-25 13:10:51 +02:00
Timo Myyrä
b561b72fd0 fix Unix builds without backtrace functions in their libc
backtrace functions are not present in all libc implementations. Cmake has
module to add external libraries into build if needed so use it to fix build on
Unix systems without backtrace in libc.
2019-04-25 13:10:47 +02:00
Christoph Oelckers
1669e10f6e - fixed memory leaks in network code.
ReadString allocates a buffer, so saving it in a local variable and then forgetting it will not free the buffer afterward.
(This should probably be refactored to use some safer methods to read the string than this old-school method...)
2019-04-25 13:10:39 +02:00
player701
77633415f9 - Fixed settings_controller not updating properly when a player becomes the new arbitrator in a netgame. 2019-04-25 13:03:47 +02:00
Christoph Oelckers
6371d3f88b - added missing return in P_RemoveThing. 2019-04-25 13:03:45 +02:00
Christoph Oelckers
d54ef75311 - added missing null pointer check to SBarInfo's inventory bar drawer. 2019-04-25 13:03:42 +02:00
Christoph Oelckers
08dd81ed36 - use a TArray to store the sprite model hash to get rid of one atterm call. 2019-04-25 12:55:22 +02:00
Christoph Oelckers
7259cd44ee - reworked the lock code to remove the 255 locks limit and to allow it to automatically deinitialize.
# Conflicts:
#	src/fragglescript/t_func.cpp
2019-04-25 12:55:19 +02:00
Christoph Oelckers
e4bf84b015 - treat non-existent arrays in the savegame as zero length. 2019-04-25 12:55:13 +02:00
Christoph Oelckers
8c38a7c05f - fixed precaching of switches.
The backwards animation accessed the wrong array which in case of sequences with different length could crash
2019-04-25 12:52:02 +02:00
Major Cooke
5e183d8718 Fixed: IsFakePain received the modified damage instead of the raw, preventing ALLOWPAIN from working as intended. 2019-04-25 12:51:46 +02:00
Christoph Oelckers
f00ec3bfb9 - use TArrays for all local allocations in the map loader.
# Conflicts:
#	src/p_setup.cpp
2019-04-25 12:44:28 +02:00
drfrag
df251be921 - Fixed compilation of previous commit.
# Conflicts:
#	src/textures/textures.h
2019-04-18 20:16:30 +02:00
Christoph Oelckers
f29408e199 - fixed precaching to consider animations and switches 2019-04-18 20:13:35 +02:00
Ijon
50d8993e6e NOFRICTION now applies to Z friction when flying or swimming 2019-04-18 19:57:44 +02:00
alexey.lysiuk
33067deb86 - fixed crash in Actor.Warp() with null destination
https://forum.zdoom.org/viewtopic.php?t=63031
2019-04-18 19:57:30 +02:00
Christoph Oelckers
e4f5160f66 - remove some obsolete bit of cruft from the class type system.
This was a remnant of putting the meta data directly into the class descriptor which turned out to be an unworkable approach
2019-04-18 19:57:28 +02:00
Christoph Oelckers
a82d60bb71 - fixed 3D floor initialization for actor spawning.
Since actors are being spawned before the renderer gets set up this needs to fully initialize the list before spawning the actors, then take it down again for creating the vertex buffer and then recreate it.
2019-04-18 19:57:09 +02:00
Major Cooke
0635dc1416 Reduced redundancy by putting all function aftermath handling in a subfunction. 2019-04-18 19:56:40 +02:00
Major Cooke
662b2ed759 Split off pain chance triggering from ReactToDamage into its own function and gave ZScript access to it.
- TriggerPainChance(Name mod, bool forcedPain)
- One exception: PainThrehold is only checked in ReactToDamage, since this function does not require checking damage amount.
2019-04-18 19:56:38 +02:00
Major Cooke
f98c194431 DamageMobj Refactor
- Split off all reactive functionality (pain, infighting, etc) into its own function, ReactToDamage.
- Refactored all DamageMobj's damage <= 0 values.
 - Any unconditional cancellations now return -1. ReactToDamage will not be called if values < 0.
 - All pain/wound/target changing allowances return 0.
2019-04-18 19:56:36 +02:00
Ijon
49dd94f65a Add NOFRICTION and NOFRICTIONBOUNCE flags
NOFRICTION disables all friction effects on the thing it's set on
(including the speed cap from water/crouching), and NOFRICTIONBOUNCE
disables the "bounce off walls on an icy floor" effect on the thing
it's set on.
2019-04-18 19:56:33 +02:00
Rachael Alexanderson
286eacb088 - set vid_scalefactor to 1 when using vid_setscale 2019-04-18 19:20:28 +02:00
drfrag
708952e615 - initialize the index field for particles.
This won't contribute to sort order so it should be the same for all particles, which it wasn't because it was never set.
(patch by Graf)
2019-04-18 19:02:29 +02:00
Christoph Oelckers
cd8791d68c - fixed sprite sorting in the hardware renderer.
This did no longer sort sprites in the same position reliably since the feature to render sprites which only partially are inside a sector was added.
With this, sprites in the same position are no longer guaranteed to be added to the render list in sequence.
Fixed by adding an 'order' field to AActor which gets incremented with each spawned actor and reset when a new level is started.

The software renderer will also need a variation of this fix but its data no longer has access to the defining actor when being sorted, so a bit more work is needed here.

# Conflicts:
#	src/hwrenderer/scene/hw_drawlist.cpp
#	src/hwrenderer/scene/hw_sprites.cpp
2019-04-18 18:53:10 +02:00
Magnus Norddahl
14f7efece7 - improve softpoly 3d floor drawing somewhat
# Conflicts:
#	src/polyrenderer/scene/poly_plane.cpp
2019-04-18 17:49:41 +02:00
Christoph Oelckers
e6af596af0 - removed the redundant GetOffsetPosition export and added direct native support to its existing variants 2019-04-18 17:01:17 +02:00
Christoph Oelckers
15f78039c3 - fixed the decal translation handler truncated the translation ID
This was yet another of those old misguided 16 bit space 'optimizations'.
2019-04-18 17:01:11 +02:00
Christoph Oelckers
89a17d4257 - fixed: The random sound handler was using 16 bit storage throughout
Changed to use 32 bit and also fixed the random number call which was using the byte value variant of the access operator, effectively limiting the number of choices to 256.
2019-04-18 17:01:09 +02:00
Christoph Oelckers
fcacb80db5 - a few more explicit local buffer allocations removed.
# Conflicts:
#	src/gl/data/gl_setup.cpp
2019-04-18 17:00:20 +02:00
alexey.lysiuk
82d05dce13 - fixed lost settings controller state upon new game
https://forum.zdoom.org/viewtopic.php?t=62959
2019-04-18 16:31:20 +02:00
alexey.lysiuk
25a6ba0e51 - cleaned up player reinitialization upon new game 2019-04-18 16:31:18 +02:00
Magnus Norddahl
a399ce48a9 - fix decals looking blackened due to low lookup table precision when alpha is zero 2019-04-18 16:26:18 +02:00
Cacodemon345
fdd6e3cec9 Export P_GetOffsetPosition and ADynamicLight::SetOffset to ZScript 2019-04-18 16:23:01 +02:00
drfrag
dcdb381f73 - Deleted unused variable. 2019-04-18 15:26:54 +02:00
Christoph Oelckers
91c8177406 - added missing null pointer checks to cheat code. 2019-04-18 15:01:12 +02:00
Christoph Oelckers
f91b24f505 removed the unused DefaultExtension variant taking a char *. 2019-04-18 14:59:34 +02:00
Magnus Norddahl
4d160c8cd1 - fix missing line number for the function throwing the exception and remove the duplicate call stack line 2019-04-18 14:59:32 +02:00
Christoph Oelckers
d80d4bb228 - moved P_OpenMapData and related content out of p_setup.cpp.
# Conflicts:
#	src/g_levellocals.h

# Conflicts:
#	src/g_levellocals.h
2019-04-18 14:52:24 +02:00
Christoph Oelckers
b1452c928a - moved all shutdown handling for sound related resources to I_ShutdownSound instead of registering separate atterm handlers. 2019-04-18 14:34:25 +02:00
Christoph Oelckers
dae3d68cce - added an option to GAMEINFO to either force or disable loading of the default lights and brightmaps.
The mod which prompted me to add this is "The Chosen" which is a Dehacked-based TC and repurposes many original actors for something entirely different.
The stock lights are not usable for this and would make it impossible to add a GAMEINFO lump to it because then there is no way to disable loading of lights in the startup screen.
2019-04-18 14:34:23 +02:00
Magnus Norddahl
f216b42790 - avoid creating labels when they are not used
- remove variable from class as it is only used locally
- set default values in the class
- remove unused field
2019-04-18 14:22:21 +02:00
Magnus Norddahl
640464ad65 - removed marked code for how to create GDB/LLDB debug info as it will probably never be implemented 2019-04-18 14:22:19 +02:00
Magnus Norddahl
837b3d8bd2 - add missing parameter on unix 2019-04-18 14:22:17 +02:00
Chronos Ouroboros
e0d3a5acae Add line numbers to JIT stack traces. (#667) 2019-04-18 14:22:15 +02:00
Magnus Norddahl
bfccfb5e1b - don't include the native frames per default 2019-04-18 14:22:13 +02:00
Magnus Norddahl
175b67c088 - fix linking and some linux things 2019-04-18 14:22:11 +02:00
Christoph Oelckers
d2a86a7051 - fixed misnamed macros.
# Conflicts:
#	src/p_mobj.cpp
2019-04-18 14:22:09 +02:00
Chronos Ouroboros
218b7e95ca Added a function for triggering use/push specials for usage in custom monster AI. 2019-04-18 14:22:07 +02:00
Chronos Ouroboros
803cb16d99 Exported P_CheckFor3DFloorHit and P_CheckFor3DCeilingHit to ZScript. 2019-04-18 14:22:05 +02:00
drfrag
38e682a267 - Fixed compilation of previous commit. 2019-04-18 14:22:03 +02:00
Christoph Oelckers
4d7e945dc1 - fixed: A powered up weapon which shares its ready state with the parent but is currently in a firing sequence may not force-switch the weapon, because that will cause the sequence to run in the wrong weapon's context. 2019-04-18 14:22:02 +02:00
Christoph Oelckers
0c5ca922ba - fixed: 'frame' in GLDEFS light definitions was case sensitive. 2019-04-18 14:00:39 +02:00
drfrag
ecf1402274 - Fixed linking with MinGW-w64. 2019-04-18 14:00:37 +02:00
alexey.lysiuk
9aeeb0dc0f - fixed compilation of POSIX targets
Making callstack resolving operational will require a little bit more effort

src/scripting/vm/jit_runtime.cpp:900:31: error: use of undeclared identifier 'frames'
src/scripting/vm/jit_runtime.cpp:903:23: error: use of undeclared identifier 'cnt'
2019-04-18 14:00:35 +02:00
Magnus Norddahl
a01a468ef8 - add support for writing the native call stack 2019-04-18 14:00:34 +02:00
Magnus Norddahl
e1ed87a64f - improve the stack trace when the jit is active 2019-04-18 14:00:31 +02:00
Christoph Oelckers
77c00d7670 - replaced several explicit allocations with TArrays.
# Conflicts:
#	src/r_data/models/models_voxel.cpp
#	src/textures/formats/jpegtexture.cpp
#	src/textures/formats/pcxtexture.cpp
#	src/textures/formats/tgatexture.cpp

# Conflicts:
#	src/r_data/voxels.cpp
#	src/r_data/voxels.h
2019-04-18 13:58:37 +02:00
drfrag
846f53ba1e - Fixed compilation with MinGW-w64 64 bit. 2019-04-18 13:51:17 +02:00
Christoph Oelckers
f702f6e19e - use TArrays for MD3 storage.
# Conflicts:
#	src/r_data/models/models_md3.cpp
2019-04-18 13:15:00 +02:00
Christoph Oelckers
a9ad3a1e52 - fixed two broken ScriptUtil calls in FraggleScript. 2019-04-18 13:14:51 +02:00
Christoph Oelckers
e87d04d843 - added a 'forceworldpanning' map flag.
Since unfortunately this cannot be set as a general default, let's at least make it as easy as possible to disable that panning+scaling madness without having to edit the texture data.

# Conflicts:
#	src/swrenderer/textures/r_swtexture.h
#	src/textures/texture.cpp

# Conflicts:
#	src/textures/texture.cpp
2019-04-18 13:14:32 +02:00
Christoph Oelckers
c0e9530fd0 - fixed: The light defaults were not fully deleted on an engine restart. 2019-04-18 13:12:55 +02:00
Christoph Oelckers
7e2540732d - store UnchangedSpriteNames in Dehacked in a less hacky manner. 2019-04-18 13:12:53 +02:00
Christoph Oelckers
71e77defa3 - use a TArray to store the particles and remove all 16 bit global variables.
This means one less exit function to deal with - and these days 16 bit variables are a pointless attempt at saving space.
2019-04-18 13:12:51 +02:00
Christoph Oelckers
cee9f52f2f - improved error reporting for badly defined translations.
This needs to be handled by the caller for all use cases because the translation parser lacks the context to do a proper error report.

# Conflicts:
#	src/textures/multipatchtexture.cpp
2019-04-18 13:07:39 +02:00
Christoph Oelckers
ce6b24308e - fixed: sidedef-less GLWalls may not apply per-sidedef render properties.
These always come from open-sector render hacks where the renderer tries to fill in some gaps

# Conflicts:
#	src/hwrenderer/scene/hw_walls.cpp

# Conflicts:
#	src/gl/scene/gl_walls_draw.cpp
2019-04-18 13:05:44 +02:00
Christoph Oelckers
988e8042bb - two more places where explicit allocations could be replaced. 2019-04-18 13:02:23 +02:00
Christoph Oelckers
d4611683a6 - let FxNop have a value type, even if it's just TypeError. 2019-04-18 13:02:21 +02:00
Magnus Norddahl
bafc5e6a3c - add vanilla lightmode that behaves exactly as Doom's original light did
# Conflicts:
#	src/hwrenderer/scene/hw_drawinfo.cpp
#	src/hwrenderer/scene/hw_renderstate.cpp
#	src/hwrenderer/scene/hw_renderstate.h
#	src/hwrenderer/scene/hw_skyportal.cpp
#	src/hwrenderer/scene/hw_weapon.cpp

# Conflicts:
#	src/g_level.cpp
#	src/gl/compatibility/gl_20.cpp
#	src/gl/renderer/gl_lightdata.cpp
#	src/gl/renderer/gl_renderstate.h
#	src/gl/scene/gl_skydome.cpp
#	src/gl/scene/gl_weapon.cpp
#	src/hwrenderer/scene/hw_weapon.cpp
#	src/hwrenderer/utility/hw_lighting.cpp
2019-04-18 12:50:03 +02:00
Rachael Alexanderson
f442d4bd54 - split gl_texture_hqresize into two variables - one for mode, one for multiplier.
# Conflicts:
#	src/textures/hires/hqresize.cpp

# Conflicts:
#	src/gl/textures/gl_hqresize.cpp
#	src/r_videoscale.cpp
2019-04-17 21:04:41 +02:00
Rachael Alexanderson
301246236c - added normal5x and normal6x 2019-04-17 20:59:20 +02:00
drfrag
96f996d8aa Revert "Revert "- update xBRZ upscaler to version 1.6""
This reverts commit 285791622d.

# Conflicts:
#	src/gl/textures/gl_hqresize.cpp
#	wadsrc/static/menudef.txt

Goodbye to TDM-GCC.
2019-04-17 20:33:41 +02:00
Christoph Oelckers
c47549c009 - code simplification. 2019-04-17 20:00:29 +02:00
Christoph Oelckers
4cdfd7ff33 - fixed incorrect alignment of scaled world panned textures combined with per-sidedef scaling in the hardware renderer
This particular case incorrectly factored in the sidedef's scaling factor for how to calculate the offset.
Fortunately this is a very rare case - a quick check yielded no maps depending on it.
Should any map surface that depends on this bug a compatibility option may be needed but it doesn't seem likely that this may be the case.
2019-04-17 20:00:28 +02:00
alexey.lysiuk
a93807833a - disable music playback if WinMM stream cannot be opened
https://forum.zdoom.org/viewtopic.php?t=62888
2019-04-17 19:59:16 +02:00
alexey.lysiuk
ec432beea0 - print VM stack trace on startup abort exception
https://forum.zdoom.org/viewtopic.php?t=62650
2019-04-17 19:57:22 +02:00
Christoph Oelckers
3a3ae0bcd5 - fixed deprecation warnings for member functions not checking the version. 2019-04-17 19:44:10 +02:00
Christoph Oelckers
8ad73d32b8 - fixed: The JIT compiler crashed on missing ArgFlags.
For ad-hoc Dehacked state functions no ArgFlags are created, in this case they can just be assumed to not be relevant here, because none of these function produces reference arguments.
2019-04-17 19:44:07 +02:00
alexey.lysiuk
e6590f6ad9 - fixed return value of native call to dynamic array's Reserve()
https://forum.zdoom.org/viewtopic.php?t=62841
2019-04-17 19:44:05 +02:00
alexey.lysiuk
c4aa2c5e46 - server CVARs can be changed only by settings controller
Initially, settings controller flag was false by default
It was not touched during construction and destruction of player_t instances though
Now, with all members initialized in class definition, this flag must be saved and restored manually

https://forum.zdoom.org/viewtopic.php?t=62830
2019-04-17 19:44:04 +02:00
Magnus Norddahl
e4502de60b - workaround pointer truncation bug in asmjit 2019-04-17 19:44:02 +02:00
alexey.lysiuk
651dce449a - removed erroneous assertion
https://forum.zdoom.org/viewtopic.php?t=62815
2019-04-17 19:44:00 +02:00
alexey.lysiuk
9b49c6777d - fixed Actor.A_StopSound() native call
Wrong function overload was selected by compiler

https://forum.zdoom.org/viewtopic.php?t=62820
2019-04-17 18:44:14 +02:00
Magnus Norddahl
60a35e0bb3 - moved argsCache out of JitCompiler::CreateFuncSignature 2019-04-17 18:44:12 +02:00
Christoph Oelckers
10aea91745 - don't put mutexes into static local variables.
Their initialization semantics are not safe for synchronization objects.
2019-04-17 18:44:08 +02:00
Christoph Oelckers
da8686813d - fixed crash with FraggleScript in Nimrod MAP02. 2019-04-17 18:40:00 +02:00
alexey.lysiuk
84c7a810b1 - fixed broken Z coordinate in Actor.Vec3Angle() native call 2019-04-17 18:39:56 +02:00
alexey.lysiuk
7ba1e5945f - fixed native calls to LevelLocals.GetUDMF*() functions
https://forum.zdoom.org/viewtopic.php?t=62774
2019-04-17 18:39:53 +02:00
Christoph Oelckers
c90e4b773a - this "genuine hack" was totally redundant... 2019-04-17 17:44:07 +02:00
Christoph Oelckers
a6ff1637df - more direct native stuff, this is a week old but was almost forgotten.
# Conflicts:
#	src/hwrenderer/postprocessing/hw_postprocessshader.cpp
2019-04-17 17:42:24 +02:00
Christoph Oelckers
013040eacd - missed one definition for adding a direct native call. 2019-04-17 17:27:42 +02:00
Christoph Oelckers
cf4f573a25 - more direct native entry points.
- disallow bool as a return value for direct native calls because it only sets the lowest 8 bits of the return register.
- changed return type for several functions from bool to int where the return type was the only thing blocking use as direct native call.
2019-04-17 17:27:39 +02:00
Christoph Oelckers
082cb5b656 - scriptified P_CheckMeleeRange2. 2019-04-17 16:24:10 +02:00
Christoph Oelckers
c054389345 - fixed: Direct native functions for the JIT compiler may not return bool.
A bool will only set the al register on x64, but the entire eax needs to be set for the JIT code to deal with it.
2019-04-17 16:24:07 +02:00
Christoph Oelckers
15ab1fb09b - deprecated a few functions that depend on AAPTR_* to be useful.
- fixed wrong name for the LineAttack action function.
2019-04-17 16:24:05 +02:00
alexey.lysiuk
3252390642 - fixed linking of optimized targets
CMakeFiles/zdoom.dir/r_utility.cpp.o: In function `R_SetupFrame(FRenderViewpoint&, FViewWindow&, AActor*)':
/home/travis/build/coelckers/gzdoom/src/r_utility.cpp:832: undefined reference to `AActor::GetCameraHeight() const'
CMakeFiles/zdoom.dir/g_shared/a_action.cpp.o: In function `A_Unblock(AActor*, bool)':
/home/travis/build/coelckers/gzdoom/src/g_shared/a_action.cpp:64: undefined reference to `AActor::GetDropItems() const'
2019-04-17 15:11:26 +02:00
Christoph Oelckers
61b91f4897 - fix it 2019-04-17 15:11:24 +02:00
Christoph Oelckers
792aaa5b88 Added direct native entry points to a larger number of functions.
# Conflicts:
#	src/scripting/vmthunks_actors.cpp
2019-04-17 15:11:22 +02:00
alexey.lysiuk
ab111aa034 - fixed linking of optimized POSIX targets
CMakeFiles/zdoom.dir/scripting/vmthunks_actors.cpp.o: In function `AF_AActor_Distance2DSquared(VMValue*, int, VMReturn*, int)':
vmthunks_actors.cpp:(.text+0x6ab): undefined reference to `AActor::PosRelative(AActor const*) const'
CMakeFiles/zdoom.dir/scripting/vmthunks_actors.cpp.o: In function `AF_AActor_Distance3DSquared(VMValue*, int, VMReturn*, int)':
vmthunks_actors.cpp:(.text+0x75f): undefined reference to `AActor::PosRelative(AActor const*) const'
CMakeFiles/zdoom.dir/scripting/vmthunks_actors.cpp.o: In function `AF_AActor_Vec3To(VMValue*, int, VMReturn*, int)':
vmthunks_actors.cpp:(.text+0x850): undefined reference to `AActor::PosRelative(AActor const*) const'
CMakeFiles/zdoom.dir/scripting/vmthunks_actors.cpp.o: In function `AF_AActor_Vec2To(VMValue*, int, VMReturn*, int)':
vmthunks_actors.cpp:(.text+0x930): undefined reference to `AActor::PosRelative(AActor const*) const'
CMakeFiles/zdoom.dir/scripting/vmthunks_actors.cpp.o: In function `AF_AActor_DistanceBySpeed(VMValue*, int, VMReturn*, int)':
vmthunks_actors.cpp:(.text+0xa00): undefined reference to `AActor::PosRelative(AActor const*) const'
CMakeFiles/zdoom.dir/scripting/vmthunks_actors.cpp.o:vmthunks_actors.cpp:(.text+0xad3): more undefined references to `AActor::PosRelative(AActor const*) const' follow
CMakeFiles/zdoom.dir/scripting/vmthunks_actors.cpp.o: In function `AF_AActor_PosRelative(VMValue*, int, VMReturn*, int)':
vmthunks_actors.cpp:(.text+0x1200): undefined reference to `AActor::PosRelative(sector_t*) const'
CMakeFiles/zdoom.dir/scripting/vmthunks_actors.cpp.o: In function `AF_AActor_ClearInterpolation(VMValue*, int, VMReturn*, int)':
vmthunks_actors.cpp:(.text+0x127d): undefined reference to `AActor::ClearInterpolation()'
vmthunks_actors.cpp:(.text+0x1298): undefined reference to `AActor::ClearInterpolation()'
CMakeFiles/zdoom.dir/scripting/vmthunks_actors.cpp.o: In function `AF_AActor_GetBobOffset(VMValue*, int, VMReturn*, int)':
vmthunks_actors.cpp:(.text+0x135a): undefined reference to `AActor::GetBobOffset(double) const'
CMakeFiles/zdoom.dir/scripting/vmthunks_actors.cpp.o: In function `AF_AActor_Distance2D(VMValue*, int, VMReturn*, int)':
vmthunks_actors.cpp:(.text+0x222b): undefined reference to `AActor::PosRelative(AActor const*) const'
2019-04-17 15:11:18 +02:00
Christoph Oelckers
c0c5df0e6e - fixed: ST_FormatMapName did not clear the string it wrote to before appending text. 2019-04-17 15:11:17 +02:00
Christoph Oelckers
22b8bdc02d fixed missing include. 2019-04-17 15:11:15 +02:00
Christoph Oelckers
1fce3298ba - fixed definition of GetUDMFString export. 2019-04-17 15:11:14 +02:00
Rachael Alexanderson
a4e09f1947 - Enforce CheckCheatmode() for cheat-enforced CVARs, allowing them to be changed in normal single player games 2019-04-17 15:11:11 +02:00
drfrag
a235d23c94 - Missing include. 2019-04-17 15:10:11 +02:00
Christoph Oelckers
a5e16e3261 - moved a large part of the VM thunks out of p_mobj.cpp. 2019-04-17 14:55:58 +02:00
Christoph Oelckers
1e4c22f8d4 - more direct native entry points. 2019-04-17 14:55:56 +02:00
Christoph Oelckers
3fb3831843 - fixed: SBar_SetClipRect had a superfluous argument resulting in incorrect behavior 2019-04-17 14:32:19 +02:00
Christoph Oelckers
89e6c400af - missed the header... 2019-04-17 14:32:17 +02:00
Christoph Oelckers
93dedcfd4b - the native APlayerPawn::PlayAttacking2 function is not needed anymore. 2019-04-17 14:32:16 +02:00
Christoph Oelckers
54d1ee2244 - fix bad return type. 2019-04-17 14:32:14 +02:00
Christoph Oelckers
d52889e71e - handle JIT errors in a more user-friendly fashion than aborting.
* use I_Error instead of I_FatalError to abort. I_FatalError is only for things that are not recoverable and should not be handled outside of error cleanup and rethrowing.
* only catch CRecoverableError in JitCompile. Everything else should fall through to the outermost catch block.
* Do not I_FatalError out after handling the exception locally. Just print an error and return null, indicating failure.
2019-04-17 14:32:12 +02:00
Christoph Oelckers
f22aaca74d - scriptified ASpecialSpot.
This only had two simple native methods so the class is not fully scripted.
2019-04-17 14:32:10 +02:00
Christoph Oelckers
92b245d220 - treat REGT_STRING | REGT_ADDROF just like REGT_STRING for direct native functions.
Both pass a reference so there's no need to treat them differently.
2019-04-17 14:32:08 +02:00
Christoph Oelckers
044b635a26 - more direct native function calls. 2019-04-17 14:32:06 +02:00
drfrag
03853930aa - Fixed compilation. 2019-04-17 12:21:08 +02:00
Christoph Oelckers
c87724ef0a Removed all native components from AInventory. 2019-04-16 23:57:22 +02:00
Christoph Oelckers
d40de21bae - scriptified A_SpawnSingleItem, which was the last piece of native code still referencing AInventory 2019-04-16 23:57:19 +02:00
Christoph Oelckers
558c9b48de - scriptified A_SelectWeapon and inlined the last remaining use of APlayerPawn::SelectWeapon. 2019-04-16 23:57:17 +02:00
Christoph Oelckers
d2225040ea - scriptified A_SelectWeapon 2019-04-16 23:57:15 +02:00
Christoph Oelckers
b8e1218645 Removed all remaining references to AInventory
What remains is the class definition and one single reference that will be scriptified.
2019-04-16 23:57:12 +02:00
Christoph Oelckers
b762c0f49c Removed more literal references to AInventory.
# Conflicts:
#	src/hwrenderer/scene/hw_drawinfo.cpp
#	src/v_draw.cpp
2019-04-16 23:57:07 +02:00
Christoph Oelckers
d173ad753f - started removing literal references of AInventory, so far only simple stuff. 2019-04-16 23:57:02 +02:00
drfrag666
ab5e5e0389 - The GetBlend script call is needed in another place as well.
# Conflicts:
#	src/gl/scene/gl_scene.cpp
2019-04-16 22:09:46 +02:00
Christoph Oelckers
e969e8a86b - moved the GetBlend script call to the one single place where it is needed to get rid of one native AInventory method.
# Conflicts:
#	src/g_inventory/a_pickups.cpp
#	src/g_inventory/a_pickups.h
#	src/hwrenderer/scene/hw_drawinfo.cpp
2019-04-16 22:01:08 +02:00
Christoph Oelckers
fa2e2e78b4 - removed all direct access to AInventory's members.
We are getting closer to make class Inventory fully scripted.
2019-04-16 22:01:04 +02:00
Magnus Norddahl
c8b5276981 - gcc/clang didn't like having this in a class 2019-04-16 22:01:01 +02:00
Magnus Norddahl
82a0acbc19 - add bool and unsigned int to the allowed types
- fix one case where floats were used (the JIT always calls with doubles)
2019-04-16 22:00:57 +02:00
Magnus Norddahl
89fd819926 - perform compile time validation of direct native function signatures 2019-04-16 22:00:55 +02:00